fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works
Three fixes from the first connected round. The location readout is authored EDITABLE (0x16), so it builds as a UiField — not the UiText its "00.0S, 00.0W" placeholder suggests. The controller resolved it as text, got null, and threw every write away in silence: Record reached the model and reached the FILE, and never reached the screen. That is exactly what was reported, and it is a whole class of bug, so the sweep that found it is now a test over every element all three controllers bind. The handlers mutated the model and left redrawing to the next frame's Tick. Retail's ListenToElementMessage @0x004968D0 ends every one of them in Update() instead — at the moment of the click. The deferred version happened to work in the client and made the behaviour untestable and a frame late; the notes-page tests I had not written until now fail against it. Abandon is wired. "Retail's abandon path is a contract-registry command we have not ported" was wrong — it is game action 0x0316 with a single contract id, and ACE replies with the 0x0315 delete QT3 already handles. Nothing is removed locally, so a refusal leaves the quest visibly intact rather than vanishing it optimistically and having it reappear on the next full table. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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12 changed files with 556 additions and 16 deletions
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@ -183,3 +183,25 @@ public sealed class ContractTrackerMessagesTests
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HashHeader(count: 60000, buckets: 256), Arrival));
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}
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}
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/// <summary>
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/// Campaign QJ: the outbound abandon action.
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/// </summary>
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public sealed class AbandonContractRequestTests
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{
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[Fact]
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public void TheAbandonPayloadIsTheContractIdAlone()
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{
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// ACE's GameActionAbandonContract reads exactly one uint32 and nothing
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// else; a longer payload desyncs the whole game-action stream.
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byte[] frame = ClientCommandRequests.BuildAbandonContract(
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sequence: 7u, contractId: 0x1234u);
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// 0xF7B1 envelope, sequence, opcode, then the payload.
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Assert.Equal(0xF7B1u, BinaryPrimitives.ReadUInt32LittleEndian(frame.AsSpan(0)));
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Assert.Equal(7u, BinaryPrimitives.ReadUInt32LittleEndian(frame.AsSpan(4)));
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Assert.Equal(0x0316u, BinaryPrimitives.ReadUInt32LittleEndian(frame.AsSpan(8)));
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Assert.Equal(0x1234u, BinaryPrimitives.ReadUInt32LittleEndian(frame.AsSpan(12)));
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Assert.Equal(16, frame.Length);
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}
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}
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