fix(ui): Map/House panel — marker tooltips use the wrong property
Live verification (slice 5) found town-marker tooltips never appeared: RetailTooltipPresenter.OnTooltipShow gates unconditionally on AuthoredTooltipRootElementId == 0 -> return, with no fallback, but the markers only set AuthoredTooltipText/Enabled (the DAT-authored P0x49 path). gmMapUI::AddMapNote's UIElement::SetTooltip call is retail's RUNTIME m_TTText/SetTooltip mechanism, not the authored path — the correct seam is UiButton.TooltipText (backing GetTooltipText()'s override), which ResolveTooltipText consults before authored text. The popup-skin locator (AuthoredTooltipRootElementId/LayoutDid) is still required even on the runtime-text path with no built-in fallback, so markers now hardcode the same shared popup skin UiItemSlot already uses (0x10000395/0x21000041) — matching that established precedent exactly. Verified live: hovering a town marker (Aerlinthe Island) now renders its tooltip correctly. 21/21 Map/House controller tests still pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 54 additions and 13 deletions
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@ -200,6 +200,22 @@ public sealed class MapPageController
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return lines;
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}
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/// <summary>
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/// Live-DAT-confirmed 2026-08-17: the SAME shared popup skin
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/// <see cref="UiItemSlot"/> hardcodes for its own runtime-text tooltips
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/// (its own class doc has the full "one of the four popup skins
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/// RetailTooltipPresenter already mounts" citation). The map-note
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/// template (<c>0x100001F0</c>) authors no individual tooltip-popup
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/// locator of its own (a plain 10x10 hotspot dot), so
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/// <c>RetailTooltipPresenter.OnTooltipShow</c>'s unconditional
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/// <c>AuthoredTooltipRootElementId == 0 -> return</c> guard needs one
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/// supplied — reusing the item catalog's proven-working skin is the
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/// same "best-evidenced inference, not a measured retail value" shape
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/// TS-85's own <c>UpdateWorldHoverTooltip</c> fallback already uses.
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/// </summary>
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private const uint MarkerTooltipRootElementId = 0x10000395u;
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private const uint MarkerTooltipLayoutDid = 0x21000041u;
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/// <summary>
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/// Instantiates the 53 static town hotspots (<c>gmMapUI::AddMapNote</c>)
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/// from <c>m_pMap</c>'s own <c>0x47</c>/<c>0x48</c> template attrs. A
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@ -226,12 +242,19 @@ public sealed class MapPageController
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marker.Width = loc.Width;
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marker.Height = loc.Height;
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// gmMapUI::AddMapNote's UIElement::SetTooltip call — a LITERAL
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// string (StringInfo::SetLiteralValue), not a DAT table lookup.
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// AuthoredTooltipText/Enabled is the exact seam
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// RetailTooltipPresenter already serves (closes register row
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// TS-85's last item, gmMapUI::AddMapNote @0x004A1C51).
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marker.AuthoredTooltipText = loc.Name;
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marker.AuthoredTooltipEnabled = true;
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// string (StringInfo::SetLiteralValue), not a DAT table lookup —
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// i.e. retail's RUNTIME m_TTText mechanism, not the authored
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// P0x49 path. UiButton.TooltipText is the exact settable seam
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// backing UiElement.GetTooltipText()'s override, which
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// RetailTooltipPresenter.ResolveTooltipText consults BEFORE the
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// authored text (closes register row TS-85's last item,
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// gmMapUI::AddMapNote @0x004A1C51). AuthoredTooltipRootElementId/
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// LayoutDid still gate the popup SKIN unconditionally even on
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// the runtime-text path — see MarkerTooltipRootElementId's doc.
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if (marker is UiButton markerButton)
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markerButton.TooltipText = loc.Name;
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marker.AuthoredTooltipRootElementId = MarkerTooltipRootElementId;
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marker.AuthoredTooltipLayoutDid = MarkerTooltipLayoutDid;
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_map!.AddChild(marker);
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}
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}
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@ -20,12 +20,22 @@ public sealed class MapHousePanelControllerTests
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/// <summary>Serves BOTH the town-hotspot template (any (layoutId,
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/// elementId) pair not the player/house icon ids) and the two icons
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/// <see cref="MapPageController.Bind"/> re-resolves standalone
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/// (<c>m_pMap</c>'s own button-swallowed children) — a real
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/// <see cref="RowTemplateResolver"/> would set <c>DatElementId</c> the
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/// same way <see cref="LayoutImporter.Build"/> does, so tests that need
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/// to find these icons back by id after the fact need it too.</summary>
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/// (<c>m_pMap</c>'s own button-swallowed children). Returns a
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/// <see cref="UiButton"/> — matching the live template's own authored
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/// Type 1 (<c>MapHousePanelSlotProbeTests</c>: "hotspot template
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/// type=1") — so <see cref="MapPageController.BuildTownMarkers"/>'s
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/// <c>marker is UiButton</c> tooltip-text branch is actually exercised
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/// by these tests. A real <see cref="RowTemplateResolver"/> would set
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/// <c>DatElementId</c> the same way <see cref="LayoutImporter.Build"/>
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/// does, so tests that need to find these icons back by id after the
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/// fact need it too.</summary>
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private static UiElement? FakeHotspotTemplate(uint layoutId, uint elementId)
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=> new UiText { Width = 10f, Height = 10f, DatElementId = elementId };
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=> new UiButton(new ElementInfo(), static _ => (0u, 0, 0))
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{
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Width = 10f,
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Height = 10f,
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DatElementId = elementId,
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};
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private static MapHousePanelController.Callbacks MakeCallbacks(
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List<string>? calls = null,
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@ -151,8 +161,16 @@ public sealed class MapHousePanelControllerTests
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Assert.Equal(53, townMarkers.Count);
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Assert.All(townMarkers, c => Assert.Contains(
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MapLocations.All, loc => loc.Width == c.Width && loc.Height == c.Height));
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Assert.All(townMarkers, c => Assert.True(c.AuthoredTooltipEnabled));
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Assert.Contains(townMarkers, c => c.AuthoredTooltipText == "Holtburg");
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// Runtime tooltip text (UiButton.TooltipText, backing
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// GetTooltipText()) — the retail SetTooltip/m_TTText mechanism, NOT
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// the DAT-authored AuthoredTooltipText path. The popup-skin locator
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// is unconditionally required even on the runtime-text path (see
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// MapPageController.MarkerTooltipRootElementId's doc).
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Assert.All(townMarkers, c => Assert.NotEqual(0u, c.AuthoredTooltipRootElementId));
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Assert.All(townMarkers, c => Assert.NotEqual(0u, c.AuthoredTooltipLayoutDid));
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Assert.All(townMarkers, c => Assert.IsType<UiButton>(c));
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Assert.All(townMarkers, c => Assert.False(string.IsNullOrEmpty(((UiButton)c).TooltipText)));
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Assert.Contains(townMarkers, c => ((UiButton)c).TooltipText == "Holtburg");
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}
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[Fact]
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