fix(content): S1 review round - retail default sides shape, mask hoist, upload order
Campaign OVERHAUL S1 review fixes (two Opus lens reviews, findings verified by the lead against the decomp): - a raw sides_type outside 0/1/2 constructs retail's default single-side shape (ConstructMesh @0x0059DFA0 loop bounds default to 1) instead of dropping the polygon; still counted as a data anomaly (corpus has none); - the positive-surface stippling mask OR runs once per polygon before the degenerate-fan guard, as retail's count loop does (pseudo-C 426859-426866); - untextured slots keep their mask accounting but bake no texture and no vertices (contract §9 item 3); the dev pak shrinks by 114 KB; - failed surface-override / Surface / texture-dependency lookups are attempted and logged once per slot, not once per candidate; - cell-shell batches upload in ascending source surface index, retail's built-EnvCell subset draw order (ConstructMesh attribute-range scan, DrawMesh @0x0059D4A0); ordinary GfxObj meshes keep storage order; - CellMesh.HasDrawableGeometry documented as the admission rule without texture-dependency resolution (a conservative superset of emission); - the stippling/surface equivalence sweep's cell half is pinned at zero again; InAscendingSurfaceOrder is marked bake/upload/test-only; - plan §5: reviewer findings are verified by the lead, one skeptic at most for a blocking finding, never more than five agents per step. Three new Content tests pin the mask hoist, the vertex-free untextured slot, and the single-side fallback. Content 213/213, Core Meshing and Conformance green, App hermetic 6,757/6,757, Release build 0/0. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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10 changed files with 265 additions and 73 deletions
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@ -236,6 +236,11 @@ public static class CellSurfaceSubsets {
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/// was never emitted into <see cref="ObjectMeshData.TextureBatches"/>
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/// in the first place, so it is absent here too — this enumerates
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/// DRAWABLE subsets, not every constructed slot.
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/// This LINQ form allocates and is for bake, upload, and test time only
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/// (App uploads consume it once per mesh in
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/// <c>ObjectMeshManager.OrderedUploadBatches</c>). A per-frame consumer
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/// must read a precomputed order (the uploaded batch list already is one),
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/// never call this per frame.
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/// </summary>
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public static IEnumerable<TextureBatchData> InAscendingSurfaceOrder(ObjectMeshData mesh) =>
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mesh.TextureBatches.Values
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