feat(ui): complete retail quick-slot input

Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 08:59:49 +02:00
parent 6fcc510d5d
commit e65119f0c6
24 changed files with 650 additions and 69 deletions

View file

@ -172,6 +172,11 @@ public sealed class SettingsPanel : IPanel
InputAction.UseQuickSlot_1, InputAction.UseQuickSlot_2, InputAction.UseQuickSlot_3,
InputAction.UseQuickSlot_4, InputAction.UseQuickSlot_5, InputAction.UseQuickSlot_6,
InputAction.UseQuickSlot_7, InputAction.UseQuickSlot_8, InputAction.UseQuickSlot_9,
InputAction.SelectQuickSlot_1, InputAction.SelectQuickSlot_2, InputAction.SelectQuickSlot_3,
InputAction.SelectQuickSlot_4, InputAction.SelectQuickSlot_5, InputAction.SelectQuickSlot_6,
InputAction.SelectQuickSlot_7, InputAction.SelectQuickSlot_8, InputAction.SelectQuickSlot_9,
InputAction.UseQuickSlot_14, InputAction.UseQuickSlot_15, InputAction.UseQuickSlot_16,
InputAction.UseQuickSlot_17, InputAction.UseQuickSlot_18,
InputAction.CreateShortcut,
});
RenderSection(renderer, "Emotes", new[]