fix(studio): match skill row selection layout
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3 changed files with 15 additions and 14 deletions
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@ -138,7 +138,6 @@ public static class CharacterStatController
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/// <summary>Row highlight color — semi-translucent gold, matches retail
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/// UIStateId.Highlight (0x06) sprite 0x06001397 visual intent.</summary>
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private static readonly Vector4 HighlightBg = new(1f, 0.75f, 0.2f, 0.25f);
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private static readonly Vector4 SkillRowBackground = new(0f, 0f, 0f, 1f);
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private static readonly Vector4 BuffedSkillGreen = new(0.55f, 1f, 0.55f, 1f);
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// ── Row layout constants ─────────────────────────────────────────────────
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@ -608,9 +607,7 @@ public static class CharacterStatController
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nameText: skill.Name,
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valueProvider: () => skill.CurrentLevel.ToString(),
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valueColorProvider: () => SkillValueColor(skill),
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nameColor: Vector4.One,
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backgroundColor: SkillRowBackground,
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useSelectionBars: false);
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nameColor: Vector4.One);
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row.OnClick = () => HandleSkillRowClick(rowIndex, sel, bindings, spriteResolve, data, allRaise1, allRaise10);
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bindings.Add(new SkillRowBinding(row, skill));
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entries.Add(row);
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@ -784,7 +781,7 @@ public static class CharacterStatController
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{
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if (spriteResolve is not null)
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{
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row.BackgroundColor = SkillRowBackground;
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row.BackgroundColor = Vector4.Zero;
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row.BackgroundSprite = RowHighlightSprite;
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row.SpriteResolve = id => { var (h, w, ht) = spriteResolve(id); return (h, w, ht); };
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row.UseSelectionBars = true;
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@ -799,10 +796,10 @@ public static class CharacterStatController
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}
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else
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{
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row.BackgroundColor = SkillRowBackground;
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row.BackgroundColor = Vector4.Zero;
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row.BackgroundSprite = 0u;
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row.SpriteResolve = null;
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row.UseSelectionBars = false;
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row.UseSelectionBars = true;
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}
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}
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@ -933,7 +930,6 @@ public static class CharacterStatController
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Func<string> valueProvider,
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Func<Vector4>? valueColorProvider = null,
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Vector4? nameColor = null,
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Vector4? backgroundColor = null,
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uint backgroundSprite = 0u,
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bool useSelectionBars = true)
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{
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@ -943,7 +939,7 @@ public static class CharacterStatController
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Top = top,
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Width = width,
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Height = height,
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BackgroundColor = backgroundColor ?? Vector4.Zero,
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BackgroundColor = Vector4.Zero, // transparent until selected
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BackgroundSprite = spriteResolve is not null ? backgroundSprite : 0u,
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SpriteResolve = spriteResolve is not null && backgroundSprite != 0u
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? id => { var (h, w, ht) = spriteResolve(id); return (h, w, ht); }
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@ -175,9 +175,6 @@ public class UiClickablePanel : UiPanel
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{
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if (UseSelectionBars && BackgroundSprite != 0 && SpriteResolve is { } sr)
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{
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if (BackgroundColor.W > 0f)
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ctx.DrawRect(0, 0, Width, Height, BackgroundColor);
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// Draw the selection highlight as a thin bar at the TOP and BOTTOM of the row.
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// The sprite (0x06001397) is 300×32 px — we draw it as horizontal strips at
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// native height (SelectionBarHeight), stretched to full panel width (UV tile
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