feat(ui): complete retail quick-slot input
Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet. Co-Authored-By: Codex <codex@openai.com>
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24 changed files with 650 additions and 69 deletions
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@ -16,8 +16,8 @@ public sealed class RetailUiAutomationProbeTests
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public void OnDragLift(UiItemList sourceList, UiItemSlot sourceCell, ItemDragPayload payload)
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=> LastLift = (sourceList, sourceCell, payload);
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public bool OnDragOver(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
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=> true;
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public ItemDragAcceptance OnDragOver(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
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=> ItemDragAcceptance.Accept;
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public void HandleDropRelease(UiItemList targetList, UiItemSlot targetCell, ItemDragPayload payload)
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=> LastDrop = (targetList, targetCell, payload);
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