fix(content): S1 review round - retail default sides shape, mask hoist, upload order

Campaign OVERHAUL S1 review fixes (two Opus lens reviews, findings verified
by the lead against the decomp):

- a raw sides_type outside 0/1/2 constructs retail's default single-side
  shape (ConstructMesh @0x0059DFA0 loop bounds default to 1) instead of
  dropping the polygon; still counted as a data anomaly (corpus has none);
- the positive-surface stippling mask OR runs once per polygon before the
  degenerate-fan guard, as retail's count loop does (pseudo-C 426859-426866);
- untextured slots keep their mask accounting but bake no texture and no
  vertices (contract §9 item 3); the dev pak shrinks by 114 KB;
- failed surface-override / Surface / texture-dependency lookups are
  attempted and logged once per slot, not once per candidate;
- cell-shell batches upload in ascending source surface index, retail's
  built-EnvCell subset draw order (ConstructMesh attribute-range scan,
  DrawMesh @0x0059D4A0); ordinary GfxObj meshes keep storage order;
- CellMesh.HasDrawableGeometry documented as the admission rule without
  texture-dependency resolution (a conservative superset of emission);
- the stippling/surface equivalence sweep's cell half is pinned at zero
  again; InAscendingSurfaceOrder is marked bake/upload/test-only;
- plan §5: reviewer findings are verified by the lead, one skeptic at most
  for a blocking finding, never more than five agents per step.

Three new Content tests pin the mask hoist, the vertex-free untextured
slot, and the single-side fallback. Content 213/213, Core Meshing and
Conformance green, App hermetic 6,757/6,757, Release build 0/0.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-02 19:37:25 +02:00
parent 0840d5fb77
commit e2543d0ef0
10 changed files with 265 additions and 73 deletions

View file

@ -167,7 +167,12 @@ keeps the lead in the loop at every chunk.
| Implementer | Sonnet, one dispatch per chunk | one file cluster + its tests; build and test green is the return condition; returns a diff summary and open questions | commits; adds evidence infrastructure; starts a third fix round; touches files outside its contract | | Implementer | Sonnet, one dispatch per chunk | one file cluster + its tests; build and test green is the return condition; returns a diff summary and open questions | commits; adds evidence infrastructure; starts a third fix round; touches files outside its contract |
| Retail reviewer | Opus, one pass per slice on the production port | checks each ported branch against the named decomp with addresses; findings as file:line + decomp citation | reviews tooling | | Retail reviewer | Opus, one pass per slice on the production port | checks each ported branch against the named decomp with addresses; findings as file:line + decomp citation | reviews tooling |
| Architecture reviewer | Opus, only at the two cutover slices (S2, S5) | one owner per fact; layering; lifetime; performance shape | | | Architecture reviewer | Opus, only at the two cutover slices (S2, S5) | one owner per fact; layering; lifetime; performance shape | |
| Adversarial verify | Workflow fan-out, review stage only | three skeptics per finding try to refute it; a finding survives with two of three | | | Finding verification | the lead, against the source | each reviewer finding is checked by the lead against the decomp/contract/code before it is acted on; at most one Opus skeptic, and only for a blocking finding the lead cannot settle | spawns a skeptic per finding (the S1 review fanned out to ~30 agents this way on 2026-09-02; never again) |
**Agent budget per slice:** implementers as needed (one per chunk, serial for
coupled files); reviewers two (retail lens, and the architecture lens only at
S2/S5); skeptics at most one per blocking finding. Anything that would spawn
more than five agents in one step is wrong and stops.
Chunk contracts state explicit stop conditions: build red after two attempts → Chunk contracts state explicit stop conditions: build red after two attempts →
return; contract ambiguity → return with the question; any need for a third return; contract ambiguity → return with the question; any need for a third
@ -620,7 +625,7 @@ Update immediately when a slice changes state. Chat is not the ledger.
|---|---|---|---|---|---|---|---| |---|---|---|---|---|---|---|---|
| v1 OH0 | CLOSED | `oh0-baseline.md` | `b3b7d922` | read-only classification | Release build green; 319 focused / 1 skip | n/a | historical; candidates it committed are S1/S2 seeds | | v1 OH0 | CLOSED | `oh0-baseline.md` | `b3b7d922` | read-only classification | Release build green; 319 focused / 1 skip | n/a | historical; candidates it committed are S1/S2 seeds |
| v1 OH1 | SUPERSEDED | research contracts committed at `5cd4fd2c`/`5d907ae9` (kept, binding) | T0T3 evidence grammar parked on `quarantine/oh1-evidence-grammar-2026-09-02` | reviews found the grammar a false oracle three times | n/a | n/a | see §15 | | v1 OH1 | SUPERSEDED | research contracts committed at `5cd4fd2c`/`5d907ae9` (kept, binding) | T0T3 evidence grammar parked on `quarantine/oh1-evidence-grammar-2026-09-02` | reviews found the grammar a false oracle three times | n/a | n/a | see §15 |
| S1 Geometry | IN PROGRESS | `oh2-cellstruct-surface-contract.md` (§3.5 arbitrated on the binary 2026-09-02) | chunk A landed `acf17246` (descriptor, extraction, record, serializer, recipe 8); chunk B (CellMesh unification, installed-DAT scan, canonical pins, AP-234, docs) in progress | lead verified chunk A against the named pseudo-C and the paired binary; one inexact absent-UV rule found and corrected before landing; retail review of the whole slice pending | chunk A: Core 32 descriptor tests, Content 170/170, Bake 18/18, Launcher.Core 365/365 (Lane!=Linux), Release solution build 0/0 | G1 pending | recipe 7 → 8; dev pak rebake queued | | S1 Geometry | IMPLEMENTED + REVIEWED — G1 PENDING | `oh2-cellstruct-surface-contract.md` (§3.5 arbitrated on the binary 2026-09-02) | chunk A `acf17246`; chunk B `b681717c`; hygiene `0840d5fb`; review-fix round (see notes) | lead verified both chunks against the named pseudo-C and the paired binary (absent-UV rule corrected before landing); two Opus lens reviews (retail, data/architecture) returned 8 distinct anchored findings, all verified by the lead and fixed: anomalous sides value now takes retail's default single-side shape instead of dropping; per-polygon mask OR hoisted before the degenerate guard; untextured slots no longer bake vertices; failed slot/texture lookups memoized once per slot; cell-shell upload order is ascending source surface index; HasDrawableGeometry doc corrected; equivalence sweep cell half pinned at zero; InAscendingSurfaceOrder marked bake/upload/test-only | build 0/0; Content 213/213 (Lane!=Timing incl. PreparedPackage on the recipe-8 pak); Core 4,947/4,948 with the one failure `CollisionShadowVerifierTests.DisabledGraphTraversal_AllocatesZeroBytes` (allocation measurement outside S1 files; passed in the previous full run, rerun in isolation below); Bake 21/21; Launcher.Core 365/365 (Lane!=Linux); Runtime 1,884/1,884; App hermetic 6,757/6,757 | G1 pending | dev pak rebaked twice to recipe 8 (final 597,369,112 B, 0 failures, `acdream.recipe7.pak` kept); TOC 2,237,866 → 2,237,865 explained (one unreferenced solid-color texture payload; all 729,888 cell mesh keys present); corpus scan 5,346 landblocks / 729,888 cells / 8,601,560 polygons, old-only 3,197 (all untextured), new-only 0, unexplained 0, anomalous sides 0 |
| Capture | READY | §7 + `tools/walk-oracle/oh/README.md` | scripts committed `ebaa41df` + `14d8fe64`; lead resolved DBObj::m_DID=+0x28 and the cdecl alpha-function conventions; recon attach re-confirms | — | recon dt/x/uf dumps at session start | owner session ~1 h | before S3 | | Capture | READY | §7 + `tools/walk-oracle/oh/README.md` | scripts committed `ebaa41df` + `14d8fe64`; lead resolved DBObj::m_DID=+0x28 and the cdecl alpha-function conventions; recon attach re-confirms | — | recon dt/x/uf dumps at session start | owner session ~1 h | before S3 |
| S2 World graph | PLANNED | `oh1-construction-landscape-contract.md` | — | — | — | G2 | seeds in `b3b7d922` | | S2 World graph | PLANNED | `oh1-construction-landscape-contract.md` | — | — | — | G2 | seeds in `b3b7d922` |
| S3 Walk | PLANNED | built-mesh/world contracts + captures | — | — | — | folded into G3 | | | S3 Walk | PLANNED | built-mesh/world contracts + captures | — | — | — | folded into G3 | |

View file

@ -2041,6 +2041,34 @@ namespace AcDream.App.Rendering.Wb
#region Private: GPU Upload #region Private: GPU Upload
/// <summary>
/// Upload-time batch order for one prepared mesh. Ordinary GfxObj
/// meshes keep the (Width,Height,Format) storage grouping. A cell-shell
/// mesh (any batch with <see cref="TextureBatchData.IsCellShell"/>) is
/// ordered by ascending <see cref="TextureBatchData.SourceSurfaceIndex"/>,
/// retail's built-EnvCell subset draw order (contract §3.6:
/// <c>D3DPolyRender::ConstructMesh</c> @0x0059DFA0 emits one attribute
/// range per nonempty surface index ascending, and
/// <c>DrawMesh</c> @0x0059D4A0 draws them in that order). Runs once per
/// mesh upload; the allocation is not per-frame.
/// </summary>
private static IEnumerable<((int Width, int Height, TextureFormat Format) Format, TextureBatchData Batch)> OrderedUploadBatches(ObjectMeshData meshData)
{
var pairs = new List<((int Width, int Height, TextureFormat Format), TextureBatchData)>();
bool cellShell = false;
foreach (var (format, batches) in meshData.TextureBatches)
{
foreach (var batch in batches)
{
pairs.Add((format, batch));
cellShell |= batch.IsCellShell;
}
}
if (cellShell)
return pairs.OrderBy(p => p.Item2.SourceSurfaceIndex); // stable: OrderBy preserves storage order on ties
return pairs;
}
private ObjectRenderData? UploadGfxObjMeshData(ObjectMeshData meshData) private ObjectRenderData? UploadGfxObjMeshData(ObjectMeshData meshData)
{ {
if (meshData.Vertices.Length == 0) return null; if (meshData.Vertices.Length == 0) return null;
@ -2111,20 +2139,18 @@ namespace AcDream.App.Rendering.Wb
} }
// OH2/S1 (docs/research/2026-09-01-overhaul/oh2-cellstruct-surface-contract.md // OH2/S1 (docs/research/2026-09-01-overhaul/oh2-cellstruct-surface-contract.md
// §3.6 point 5): for a cell-shell mesh (batch.IsCellShell true), // §3.6): TextureBatches groups by (Width,Height,Format) for
// this dictionary walk groups by (Width,Height,Format) for // atlas/storage packing only. For a cell-shell mesh the
// atlas/storage packing only — it is NOT retail's ascending // `renderBatches` list order is what EnvCellRenderer replays
// source-surface-index subset draw order. The resulting // as subset draw order, and retail draws built-EnvCell
// `renderBatches` list order is what EnvCellRenderer later // subsets in ascending source surface-array index
// replays as draw order. Recovering the exact retail order // (ConstructMesh @0x0059DFA0 attribute-range scan, DrawMesh
// requires walking AcDream.Content.CellSurfaceSubsets. // @0x0059D4A0 ascending subset loop). So cell-shell batches
// InAscendingSurfaceOrder(meshData) instead; no consumer does // are uploaded in that order; ordinary GfxObj meshes keep the
// that yet (OH7's ordered draw stream is the intended owner) so // storage order. This runs once per mesh at upload time, not
// this upload path still does not preserve retail's subset // per frame.
// order for cell shells. foreach (var (format, batch) in OrderedUploadBatches(meshData))
foreach (var (format, batches) in meshData.TextureBatches)
{ {
foreach (var batch in batches)
{ {
if (batch.Indices.Count == 0) continue; if (batch.Indices.Count == 0) continue;

View file

@ -753,6 +753,25 @@ public sealed class MeshExtractor {
public Surface Surface { get; } public Surface Surface { get; }
public uint SurfaceId { get; } public uint SurfaceId { get; }
/// <summary>
/// Retail's built-EnvCell admission decided at slot creation
/// (<c>RenderDeviceD3D::DrawEnvCell</c> @0x0059F170 →
/// <c>D3DPolyRender::DrawMesh(..., arg4=1)</c> @0x0059D4A0 skips a
/// subset unless <c>(Surface.Type &amp; 6) != 0</c>, contract §4).
/// An untextured slot still receives its mask accounting but no
/// texture decode and no vertices: retail constructs geometry it
/// never draws, and the contract (§9 item 3) allows production not
/// to serialize vertices that can never draw.
/// </summary>
public bool IsUntextured => RetailUntexturedSurfacePolicy.IsUntextured(Surface.Type);
/// <summary>
/// Set the first time <c>ResolveSlotBatch</c> runs for this slot, so a
/// failed texture-dependency lookup is attempted and logged exactly
/// once per slot rather than once per candidate (S1 review finding).
/// </summary>
public bool BatchResolutionAttempted;
/// <summary> /// <summary>
/// Retail's <c>isStippledOrAlphaedMask</c> byte for this slot: /// Retail's <c>isStippledOrAlphaedMask</c> byte for this slot:
/// <see cref="CellStructSideCandidates.InitialSurfaceMask"/> once, /// <see cref="CellStructSideCandidates.InitialSurfaceMask"/> once,
@ -807,7 +826,23 @@ public sealed class MeshExtractor {
// "negativeLane") is a sufficient, exact lane key. // "negativeLane") is a sufficient, exact lane key.
var vertexLookup = new Dictionary<(ushort vertId, ushort uvIdx, bool negativeLane), ushort>(); var vertexLookup = new Dictionary<(ushort vertId, ushort uvIdx, bool negativeLane), ushort>();
var batchesByFormat = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>>(); var batchesByFormat = new Dictionary<(int Width, int Height, TextureFormat Format), List<TextureBatchData>>();
var slots = new Dictionary<int, CellSurfaceSlot>(); // null value = the slot's surface override or Surface record failed
// to resolve; cached so the lookup and its diagnostic happen once
// per slot, not once per candidate (S1 review finding).
var slots = new Dictionary<int, CellSurfaceSlot?>();
CellSurfaceSlot? GetOrCreateSlot(int slot) {
if (slots.TryGetValue(slot, out var existing))
return existing;
CellSurfaceSlot? created = null;
if (TryResolveSlot(slot, out var surface, out var surfaceId)) {
created = new CellSurfaceSlot(surface, surfaceId) {
Mask = CellStructSideCandidates.InitialSurfaceMask(surface.Type),
};
}
slots[slot] = created;
return created;
}
var min = new Vector3(float.MaxValue); var min = new Vector3(float.MaxValue);
var max = new Vector3(float.MinValue); var max = new Vector3(float.MinValue);
@ -848,6 +883,7 @@ public sealed class MeshExtractor {
// re-implementing the retail SIDE/SUBSET algorithm twice; the DAT // re-implementing the retail SIDE/SUBSET algorithm twice; the DAT
// texture-decode plumbing itself is unrelated to that rule). // texture-decode plumbing itself is unrelated to that rule).
void ResolveSlotBatch(CellSurfaceSlot state) { void ResolveSlotBatch(CellSurfaceSlot state) {
state.BatchResolutionAttempted = true;
Surface surface = state.Surface; Surface surface = state.Surface;
uint surfaceId = state.SurfaceId; uint surfaceId = state.SurfaceId;
@ -1044,6 +1080,18 @@ public sealed class MeshExtractor {
foreach (var poly in cellStruct.Polygons.Values) { foreach (var poly in cellStruct.Polygons.Values) {
ct.ThrowIfCancellationRequested(); ct.ThrowIfCancellationRequested();
// Contract §3.2 (ConstructMesh count loop, pseudo-C 426859-426866,
// 0x0059E1B3-0x0059E1CD): the positive-surface stippling OR runs
// ONCE PER POLYGON, before and independent of the num_pts and
// sides_type branches. It therefore runs here even for a
// degenerate fan or an anomalous sides value (S1 review finding).
if (poly.PosSurface >= 0
&& GetOrCreateSlot(poly.PosSurface) is { } positiveSlot) {
positiveSlot.Mask = CellStructSideCandidates.ApplyStipplingMaskBit(
positiveSlot.Mask, CellStructPolygonSurfaceSide.Positive, poly.Stippling);
}
if (poly.VertexIds.Count < 3) continue; if (poly.VertexIds.Count < 3) continue;
// OH2/S1 chunk-1: side candidates come ONLY from sides_type // OH2/S1 chunk-1: side candidates come ONLY from sides_type
@ -1052,43 +1100,34 @@ public sealed class MeshExtractor {
// sides_type integer (0/1/2), not a GPU cull enum — see // sides_type integer (0/1/2), not a GPU cull enum — see
// CellStructSideCandidates' own remarks. NoPos/NoNeg (below, // CellStructSideCandidates' own remarks. NoPos/NoNeg (below,
// IsUvAbsent) govern UV-array absence only (§3.5) and no // IsUvAbsent) govern UV-array absence only (§3.5) and no
// longer suppress a candidate. // longer suppress a candidate. A raw value outside 0/1/2 takes
ReadOnlySpan<CellStructSideCandidate> candidates = // retail's default single-side shape (the loop bounds default to
CellStructSideCandidates.GetCandidates((int)poly.SidesType); // 1) and is only counted as a data anomaly.
if (candidates.Length == 0) { int rawSidesType = (int)poly.SidesType;
// Contract §3.4 closing paragraph: only 0/1/2 are if (!CellStructSideCandidates.IsRetailDefinedSidesType(rawSidesType))
// retail-defined. Quarantine/report, don't invent a shape.
unknownSidesTypePolygons++; unknownSidesTypePolygons++;
continue; ReadOnlySpan<CellStructSideCandidate> candidates =
} CellStructSideCandidates.GetCandidates(rawSidesType);
foreach (var candidate in candidates) { foreach (var candidate in candidates) {
short surfaceIdxRaw = candidate.SurfaceSlot == CellStructPolygonSurfaceSide.Positive short surfaceIdxRaw = candidate.SurfaceSlot == CellStructPolygonSurfaceSide.Positive
? poly.PosSurface ? poly.PosSurface
: poly.NegSurface; : poly.NegSurface;
if (surfaceIdxRaw < 0) continue; if (surfaceIdxRaw < 0) continue;
int slot = surfaceIdxRaw;
if (!slots.TryGetValue(slot, out var slotState)) { var slotState = GetOrCreateSlot(surfaceIdxRaw);
if (!TryResolveSlot(slot, out var surface, out var surfaceId)) continue; if (slotState is null) continue; // override/Surface lookup failed; logged once per slot.
slotState = new CellSurfaceSlot(surface, surfaceId) {
Mask = CellStructSideCandidates.InitialSurfaceMask(surface.Type),
};
slots[slot] = slotState;
}
// Contract §3.2: the per-polygon mask OR always targets the // Contract §4 admission is a per-slot fact known here: an
// POSITIVE surface slot regardless of which specific // untextured slot keeps its mask accounting (above) but gets
// stippling bits are set — ApplyStipplingMaskBit already // no texture decode and no vertices, since retail never
// encodes that via candidate.SurfaceSlot (a no-op when this // draws it and the prepared package need not carry it.
// candidate's SurfaceSlot is Negative). if (slotState.IsUntextured) continue;
slotState.Mask = CellStructSideCandidates.ApplyStipplingMaskBit(
slotState.Mask, candidate.SurfaceSlot, poly.Stippling);
if (slotState.Batch is null) { if (!slotState.BatchResolutionAttempted) {
ResolveSlotBatch(slotState); ResolveSlotBatch(slotState);
} }
if (slotState.Batch is null) continue; // texture resolution failed a dependency lookup; already logged. if (slotState.Batch is null) continue; // texture resolution failed a dependency lookup; logged once per slot.
bool useNegUv = candidate.UvSlot == CellStructPolygonSurfaceSide.Negative; bool useNegUv = candidate.UvSlot == CellStructPolygonSurfaceSide.Negative;
bool invertNormal = candidate.NormalSign < 0; bool invertNormal = candidate.NormalSign < 0;
@ -1114,6 +1153,15 @@ public sealed class MeshExtractor {
int skippedUntexturedSlots = 0; int skippedUntexturedSlots = 0;
foreach (var slot in slots.Keys.OrderBy(s => s)) { foreach (var slot in slots.Keys.OrderBy(s => s)) {
var state = slots[slot]; var state = slots[slot];
if (state is null) continue;
// Contract §4: built-EnvCell DrawMesh(arg4=1) admits a subset
// iff (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0. The
// slot's mask/ownership facts exist; nothing else was built.
if (state.IsUntextured) {
skippedUntexturedSlots++;
continue;
}
if (state.Batch is null) continue; if (state.Batch is null) continue;
var batch = state.Batch; var batch = state.Batch;
@ -1130,16 +1178,6 @@ public sealed class MeshExtractor {
// sides_type is NOT stored here any more. // sides_type is NOT stored here any more.
batch.CullMode = CullMode.Clockwise; batch.CullMode = CullMode.Clockwise;
// Contract §4: built-EnvCell DrawMesh(arg4=1) admits a subset
// iff (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP)) != 0. An
// untextured slot is fully constructed above (its mask/
// triangle-ownership facts exist) but is not emitted into the
// prepared output.
if (RetailUntexturedSurfacePolicy.IsUntextured(state.Surface.Type)) {
skippedUntexturedSlots++;
continue;
}
if (!batchesByFormat.TryGetValue(state.Format, out var list)) { if (!batchesByFormat.TryGetValue(state.Format, out var list)) {
list = new List<TextureBatchData>(); list = new List<TextureBatchData>();
batchesByFormat[state.Format] = list; batchesByFormat[state.Format] = list;
@ -1149,7 +1187,7 @@ public sealed class MeshExtractor {
if (unknownSidesTypePolygons > 0) { if (unknownSidesTypePolygons > 0) {
_logger.LogWarning( _logger.LogWarning(
"CellStruct id=0x{Id:X16}: {Count} polygon(s) had an unrecognized raw sides_type (only 0/1/2 are retail-defined per OH2 contract §3.4); zero geometry candidates were constructed for them.", "CellStruct id=0x{Id:X16}: {Count} polygon(s) had a raw sides_type outside 0/1/2 (OH2 contract §3.4); they were constructed as retail's default single-side shape.",
id, unknownSidesTypePolygons); id, unknownSidesTypePolygons);
} }
if (skippedUntexturedSlots > 0) { if (skippedUntexturedSlots > 0) {

View file

@ -236,6 +236,11 @@ public static class CellSurfaceSubsets {
/// was never emitted into <see cref="ObjectMeshData.TextureBatches"/> /// was never emitted into <see cref="ObjectMeshData.TextureBatches"/>
/// in the first place, so it is absent here too — this enumerates /// in the first place, so it is absent here too — this enumerates
/// DRAWABLE subsets, not every constructed slot. /// DRAWABLE subsets, not every constructed slot.
/// This LINQ form allocates and is for bake, upload, and test time only
/// (App uploads consume it once per mesh in
/// <c>ObjectMeshManager.OrderedUploadBatches</c>). A per-frame consumer
/// must read a precomputed order (the uploaded batch list already is one),
/// never call this per frame.
/// </summary> /// </summary>
public static IEnumerable<TextureBatchData> InAscendingSurfaceOrder(ObjectMeshData mesh) => public static IEnumerable<TextureBatchData> InAscendingSurfaceOrder(ObjectMeshData mesh) =>
mesh.TextureBatches.Values mesh.TextureBatches.Values

View file

@ -30,12 +30,18 @@ public static class CellMesh
/// ported from <c>D3DPolyRender::ConstructMesh</c> @0x0059DFA0, contract /// ported from <c>D3DPolyRender::ConstructMesh</c> @0x0059DFA0, contract
/// §3.4) targets a surface slot whose resolved <c>Surface.Type</c> is /// §3.4) targets a surface slot whose resolved <c>Surface.Type</c> is
/// TEXTURED (<see cref="RetailUntexturedSurfacePolicy.IsUntextured"/> /// TEXTURED (<see cref="RetailUntexturedSurfacePolicy.IsUntextured"/>
/// is false) — exactly the condition under which /// is false) — retail's built-EnvCell draw admission
/// <c>MeshExtractor.PrepareCellStructMeshData</c> would emit at least /// <c>(Surface.Type &amp; (BASE1_IMAGE|BASE1_CLIPMAP)) != 0</c>
/// one subset into the prepared package: retail's built-EnvCell draw
/// admission is <c>(Surface.Type &amp; (BASE1_IMAGE|BASE1_CLIPMAP)) != 0</c>
/// (<c>RenderDeviceD3D::DrawEnvCell</c> @0x0059F170 → /// (<c>RenderDeviceD3D::DrawEnvCell</c> @0x0059F170 →
/// <c>D3DPolyRender::DrawMesh(..., arg4=1)</c> @0x0059D4A0, contract §4). /// <c>D3DPolyRender::DrawMesh(..., arg4=1)</c> @0x0059D4A0, contract §4),
/// evaluated without resolving the surface's texture dependency chain.
/// It is therefore a conservative superset of what
/// <c>MeshExtractor.PrepareCellStructMeshData</c> actually emits: the
/// extractor additionally drops a textured slot whose SurfaceTexture,
/// RenderSurface, palette, or pixel format cannot be resolved (an
/// extractor-side quarantine outcome, logged there), which this predicate
/// still reports as drawable. Missing texture data is a DAT defect, not a
/// retail admission decision, so the predicate follows the admission rule.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Side candidates come only from <c>CPolygon::sides_type</c> /// Side candidates come only from <c>CPolygon::sides_type</c>

View file

@ -148,22 +148,33 @@ public static class CellStructSideCandidates
/// branch returns a span over a static readonly array. /// branch returns a span over a static readonly array.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Unknown/out-of-range values (anything other than 0, 1, or 2) yield /// Any value other than 1 or 2 takes the single-side shape. That is
/// zero candidates. The installed DAT corpus and the retail header /// retail's literal branching, not a guess: <c>ConstructMesh</c>
/// define only 0/1/2 (contract §3.4 closing paragraph); retail's own /// initializes both loop bounds to 1 and widens the side bound only on
/// branching would fall through to the single-side shape for other /// <c>sides_type == 2</c> and the copy bound only on
/// values, but the port deliberately does not invent that fourth public /// <c>sides_type == 1</c> (pseudo-C 426837-426842 and 427058-427066;
/// semantic — an unrecognized raw value stays data for the caller to /// Ghidra <c>iStack_44 = 1; local_5c = 1; if (*piVar6 == 2) ...;
/// quarantine/report, not a silently-guessed geometry shape. /// if (*piVar6 == 1) ...</c>). The installed corpus contains only 0/1/2
/// (pinned by the S1 installed-DAT scan); callers should still count a
/// raw value outside that set as a data anomaly for diagnostics, but the
/// geometry it produces is retail's, so no divergence row is needed.
/// </remarks> /// </remarks>
public static ReadOnlySpan<CellStructSideCandidate> GetCandidates(int rawSidesType) => rawSidesType switch public static ReadOnlySpan<CellStructSideCandidate> GetCandidates(int rawSidesType) => rawSidesType switch
{ {
0 => SingleCandidates,
1 => DoubleCandidates, 1 => DoubleCandidates,
2 => BothCandidates, 2 => BothCandidates,
_ => ReadOnlySpan<CellStructSideCandidate>.Empty, _ => SingleCandidates,
}; };
/// <summary>
/// True for the three retail-defined <c>SidesType</c> values
/// (<c>ST_SINGLE</c>=0, <c>ST_DOUBLE</c>=1, <c>ST_BOTH</c>=2,
/// acclient.h:7372). Anything else is authored-data corruption that
/// <see cref="GetCandidates"/> still renders as retail would (single
/// side); callers use this only to report the anomaly.
/// </summary>
public static bool IsRetailDefinedSidesType(int rawSidesType) => rawSidesType is 0 or 1 or 2;
/// <summary> /// <summary>
/// Retail's exact triangle-fan vertex index order for one triangle /// Retail's exact triangle-fan vertex index order for one triangle
/// within a fan, per contract §3.4's "Fan index order" column: forward /// within a fan, per contract §3.4's "Fan index order" column: forward

View file

@ -150,12 +150,14 @@ public sealed class CellStructSurfaceConstructionInstalledDatTests {
if (poly.VertexIds.Count < 3) continue; if (poly.VertexIds.Count < 3) continue;
polygons++; polygons++;
// A raw sides value outside 0/1/2 is an authored-data
// anomaly, counted here; retail (and the port) still
// construct its single-side shape (ConstructMesh
// @0x0059DFA0 loop bounds default to 1).
if (!CellStructSideCandidates.IsRetailDefinedSidesType((int)poly.SidesType))
unknownSidesType++;
ReadOnlySpan<CellStructSideCandidate> polyCandidates = ReadOnlySpan<CellStructSideCandidate> polyCandidates =
CellStructSideCandidates.GetCandidates((int)poly.SidesType); CellStructSideCandidates.GetCandidates((int)poly.SidesType);
if (polyCandidates.Length == 0) {
unknownSidesType++;
continue;
}
foreach (var candidate in polyCandidates) { foreach (var candidate in polyCandidates) {
candidates++; candidates++;

View file

@ -497,6 +497,91 @@ public sealed class MeshExtractorSolidFaceExtractionTests
Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV)); Assert.All(mesh.Vertices, vertex => Assert.Equal(Vector2.Zero, vertex.UV));
} }
[Fact]
public void PrepareCellStructMeshData_DegeneratePolygon_StillOrsPositiveSurfaceMask()
{
// ConstructMesh @0x0059DFA0 count loop (pseudo-C 426859-426866): the
// positive-surface stippling OR runs once per polygon BEFORE the
// num_pts branch, so a two-vertex polygon that builds no fan still
// stamps bit 1 on its positive slot. Slot 0 gets its geometry from
// the textured quad (stippling 0, so no bit from it) and its mask bit
// only from the degenerate polygon.
var dats = new FakeMeshExtractorDats();
RegisterCellTexturedSurface(dats);
var cellStruct = BuildQuadCellStruct(RetailCullMode.Landblock);
cellStruct.Polygons[1] = new Polygon
{
SidesType = RetailCullMode.Landblock,
Stippling = StipplingType.NoPos,
PosSurface = 0,
NegSurface = -1,
VertexIds = [0, 1],
};
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
extractor.PrepareCellStructMeshData(
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
Assert.Equal(6, batch.Indices.Count);
Assert.Equal(1, batch.RetailSurfaceMask);
}
[Fact]
public void PrepareCellStructMeshData_UntexturedSlot_EmitsNoVertices()
{
// An untextured slot fails built-EnvCell admission (contract §4).
// Retail constructs its geometry and never draws it; the prepared
// package does not carry vertices that can never draw (contract §9
// item 3). Slot 0 is textured, slot 1 is Base1Solid: only the four
// vertices of the textured quad may reach the output.
var dats = new FakeMeshExtractorDats();
RegisterCellTexturedSurface(dats);
dats.Register(SolidSurfaceId, new Surface
{
Type = SurfaceType.Base1Solid,
ColorValue = new ColorARGB { Alpha = 255, Red = 64, Green = 96, Blue = 128 },
});
var cellStruct = BuildQuadCellStruct(RetailCullMode.Landblock);
cellStruct.Polygons[1] = new Polygon
{
SidesType = RetailCullMode.Landblock,
PosSurface = 1,
NegSurface = -1,
VertexIds = [0, 1, 2, 3],
};
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
extractor.PrepareCellStructMeshData(
id: 1, cellStruct, surfaceOverrides: [2, 1], Matrix4x4.Identity, CancellationToken.None));
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
Assert.Equal(0, batch.SourceSurfaceIndex);
Assert.Equal(4, mesh.Vertices.Length);
}
[Fact]
public void PrepareCellStructMeshData_SidesValueOutsideRetailSet_ConstructsSingleSideFan()
{
// ConstructMesh @0x0059DFA0 initializes both loop bounds to 1 and
// widens them only on an exact 1 / 2, so an anomalous raw value
// draws as ST_SINGLE rather than vanishing (S1 review finding).
var dats = new FakeMeshExtractorDats();
RegisterCellTexturedSurface(dats);
var cellStruct = BuildQuadCellStruct((RetailCullMode)7);
var extractor = new MeshExtractor(dats, NullLogger.Instance, sideStagedSink: null);
ObjectMeshData mesh = Assert.IsType<ObjectMeshData>(
extractor.PrepareCellStructMeshData(
id: 1, cellStruct, surfaceOverrides: [2], Matrix4x4.Identity, CancellationToken.None));
TextureBatchData batch = Assert.Single(Assert.Single(mesh.TextureBatches).Value);
Assert.Equal(6, batch.Indices.Count);
Assert.Equal(4, mesh.Vertices.Length);
}
[Fact] [Fact]
public void PrepareCellStructMeshData_TwoSlotsSameSurfaceDid_RemainTwoDistinctSubsets() public void PrepareCellStructMeshData_TwoSlotsSameSurfaceDid_RemainTwoDistinctSubsets()
{ {

View file

@ -176,8 +176,14 @@ public sealed class StipplingSurfaceEquivalenceTests
foreach (var v in aViolations.Take(20)) _out.WriteLine($" {v}"); foreach (var v in aViolations.Take(20)) _out.WriteLine($" {v}");
_out.WriteLine($"(b) building untextured-but-not-NoPos (load-bearing): {bViolations.Count}"); _out.WriteLine($"(b) building untextured-but-not-NoPos (load-bearing): {bViolations.Count}");
foreach (var v in bViolations.Take(20)) _out.WriteLine($" {v}"); foreach (var v in bViolations.Take(20)) _out.WriteLine($" {v}");
_out.WriteLine($"(c) cell NoPos-but-not-portal-poly (REPORT ONLY, not asserted): {cellPortalPolyMismatches.Count}"); _out.WriteLine($"(c) cell NoPos-but-not-portal-poly (content-shape pin, not a draw rule): {cellPortalPolyMismatches.Count}");
foreach (var v in cellPortalPolyMismatches.Take(20)) _out.WriteLine($" {v}"); foreach (var v in cellPortalPolyMismatches.Take(20)) _out.WriteLine($" {v}");
// Pinned as a content-shape golden (S1 review, 2026-09-02): zero on
// the installed DATs recorded in the OH2 contract §1 table. It is not
// a draw rule any more (cells resolve the Surface's own Type), but a
// change here means the authored content or this sweep changed and
// deserves a look rather than a silent console line.
Assert.Empty(cellPortalPolyMismatches);
Assert.Empty(aViolations); Assert.Empty(aViolations);
Assert.Empty(bViolations); Assert.Empty(bViolations);

View file

@ -79,11 +79,19 @@ public class CellStructSideCandidatesTests
[InlineData(3)] [InlineData(3)]
[InlineData(-1)] [InlineData(-1)]
[InlineData(99)] [InlineData(99)]
public void UnknownSidesValue_YieldsNoCandidates(int rawSidesType) public void UnknownSidesValue_FallsBackToRetailSingleSideShape(int rawSidesType)
{ {
// ConstructMesh @0x0059DFA0 initializes both loop bounds to 1 and
// widens them only on an exact 1 / 2 match, so any other raw value
// constructs the single positive fan (S1 review finding, 2026-09-02).
var candidates = CellStructSideCandidates.GetCandidates(rawSidesType); var candidates = CellStructSideCandidates.GetCandidates(rawSidesType);
Assert.True(candidates.IsEmpty); var single = Assert.Single(candidates.ToArray());
Assert.Equal(CellStructPolygonSurfaceSide.Positive, single.SurfaceSlot);
Assert.Equal(0, single.CopyOrdinal);
Assert.Equal(1, single.NormalSign);
Assert.False(single.ReverseWinding);
Assert.False(CellStructSideCandidates.IsRetailDefinedSidesType(rawSidesType));
} }
// ---- exact fan index order (§3.4 "Fan index order" column) ---- // ---- exact fan index order (§3.4 "Fan index order" column) ----