feat(ui): complete retail quick-slot input
Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet. Co-Authored-By: Codex <codex@openai.com>
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24 changed files with 650 additions and 69 deletions
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@ -109,12 +109,14 @@ public class KeyBindingsRetailTests
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}
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[Fact]
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public void UseQuickSlot_5_bound_to_Number5_with_and_without_Ctrl()
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public void QuickSlot_5_bareUsesAndCtrlSelects()
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{
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var b = KeyBindings.RetailDefaults();
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var binds = b.ForAction(InputAction.UseQuickSlot_5).ToList();
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Assert.Contains(binds, x => x.Chord == new KeyChord(Key.Number5, ModifierMask.None));
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Assert.Contains(binds, x => x.Chord == new KeyChord(Key.Number5, ModifierMask.Ctrl));
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var bare = b.Find(new KeyChord(Key.Number5, ModifierMask.None), ActivationType.Press);
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var ctrl = b.Find(new KeyChord(Key.Number5, ModifierMask.Ctrl), ActivationType.Press);
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Assert.Equal(InputAction.UseQuickSlot_5, bare?.Action);
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Assert.Equal(InputAction.SelectQuickSlot_5, ctrl?.Action);
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}
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[Fact]
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