feat(ui): Campaign OP slice OP5 — the Chat tab

Binds LayoutDesc 0x2100005C through OP2's template-list mechanism and
OP3's per-page OptionPage model: the General Options header + two
DualHash-linked opacity sliders (Option_DefaultOpacity_Property
0x10000080 / Option_ActiveOpacity_Property 0x10000081, live-apply on
drag through RetailWindowOpacityController, defaults read from the
installed DAT's DBProperties collection at DID 0x78000001 via
ChatOptionsDatDefaults), and the five per-window text-filter blocks
(main window 12 rows minus Gameplay, four floaties 13 rows each — the
byte-verified authored order cross-checked against the raw
gmChatOptionsUI::InitOptions/AddCheckboxBitfield64Option pseudo-C, not
just the research doc's own table) writing AcDream.Core.Chat.
ChatWindowState directly, the same state CH6's chat windows already
read.

AP-195 retired: ported both halves left open at the OP2 re-review —
the ALL-set LED media swap (new UiButton.FaceFileOverride, driven by
the block-level P0x10000082/P0x10000083 sprites now threaded through
ElementInfo/DatWidgetFactory) and the CreateChildren self-sizing tail
(UiCheckboxBitfield64.Height grows with its stacked row content; the
enclosing ListBox reflows around the block's FINAL height via the new
UiTemplateListBox.AddPrebuiltRow, reusing the ListBox's own stacking
rather than a third stacking path). AP-187 broadened to cover the main
window's own filter (previously only the four floaties) and the new
live-editing write path.

The main chat window's filter (retail window id 8, ChatWindowState id
0) gains its own settings.json persistence (ChatSettings.
ChatWindowMainFilter) alongside the pre-existing floaty 1-4 fields;
opacity persistence is now wired on every live slider change, not only
through the old dev-scaffold Settings panel.

Fixture regeneration (ACDREAM_REGENERATE_UI_FIXTURES=1) picked up the
new ElementInfo.LedCheckedSprite/LedUncheckedSprite fields across all
19 committed layout fixtures — purely additive, confirmed against the
live installed DAT (0x10000520's own 0x82/0x83 properties resolve to
0x06004D17/0x06004D19 exactly as AP-195 documented).

Conformance: FilterRows/FilterBlocks pinned against the byte-verified
authored order and ChatWindowState's own default constants; the AP-195
LED swap and self-sizing behavior; the DAT opacity-default extraction
against the live installed DAT; live filter/opacity writes reaching
ChatWindowState/RetailWindowOpacityController; OnShown re-seed and
Reset/Defaults ghosting per the OP4 binding-pattern discipline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 06:25:59 +02:00
parent 4798302226
commit e71e5a9614
52 changed files with 4540 additions and 40 deletions

View file

@ -116,6 +116,24 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
public float FaceWidth { get; set; }
public float FaceHeight { get; set; }
/// <summary>
/// AP-195 (Campaign OP slice OP5): when non-null, drawn as the face media INSTEAD
/// of <see cref="ActiveState"/>'s resolved sprite — a dat RenderSurface id, not a
/// pre-resolved texture handle (resolved through the same <c>_resolve</c> callback
/// as the normal path, so tiling/UV math stays identical). Ports retail
/// <c>UIOption_CheckboxBitfield64::Refresh @0x004859C0</c>'s
/// <c>SetMediaImageForState(indicatorChild, dataId, 1, 6)</c>: the Chat tab's
/// per-window filter rows force their 5-state LED indicator to ONE fixed image
/// (the block-level all/partial-set sprite) regardless of hover/press state,
/// bypassing the checkbox's own per-state media entirely. Null (default) restores
/// the ordinary <see cref="ActiveState"/>-driven lookup — every other button
/// instance in the codebase is unaffected. Same shape as
/// <see cref="Layout.UiDatElement.RuntimeImageTexture"/>, deliberately a DID here
/// (not a texture handle) because the checkbox draw path already resolves its
/// file id through <c>_resolve</c> for correct native-size UV tiling.
/// </summary>
public uint? FaceFileOverride { get; set; }
/// <summary>Additional left inset for left-aligned labels.</summary>
public float LabelOffsetX { get; set; } = 3f;
@ -326,7 +344,7 @@ public sealed class UiButton : UiElement, IUiGlobalTimeListener, IUiDatStateful
}
else
{
uint file = ActiveFile(_mediaInfo);
uint file = FaceFileOverride ?? ActiveFile(_mediaInfo);
if (file != 0)
{
var (tex, tw, th) = _resolve(file);