feat(ui): complete retail quick-slot input

Port global toolbar use/select/create actions, migrate the collapsed Ctrl-number bindings, and route them through a focused retained-UI controller. Preserve shortcut aliases as aliases across inventory and paperdoll drops with retail's neutral/accept/reject drag states, preventing physical item moves such as unwielding an equipped helmet.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 08:59:49 +02:00
parent 6fcc510d5d
commit e65119f0c6
24 changed files with 650 additions and 69 deletions

View file

@ -199,9 +199,15 @@ public sealed class UiItemSlot : UiElement
return true;
case UiEventType.DragEnter: // pointer entered me mid-drag → ask the list's handler
_dragAccept = (FindList() is { DragHandler: { } h } list
&& e.Payload is ItemDragPayload p && h.OnDragOver(list, this, p))
? DragAcceptState.Accept : DragAcceptState.Reject;
_dragAccept = FindList() is { DragHandler: { } h } list
&& e.Payload is ItemDragPayload p
? h.OnDragOver(list, this, p) switch
{
ItemDragAcceptance.Accept => DragAcceptState.Accept,
ItemDragAcceptance.Reject => DragAcceptState.Reject,
_ => DragAcceptState.None,
}
: DragAcceptState.Reject;
return true;
case UiEventType.DragOver: // UiRoot fires this on LEAVE → neutral