docs(CLAUDE): A6.P1 — document ACDREAM_PROBE_PUSH_BACK env var

Adds the new probe to the Diagnostic env vars list with hit-rate
estimate and cross-reference to the cdb probe script.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-21 18:39:42 +02:00
parent dd95c10162
commit e1f7efe214

View file

@ -1217,6 +1217,14 @@ via `PlayerMovementController.ApplyServerRunRate`) or from
change: old → new cell, world position, reason tag
(`resolver` / `teleport`). Low volume — only fires on actual cell
crossings. Runtime-toggleable via the same DebugPanel section.
- `ACDREAM_PROBE_PUSH_BACK=1` — A6.P1 cdb probe spike (2026-05-21).
Emits three line types per physics tick: `[push-back]` (per
`BSPQuery.AdjustSphereToPlane` call), `[push-back-disp]` (per
`BSPQuery.FindCollisions` dispatch), `[push-back-cell]` (per
`Transition.CheckOtherCells` off-cell hit). Heavy under motion
(~100500 lines/sec). Pair with retail's cdb breakpoint set at
`tools/cdb/a6-probe.cdb` for the A6.P1 capture protocol.
Runtime-toggleable via the DebugPanel "Diagnostics" section.
- *(retired 2026-05-05 by L.3 M2/M3)* `ACDREAM_INTERP_MANAGER` was an
env-var gate on an experimental per-tick remote motion path. L.3 M2
(commit 40d88b9) replaced both gates (`OnLivePositionUpdated` +