fix(rendering): preserve exact scene traversal order
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12 changed files with 500 additions and 77 deletions
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@ -375,7 +375,9 @@ internal sealed class LivePresentationCompositionPhase
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liveEntities,
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static runtime => runtime.Clear());
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LiveRenderProjectionJournal? liveRenderProjections =
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renderSceneShadow?.BindLiveRuntime(liveEntities);
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renderSceneShadow?.BindLiveRuntime(
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liveEntities,
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new GpuWorldRenderTraversalOrderSource(worldState));
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Fault(LivePresentationCompositionPoint.CanonicalRuntimeCreated);
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bindings.Adopt(
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