feat(ui): complete retail quick-slot input
Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet. Co-Authored-By: Codex <codex@openai.com>
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24 changed files with 650 additions and 69 deletions
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@ -8,12 +8,10 @@ namespace AcDream.UI.Abstractions.Input;
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/// debug bindings that have no retail equivalent.
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///
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/// <para>
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/// K.1a defines the enum but only the existing acdream-current chords
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/// resolve to actions; K.1c flips the bindings table to the full retail
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/// preset. Several actions in this enum (<c>UseQuickSlot_*</c>,
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/// <c>Combat*</c>, <c>UseSpellSlot_*</c>) have NO subscribers in K.1 —
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/// the chord fires the event but nothing acts on it. Phase L panels
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/// will subscribe.
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/// K.1a defined the enum and K.1c flipped the bindings table to the full
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/// retail preset. Runtime controllers subscribe by subsystem; actions whose
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/// owning panel has not landed yet (for example <c>UseSpellSlot_*</c>) may
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/// intentionally remain undispatched.
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/// </para>
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/// </summary>
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public enum InputAction
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@ -142,12 +140,21 @@ public enum InputAction
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UseQuickSlot_7,
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UseQuickSlot_8,
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UseQuickSlot_9,
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SelectQuickSlot_1,
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SelectQuickSlot_2,
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SelectQuickSlot_3,
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SelectQuickSlot_4,
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SelectQuickSlot_5,
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SelectQuickSlot_6,
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SelectQuickSlot_7,
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SelectQuickSlot_8,
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SelectQuickSlot_9,
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UseQuickSlot_14,
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UseQuickSlot_15,
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UseQuickSlot_16,
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UseQuickSlot_17,
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UseQuickSlot_18,
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/// <summary>Drop-target shortcut creation (retail 0 / drag-drop).</summary>
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/// <summary>Create a toolbar shortcut to the selected object (retail 0).</summary>
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CreateShortcut,
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// ── Chat ──────────────────────────────────────────────
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