fix(render): S3 chunk 3 re-review follow-ups
- the LandCell event doc states the deferred cross-block batch rule (the same-landblock lookahead text was stale); - the AlphaSubmitMark arm's comment gives the true reason it is not a flush point (it only enqueues into the CPU alpha list; the drain leaves flush first); - the pending terrain batch is cleared with the other transient frame lists in AbortFrame/BeginFrame; - CompleteWalkTerrainFrame runs in a finally so a throwing Replay cannot leak its accumulated ticks into the next frame's sample; - CopyRenderableEmittersInCell keeps its own doc comment; - the outdoor-root LandCell pin now observes one real cell turn after its terrain; - the oh1 landscape contract's stale "whole pre-stage" prose is resolved. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -311,10 +311,11 @@ weather/sky post-pass
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| Cell object draw consumes the cell's exact stable far-to-near `shadow_part_list`. | The driver materializes per-cell record buckets, classifies/batches them, and uses a scope-level ordered stream plus separate alpha collection. | OH3/OH7 must replace reconstructed membership/order with exact part entries and exact per-cell alpha barriers. |
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| Building is alpha drain -> portal pass -> shell, then cell objects. | `RetailFrameWalk.DrawBuilding` and the driver's building events model this order. | Mechanism broadly matches, but its correctness depends on the sibling OH1 built-mesh/view and depth-lifecycle findings. |
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The architecture SSOT currently says that the walk records one retail-ordered
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stream including landscape cells, but the implementation and its own comments
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admit that terrain is one whole pre-stage. That is an architecture/code
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contradiction, not a documented adaptation. The same architecture section
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The architecture SSOT says that the walk records one retail-ordered stream
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including landscape cells; until S3 chunk 3 the implementation drew terrain as
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one whole pre-stage (an architecture/code contradiction, RESOLVED 2026-09-03:
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`RetailFrameWalk.DrawLandscape` now emits one land-cell terrain turn per
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admitted cell before that cell's own building/object turn). The same architecture section
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also states that every admitted portal slice GPU-clips the mesh; the dirty
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built-mesh candidate says the opposite. The sibling built-mesh evidence must
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arbitrate that claim before the architecture text or production path is
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