fix(ui): Map/House panel — marker tooltips use the wrong property
Live verification (slice 5) found town-marker tooltips never appeared: RetailTooltipPresenter.OnTooltipShow gates unconditionally on AuthoredTooltipRootElementId == 0 -> return, with no fallback, but the markers only set AuthoredTooltipText/Enabled (the DAT-authored P0x49 path). gmMapUI::AddMapNote's UIElement::SetTooltip call is retail's RUNTIME m_TTText/SetTooltip mechanism, not the authored path — the correct seam is UiButton.TooltipText (backing GetTooltipText()'s override), which ResolveTooltipText consults before authored text. The popup-skin locator (AuthoredTooltipRootElementId/LayoutDid) is still required even on the runtime-text path with no built-in fallback, so markers now hardcode the same shared popup skin UiItemSlot already uses (0x10000395/0x21000041) — matching that established precedent exactly. Verified live: hovering a town marker (Aerlinthe Island) now renders its tooltip correctly. 21/21 Map/House controller tests still pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
22b6281192
commit
e5629d713d
2 changed files with 54 additions and 13 deletions
|
|
@ -20,12 +20,22 @@ public sealed class MapHousePanelControllerTests
|
|||
/// <summary>Serves BOTH the town-hotspot template (any (layoutId,
|
||||
/// elementId) pair not the player/house icon ids) and the two icons
|
||||
/// <see cref="MapPageController.Bind"/> re-resolves standalone
|
||||
/// (<c>m_pMap</c>'s own button-swallowed children) — a real
|
||||
/// <see cref="RowTemplateResolver"/> would set <c>DatElementId</c> the
|
||||
/// same way <see cref="LayoutImporter.Build"/> does, so tests that need
|
||||
/// to find these icons back by id after the fact need it too.</summary>
|
||||
/// (<c>m_pMap</c>'s own button-swallowed children). Returns a
|
||||
/// <see cref="UiButton"/> — matching the live template's own authored
|
||||
/// Type 1 (<c>MapHousePanelSlotProbeTests</c>: "hotspot template
|
||||
/// type=1") — so <see cref="MapPageController.BuildTownMarkers"/>'s
|
||||
/// <c>marker is UiButton</c> tooltip-text branch is actually exercised
|
||||
/// by these tests. A real <see cref="RowTemplateResolver"/> would set
|
||||
/// <c>DatElementId</c> the same way <see cref="LayoutImporter.Build"/>
|
||||
/// does, so tests that need to find these icons back by id after the
|
||||
/// fact need it too.</summary>
|
||||
private static UiElement? FakeHotspotTemplate(uint layoutId, uint elementId)
|
||||
=> new UiText { Width = 10f, Height = 10f, DatElementId = elementId };
|
||||
=> new UiButton(new ElementInfo(), static _ => (0u, 0, 0))
|
||||
{
|
||||
Width = 10f,
|
||||
Height = 10f,
|
||||
DatElementId = elementId,
|
||||
};
|
||||
|
||||
private static MapHousePanelController.Callbacks MakeCallbacks(
|
||||
List<string>? calls = null,
|
||||
|
|
@ -151,8 +161,16 @@ public sealed class MapHousePanelControllerTests
|
|||
Assert.Equal(53, townMarkers.Count);
|
||||
Assert.All(townMarkers, c => Assert.Contains(
|
||||
MapLocations.All, loc => loc.Width == c.Width && loc.Height == c.Height));
|
||||
Assert.All(townMarkers, c => Assert.True(c.AuthoredTooltipEnabled));
|
||||
Assert.Contains(townMarkers, c => c.AuthoredTooltipText == "Holtburg");
|
||||
// Runtime tooltip text (UiButton.TooltipText, backing
|
||||
// GetTooltipText()) — the retail SetTooltip/m_TTText mechanism, NOT
|
||||
// the DAT-authored AuthoredTooltipText path. The popup-skin locator
|
||||
// is unconditionally required even on the runtime-text path (see
|
||||
// MapPageController.MarkerTooltipRootElementId's doc).
|
||||
Assert.All(townMarkers, c => Assert.NotEqual(0u, c.AuthoredTooltipRootElementId));
|
||||
Assert.All(townMarkers, c => Assert.NotEqual(0u, c.AuthoredTooltipLayoutDid));
|
||||
Assert.All(townMarkers, c => Assert.IsType<UiButton>(c));
|
||||
Assert.All(townMarkers, c => Assert.False(string.IsNullOrEmpty(((UiButton)c).TooltipText)));
|
||||
Assert.Contains(townMarkers, c => ((UiButton)c).TooltipText == "Holtburg");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue