feat(physics): A4 — CellTransit.FindCellSet overload exposes candidate set
Refactors FindCellList to delegate to a private helper (BuildCellSetAndPickContaining) that returns BOTH the containing cell id AND the full candidate HashSet. Public surface gains a new FindCellSet overload; existing FindCellList behavior is unchanged. Used by the upcoming Transition.CheckOtherCells (Phase A4) to iterate every cell the sphere overlaps for per-cell BSP collision. Mirrors retail's CObjCell::find_cell_list filling both cell_array AND var_4c at acclient_2013_pseudo_c.txt:272725. Three new unit tests cover sphere-fully-inside-primary, sphere-straddling-portal, and outdoor-seed-neighbour-landcells cases. Spec: docs/superpowers/specs/2026-05-20-phase-a4-multi-cell-bsp-design.md Plan: docs/superpowers/plans/2026-05-20-phase-a4-multi-cell-bsp.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2 changed files with 180 additions and 2 deletions
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@ -223,7 +223,8 @@ public static class CellTransit
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/// finds the cell whose <see cref="CellPhysics.CellBSP"/> contains
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/// the sphere center, and returns its full id (landblock-prefixed).
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/// Falls back to <paramref name="currentCellId"/> when no candidate
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/// matches.
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/// matches. The candidate set built internally is discarded; use
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/// <see cref="FindCellSet"/> to recover it.
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/// </para>
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///
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/// <para>
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@ -238,7 +239,47 @@ public static class CellTransit
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float sphereRadius,
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uint currentCellId)
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{
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var candidates = new HashSet<uint>();
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return BuildCellSetAndPickContaining(
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cache, worldSphereCenter, sphereRadius, currentCellId,
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out _);
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}
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/// <summary>
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/// Phase A4 (2026-05-20). Same portal-graph traversal as
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/// <see cref="FindCellList"/> but additionally returns the full
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/// candidate set built during traversal. Used by
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/// <see cref="Transition.CheckOtherCells"/> to iterate every cell
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/// the sphere overlaps for per-cell BSP collision.
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///
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/// <para>
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/// Retail oracle: <c>CTransition::check_other_cells</c> at
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/// <c>acclient_2013_pseudo_c.txt:272717-272798</c> calls
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/// <c>CObjCell::find_cell_list(&this->cell_array, &var_4c, ...)</c>
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/// which fills both the cell_array (set) and var_4c (containing cell).
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/// </para>
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/// </summary>
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public static uint FindCellSet(
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PhysicsDataCache cache,
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Vector3 worldSphereCenter,
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float sphereRadius,
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uint currentCellId,
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out IReadOnlyCollection<uint> cellSet)
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{
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var containing = BuildCellSetAndPickContaining(
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cache, worldSphereCenter, sphereRadius, currentCellId,
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out var candidates);
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cellSet = candidates;
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return containing;
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}
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private static uint BuildCellSetAndPickContaining(
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PhysicsDataCache cache,
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Vector3 worldSphereCenter,
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float sphereRadius,
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uint currentCellId,
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out HashSet<uint> candidates)
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{
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candidates = new HashSet<uint>();
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uint currentLow = currentCellId & 0xFFFFu;
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if (currentLow >= 0x0100u)
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