feat(ui): Campaign OP slice OP5 — the Chat tab

Binds LayoutDesc 0x2100005C through OP2's template-list mechanism and
OP3's per-page OptionPage model: the General Options header + two
DualHash-linked opacity sliders (Option_DefaultOpacity_Property
0x10000080 / Option_ActiveOpacity_Property 0x10000081, live-apply on
drag through RetailWindowOpacityController, defaults read from the
installed DAT's DBProperties collection at DID 0x78000001 via
ChatOptionsDatDefaults), and the five per-window text-filter blocks
(main window 12 rows minus Gameplay, four floaties 13 rows each — the
byte-verified authored order cross-checked against the raw
gmChatOptionsUI::InitOptions/AddCheckboxBitfield64Option pseudo-C, not
just the research doc's own table) writing AcDream.Core.Chat.
ChatWindowState directly, the same state CH6's chat windows already
read.

AP-195 retired: ported both halves left open at the OP2 re-review —
the ALL-set LED media swap (new UiButton.FaceFileOverride, driven by
the block-level P0x10000082/P0x10000083 sprites now threaded through
ElementInfo/DatWidgetFactory) and the CreateChildren self-sizing tail
(UiCheckboxBitfield64.Height grows with its stacked row content; the
enclosing ListBox reflows around the block's FINAL height via the new
UiTemplateListBox.AddPrebuiltRow, reusing the ListBox's own stacking
rather than a third stacking path). AP-187 broadened to cover the main
window's own filter (previously only the four floaties) and the new
live-editing write path.

The main chat window's filter (retail window id 8, ChatWindowState id
0) gains its own settings.json persistence (ChatSettings.
ChatWindowMainFilter) alongside the pre-existing floaty 1-4 fields;
opacity persistence is now wired on every live slider change, not only
through the old dev-scaffold Settings panel.

Fixture regeneration (ACDREAM_REGENERATE_UI_FIXTURES=1) picked up the
new ElementInfo.LedCheckedSprite/LedUncheckedSprite fields across all
19 committed layout fixtures — purely additive, confirmed against the
live installed DAT (0x10000520's own 0x82/0x83 properties resolve to
0x06004D17/0x06004D19 exactly as AP-195 documented).

Conformance: FilterRows/FilterBlocks pinned against the byte-verified
authored order and ChatWindowState's own default constants; the AP-195
LED swap and self-sizing behavior; the DAT opacity-default extraction
against the live installed DAT; live filter/opacity writes reaching
ChatWindowState/RetailWindowOpacityController; OnShown re-seed and
Reset/Defaults ghosting per the OP4 binding-pattern discipline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 06:25:59 +02:00
parent 4798302226
commit e71e5a9614
52 changed files with 4540 additions and 40 deletions

View file

@ -198,6 +198,25 @@ public sealed class ElementInfo
/// </summary>
public List<UiTemplateListEntry> TemplateList = new();
/// <summary>
/// AP-195 (Campaign OP slice OP5): <c>UIOption_CheckboxBitfield64</c>'s block-level
/// "all mask bits set" LED media (dat property <c>0x10000082</c>,
/// <c>P0x10000082 = 0x06004D17</c> on the authored template consumer
/// <c>0x10000520</c>) — retail <c>Refresh @0x004859C0</c> swaps a row's LED to THIS
/// sprite when every bit of that row's mask is currently set. 0 when absent.
/// Populated the same way as <see cref="TabTable"/>.
/// </summary>
public uint LedCheckedSprite;
/// <summary>
/// AP-195 counterpart of <see cref="LedCheckedSprite"/>: the "some but not all mask
/// bits set" LED media (dat property <c>0x10000083</c>,
/// <c>P0x10000083 = 0x06004D19</c>). Retail applies this ONLY while the row is
/// checked (any-set) but not fully checked (all-set) — see
/// <c>UiCheckboxBitfield64</c>'s own doc for the full any/all-set decode.
/// </summary>
public uint LedUncheckedSprite;
/// <summary>
/// Element id of this ListBox's linked scrollbar, read from dat property
/// <c>0x72</c> (e.g. the Character page's ListBox <c>0x100001FA</c> names
@ -503,6 +522,13 @@ public static class ElementReader
// (same doc §10.1 — e.g. Character ListBox 0x100001FA names scrollbar
// 0x100001FB).
info.ScrollbarElementId = ReadReferencedElementId(info, 0x72u);
// AP-195: the CheckboxBitfield64 block's own all/partial-set LED media DIDs
// (0x10000082/0x10000083 — DataId-kind properties, verified against the
// committed options_2100002B.json fixture at element 0x10000520: Kind=2
// (DataId), UnsignedValue 100683031/100683033 == 0x06004D17/0x06004D19).
info.LedCheckedSprite = ReadReferencedElementId(info, 0x10000082u);
info.LedUncheckedSprite = ReadReferencedElementId(info, 0x10000083u);
}
private static List<UiTabTableEntry> ReadTabTable(ElementInfo info)