docs(CLAUDE): A6.P1 — document ACDREAM_PROBE_PUSH_BACK env var
Adds the new probe to the Diagnostic env vars list with hit-rate estimate and cross-reference to the cdb probe script. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -1217,6 +1217,14 @@ via `PlayerMovementController.ApplyServerRunRate`) or from
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change: old → new cell, world position, reason tag
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(`resolver` / `teleport`). Low volume — only fires on actual cell
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crossings. Runtime-toggleable via the same DebugPanel section.
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- `ACDREAM_PROBE_PUSH_BACK=1` — A6.P1 cdb probe spike (2026-05-21).
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Emits three line types per physics tick: `[push-back]` (per
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`BSPQuery.AdjustSphereToPlane` call), `[push-back-disp]` (per
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`BSPQuery.FindCollisions` dispatch), `[push-back-cell]` (per
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`Transition.CheckOtherCells` off-cell hit). Heavy under motion
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(~100–500 lines/sec). Pair with retail's cdb breakpoint set at
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`tools/cdb/a6-probe.cdb` for the A6.P1 capture protocol.
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Runtime-toggleable via the DebugPanel "Diagnostics" section.
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- *(retired 2026-05-05 by L.3 M2/M3)* `ACDREAM_INTERP_MANAGER` was an
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env-var gate on an experimental per-tick remote motion path. L.3 M2
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(commit 40d88b9) replaced both gates (`OnLivePositionUpdated` +
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