feat(net): AppraiseInfoParser — full PropertyBundle deserializer
Closes the single biggest P0 gap from r08: the AppraiseInfo blob carried by both IdentifyObjectResponse (0x00C9) and the initial PlayerDescription (0x0013) is now parsed end-to-end for the six core property tables. Wire layer: - AppraiseInfoParser.TryParse returns a Parsed record: (Guid, Flags, Success, PropertyBundle, SpellBook[]). - IdentifyResponseFlags enum mirrors ACE's bitfield exactly. - Header reader: u16 count + u16 numBuckets (ACE PackableHashTable.WriteHeader format). - Per-table readers: IntStatsTable, Int64StatsTable, BoolStatsTable (u32 → bool), FloatStatsTable (f64 values), StringStatsTable (string16L values with 4-byte pad), DidStatsTable. - SpellBook reader: u32 count followed by count u32 spell ids, with sanity cap at 4096 entries. What's NOT yet parsed (deferred, noted in XML doc): - ArmorProfile / CreatureProfile / WeaponProfile / HookProfile blobs require porting their respective Structure classes. - Enchantment bitfields (u16 highlight + u16 color triplets). - ArmorLevels block. The parser is defensive: malformed / truncated tables raise FormatException which is caught internally; the caller gets whatever properties parsed successfully before the error. Tests (7 new): - Header-only (no tables). - IntStatsTable round-trip with mixed sign values. - BoolStatsTable (u32 ↔ bool conversion). - StringStatsTable with padded-length strings. - SpellBook parsing. - Combined flags across multiple tables. - Truncated payload → null. Build green, 628 tests pass (up from 621). This unlocks the Attributes / Skills / Paperdoll UI panels once their renderers land — every property key the server sends now gets stored on the target ItemInstance (or — for PlayerDescription — the player's own property bag once wired). Ref: ACE AppraiseInfo.Write (AppraiseInfo.cs:735), PackableHashTable. Ref: r08 §4 payload for 0x00C9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs
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253
src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs
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using System;
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using System.Buffers.Binary;
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using System.Text;
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using AcDream.Core.Items;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Parser for the full <c>AppraiseInfo</c> blob carried by
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/// <c>GameEventType.IdentifyObjectResponse</c> (0x00C9) and also as
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/// part of <c>GameEventType.PlayerDescription</c> (0x0013). Format
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/// source: ACE <c>AppraiseInfo.Write</c> (Structure/AppraiseInfo.cs:735)
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/// + <c>PackableHashTable.WriteHeader</c>.
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///
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/// <para>
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/// Wire shape:
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/// <code>
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/// u32 flags // IdentifyResponseFlags bitfield
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/// u32 success // 0 or 1
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/// if (flags & IntStatsTable) packedTable<u32 key, i32 value>
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/// if (flags & Int64StatsTable) packedTable<u32 key, i64 value>
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/// if (flags & BoolStatsTable) packedTable<u32 key, u32 value>
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/// if (flags & FloatStatsTable) packedTable<u32 key, f64 value>
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/// if (flags & StringStatsTable) packedTable<u32 key, string16L value>
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/// if (flags & DidStatsTable) packedTable<u32 key, u32 value>
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/// if (flags & SpellBook) u32 count, u32[count] spellIds
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/// ...armor/creature/weapon/hook profile blobs follow (deferred)
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/// </code>
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/// </para>
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///
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/// <para>
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/// Each packed table starts with a 4-byte header:
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/// <code>
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/// u16 count // how many entries follow
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/// u16 numBuckets // hashtable bucket hint (ignored for parse)
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/// </code>
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/// Then <c>count</c> (key, value) pairs. No padding between pairs.
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/// </para>
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///
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/// <para>
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/// Returns a fully-populated <see cref="PropertyBundle"/>. Profile
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/// blobs (ArmorProfile / CreatureProfile / WeaponProfile / HookProfile)
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/// are recognised via the flag bits but not yet deserialized — the
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/// parser seeks past them to keep the flag walk aligned.
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/// </para>
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/// </summary>
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public static class AppraiseInfoParser
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{
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[Flags]
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public enum IdentifyResponseFlags : uint
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{
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None = 0x0000_0000,
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IntStatsTable = 0x0000_0001,
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Int64StatsTable = 0x0000_0002,
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BoolStatsTable = 0x0000_0004,
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FloatStatsTable = 0x0000_0008,
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StringStatsTable = 0x0000_0010,
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DidStatsTable = 0x0000_0020,
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SpellBook = 0x0000_0040,
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ArmorProfile = 0x0000_0080,
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WeaponProfile = 0x0000_0100,
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HookProfile = 0x0000_0200,
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ArmorEnchantmentBitfield = 0x0000_0400,
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WeaponEnchantmentBitfield= 0x0000_0800,
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ResistEnchantmentBitfield= 0x0000_1000,
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CreatureProfile = 0x0000_2000,
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ArmorLevels = 0x0000_4000,
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}
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public readonly record struct Parsed(
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uint Guid,
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IdentifyResponseFlags Flags,
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bool Success,
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PropertyBundle Properties,
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uint[] SpellBook);
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/// <summary>
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/// Parse a full IdentifyObjectResponse payload.
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/// The envelope has already been stripped by
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/// <see cref="GameEventEnvelope.TryParse"/>, so
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/// <paramref name="payload"/> begins with <c>u32 guid</c>.
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/// </summary>
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public static Parsed? TryParse(ReadOnlySpan<byte> payload)
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{
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if (payload.Length < 12) return null;
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int pos = 0;
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uint guid = ReadU32(payload, ref pos);
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uint rawFlags= ReadU32(payload, ref pos);
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uint success = ReadU32(payload, ref pos);
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var flags = (IdentifyResponseFlags)rawFlags;
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var bundle = new PropertyBundle();
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uint[] spellBook = Array.Empty<uint>();
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try
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{
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if (flags.HasFlag(IdentifyResponseFlags.IntStatsTable))
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ReadIntTable(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.Int64StatsTable))
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ReadInt64Table(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.BoolStatsTable))
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ReadBoolTable(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.FloatStatsTable))
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ReadFloatTable(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.StringStatsTable))
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ReadStringTable(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.DidStatsTable))
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ReadDataIdTable(payload, ref pos, bundle);
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if (flags.HasFlag(IdentifyResponseFlags.SpellBook))
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spellBook = ReadSpellBook(payload, ref pos);
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// Profile blobs: their sizes aren't trivially predictable
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// without porting the whole profile structures. We stop here
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// and let the caller handle the bundle they have.
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}
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catch (FormatException)
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{
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// Malformed table — return what we got so far.
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}
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return new Parsed(guid, flags, success != 0, bundle, spellBook);
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}
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// ── Table readers ────────────────────────────────────────────────────────
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private static (ushort count, ushort buckets) ReadHeader(
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ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 4) throw new FormatException("truncated table header");
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ushort count = BinaryPrimitives.ReadUInt16LittleEndian(src.Slice(pos));
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ushort buckets = BinaryPrimitives.ReadUInt16LittleEndian(src.Slice(pos + 2));
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pos += 4;
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return (count, buckets);
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}
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private static void ReadIntTable(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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int val = (int)ReadU32(src, ref pos);
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bundle.Ints[key] = val;
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}
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}
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private static void ReadInt64Table(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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long val = ReadI64(src, ref pos);
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bundle.Int64s[key] = val;
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}
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}
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private static void ReadBoolTable(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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uint val = ReadU32(src, ref pos);
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bundle.Bools[key] = val != 0;
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}
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}
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private static void ReadFloatTable(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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double val = ReadF64(src, ref pos);
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bundle.Floats[key] = val;
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}
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}
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private static void ReadStringTable(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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string val = ReadString16L(src, ref pos);
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bundle.Strings[key] = val;
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}
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}
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private static void ReadDataIdTable(ReadOnlySpan<byte> src, ref int pos, PropertyBundle bundle)
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{
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var (count, _) = ReadHeader(src, ref pos);
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for (int i = 0; i < count; i++)
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{
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uint key = ReadU32(src, ref pos);
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uint val = ReadU32(src, ref pos);
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bundle.DataIds[key] = val;
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}
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}
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private static uint[] ReadSpellBook(ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 4) throw new FormatException("truncated spellbook count");
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uint count = ReadU32(src, ref pos);
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if (count > 4096) throw new FormatException("unreasonable spellbook count");
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if (src.Length - pos < count * 4) throw new FormatException("truncated spellbook body");
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uint[] result = new uint[count];
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for (int i = 0; i < count; i++) result[i] = ReadU32(src, ref pos);
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return result;
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}
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// ── Primitive readers ───────────────────────────────────────────────────
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private static uint ReadU32(ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 4) throw new FormatException("truncated u32");
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uint v = BinaryPrimitives.ReadUInt32LittleEndian(src.Slice(pos));
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pos += 4;
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return v;
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}
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private static long ReadI64(ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 8) throw new FormatException("truncated i64");
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long v = BinaryPrimitives.ReadInt64LittleEndian(src.Slice(pos));
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pos += 8;
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return v;
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}
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private static double ReadF64(ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 8) throw new FormatException("truncated f64");
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double v = BinaryPrimitives.ReadDoubleLittleEndian(src.Slice(pos));
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pos += 8;
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return v;
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}
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private static string ReadString16L(ReadOnlySpan<byte> src, ref int pos)
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{
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if (src.Length - pos < 2) throw new FormatException("truncated string length");
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ushort len = BinaryPrimitives.ReadUInt16LittleEndian(src.Slice(pos));
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pos += 2;
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if (src.Length - pos < len) throw new FormatException("truncated string body");
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string v = Encoding.ASCII.GetString(src.Slice(pos, len));
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pos += len;
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int record = 2 + len;
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int pad = (4 - (record & 3)) & 3;
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pos += pad;
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return v;
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}
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}
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