feat(rendering): compare scene-built PView candidates
Build a same-frame candidate product from incremental render-scene indices and compare its exact PView routes against the accepted current path without changing the production draw source.
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13 changed files with 1187 additions and 9 deletions
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@ -13,6 +13,7 @@ internal readonly record struct RenderProjectionId
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internal ulong RawValue => _value;
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internal byte Domain => (byte)(_value >> 56);
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internal RenderSortKey ToSortKey() => new(_value);
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internal void AddTo(ref StableRenderHash128 hash) => hash.Add(_value);
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public int CompareTo(RenderProjectionId other) =>
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_value.CompareTo(other._value);
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@ -104,6 +105,13 @@ internal enum RenderProjectionFlags : uint
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Selectable = 1 << 4,
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LightCandidate = 1 << 5,
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PortalStraddling = 1 << 6,
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/// <summary>
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/// The projection currently participates in the accepted spatial
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/// presentation workset. Hidden objects retain this bit; a
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/// portal-withdrawn attachment does not. This is derived render
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/// ownership, not gameplay PhysicsState.
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/// </summary>
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SpatiallyResident = 1 << 7,
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}
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[Flags]
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