feat(ui): complete retail quick-slot input

Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 08:59:49 +02:00
parent 6fcc510d5d
commit e65119f0c6
24 changed files with 650 additions and 69 deletions

View file

@ -16,8 +16,8 @@ public sealed class RetailUiAutomationProbeTests
public void OnDragLift(UiItemList sourceList, UiItemSlot sourceCell, ItemDragPayload payload)
=> LastLift = (sourceList, sourceCell, payload);
public bool OnDragOver(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
=> true;
public ItemDragAcceptance OnDragOver(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
=> ItemDragAcceptance.Accept;
public void HandleDropRelease(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
=> LastDrop = (targetList, targetCell, payload);