fix(rendering): preserve exact scene traversal order
This commit is contained in:
parent
06e7754619
commit
e0f36caa70
12 changed files with 500 additions and 77 deletions
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@ -375,7 +375,9 @@ internal sealed class LivePresentationCompositionPhase
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liveEntities,
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static runtime => runtime.Clear());
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LiveRenderProjectionJournal? liveRenderProjections =
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renderSceneShadow?.BindLiveRuntime(liveEntities);
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renderSceneShadow?.BindLiveRuntime(
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liveEntities,
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new GpuWorldRenderTraversalOrderSource(worldState));
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Fault(LivePresentationCompositionPoint.CanonicalRuntimeCreated);
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bindings.Adopt(
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@ -0,0 +1,21 @@
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using AcDream.App.Streaming;
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using AcDream.Core.World;
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namespace AcDream.App.Rendering.Scene;
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/// <summary>
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/// Narrow derived adapter over <see cref="GpuWorldState"/>'s canonical spatial
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/// traversal. It exposes no bucket mutation or gameplay lookup to the render
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/// scene.
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/// </summary>
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internal sealed class GpuWorldRenderTraversalOrderSource(
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GpuWorldState world) : IRenderTraversalOrderSource
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{
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private readonly GpuWorldState _world =
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world ?? throw new ArgumentNullException(nameof(world));
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public bool TryGetTraversalSortKey(
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WorldEntity entity,
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out RenderSortKey sortKey) =>
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_world.TryGetRenderTraversalSortKey(entity, out sortKey);
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}
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@ -24,16 +24,20 @@ internal sealed class LiveRenderProjectionJournal : ILiveRenderProjectionSink
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private readonly LiveEntityRuntime _runtime;
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private readonly RenderProjectionJournal _journal;
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private readonly IRenderTraversalOrderSource _traversalOrder;
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private readonly Dictionary<uint, TrackedProjection> _byLocalId = [];
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private readonly List<LiveEntityRecord> _activeRootScratch = [];
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private readonly List<TrackedProjection> _activeScratch = [];
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public LiveRenderProjectionJournal(
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LiveEntityRuntime runtime,
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RenderProjectionJournal journal)
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RenderProjectionJournal journal,
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IRenderTraversalOrderSource traversalOrder)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_journal = journal ?? throw new ArgumentNullException(nameof(journal));
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_traversalOrder = traversalOrder
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?? throw new ArgumentNullException(nameof(traversalOrder));
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}
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public int ProjectionCount => _byLocalId.Count;
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@ -257,7 +261,8 @@ internal sealed class LiveRenderProjectionJournal : ILiveRenderProjectionSink
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: fullCellId == 0
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? 0
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: Canonicalize(fullCellId);
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return RenderProjectionRecordFactory.ProjectEntity(
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RenderProjectionRecord projected =
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RenderProjectionRecordFactory.ProjectEntity(
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ProjectionId(entity.Id),
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record.ProjectionKind is LiveEntityProjectionKind.Attached
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? RenderProjectionClass.EquippedChild
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@ -268,6 +273,21 @@ internal sealed class LiveRenderProjectionJournal : ILiveRenderProjectionSink
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fullCellId,
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entity,
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spatiallyVisible);
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if (_traversalOrder.TryGetTraversalSortKey(
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entity,
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out RenderSortKey sortKey))
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{
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return projected with { SortKey = sortKey };
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}
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// Spatial withdrawal is not logical destruction. Retain the last
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// resident order while the projection is inactive so a portal/rebucket
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// edge does not manufacture an unrelated ordering mutation.
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return _byLocalId.TryGetValue(
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entity.Id,
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out TrackedProjection? retained)
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? projected with { SortKey = retained.Projection.SortKey }
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: projected;
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}
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private void Remove(TrackedProjection tracked)
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@ -178,6 +178,35 @@ internal readonly record struct RenderDegradeState(byte Level, uint Revision);
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internal readonly record struct RenderSortKey(ulong Value);
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/// <summary>
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/// Read-only seam over the spatial owner's exact resident traversal. The
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/// render scene consumes this derived order only; it does not acquire spatial
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/// or gameplay ownership.
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/// </summary>
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internal interface IRenderTraversalOrderSource
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{
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bool TryGetTraversalSortKey(
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WorldEntity entity,
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out RenderSortKey sortKey);
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}
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internal static class RenderTraversalSortKey
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{
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public static RenderSortKey Compose(
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uint landblockOrder,
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int entityIndex)
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{
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if (landblockOrder == 0)
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throw new ArgumentOutOfRangeException(nameof(landblockOrder));
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if (entityIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(entityIndex));
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return new RenderSortKey(
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((ulong)landblockOrder << 32)
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| checked((uint)entityIndex));
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}
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}
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/// <summary>
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/// Immutable source facts required to compare the derived presentation scene
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/// with the accepted current path. These are diagnostics/render inputs only;
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@ -254,8 +254,6 @@ internal sealed class RenderScenePViewFrameProductController :
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}
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}
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_expected.Sort(CandidateKeyComparer.Instance);
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_actual.Sort(CandidateKeyComparer.Instance);
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RenderSceneHash128 expectedDigest = BuildDigest(_expected);
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RenderSceneHash128 actualDigest = BuildDigest(_actual);
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string? mismatch = CompareKeys();
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@ -641,8 +639,6 @@ internal sealed class RenderScenePViewFrameProductController :
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}
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}
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_packedExpected.Sort(PackedInputKeyComparer.Instance);
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_packedActual.Sort(PackedInputKeyComparer.Instance);
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RenderSceneHash128 expectedDigest =
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BuildPackedInputDigest(_packedExpected);
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RenderSceneHash128 actualDigest =
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@ -873,44 +869,6 @@ internal sealed class RenderScenePViewFrameProductController :
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}
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}
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private sealed class CandidateKeyComparer : IComparer<CandidateKey>
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{
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public static CandidateKeyComparer Instance { get; } = new();
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private CandidateKeyComparer()
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{
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}
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public int Compare(CandidateKey left, CandidateKey right)
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{
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int value = left.Route.CompareTo(right.Route);
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if (value != 0) return value;
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value = left.RouteIndex.CompareTo(right.RouteIndex);
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if (value != 0) return value;
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value = left.CellId.CompareTo(right.CellId);
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if (value != 0) return value;
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return left.ProjectionId.CompareTo(right.ProjectionId);
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}
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}
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private sealed class PackedInputKeyComparer :
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IComparer<PackedInputKey>
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{
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public static PackedInputKeyComparer Instance { get; } = new();
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private PackedInputKeyComparer()
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{
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}
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public int Compare(PackedInputKey left, PackedInputKey right)
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{
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int value = left.DrawSequence.CompareTo(right.DrawSequence);
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if (value != 0) return value;
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value = left.ProjectionId.CompareTo(right.ProjectionId);
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if (value != 0) return value;
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return left.MeshRefIndex.CompareTo(right.MeshRefIndex);
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}
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}
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}
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/// <summary>
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@ -92,17 +92,22 @@ internal sealed class RenderSceneShadowRuntime : IDisposable
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internal RenderSceneQuery Query => _scene.OpenQuery();
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public LiveRenderProjectionJournal BindLiveRuntime(
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LiveEntityRuntime runtime)
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LiveEntityRuntime runtime,
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IRenderTraversalOrderSource traversalOrder)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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ArgumentNullException.ThrowIfNull(runtime);
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ArgumentNullException.ThrowIfNull(traversalOrder);
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if (_live is not null)
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{
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throw new InvalidOperationException(
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"The shadow render scene is already bound to a live runtime.");
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}
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_live = new LiveRenderProjectionJournal(runtime, _journal);
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_live = new LiveRenderProjectionJournal(
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runtime,
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_journal,
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traversalOrder);
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return _live;
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}
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@ -63,12 +63,24 @@ internal sealed class StaticRenderProjectionJournal :
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if (!publication.RequiresActivation)
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return;
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if (publication.RenderTraversalOrder == 0)
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{
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throw new InvalidOperationException(
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$"Landblock 0x{landblockId:X8} has no render traversal order.");
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}
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_candidates.Clear();
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for (int i = 0; i < publication.Landblock.Entities.Count; i++)
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{
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WorldEntity entity = publication.Landblock.Entities[i];
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if (entity.ServerGuid == 0)
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_candidates.Add(ProjectStaticEntity(landblockId, entity));
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{
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_candidates.Add(ProjectStaticEntity(
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landblockId,
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entity,
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RenderTraversalSortKey.Compose(
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publication.RenderTraversalOrder,
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i)));
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}
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}
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if (build.EnvCells is { } envCells)
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@ -237,6 +249,7 @@ internal sealed class StaticRenderProjectionJournal :
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{
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PreviousTransform = new PreviousRenderTransform(
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tracked.Record.Transform.LocalToWorld),
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SortKey = tracked.Record.SortKey,
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};
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if (tracked.Record.ProjectionClass
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!= RenderProjectionClass.ActiveAnimatedStatic)
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@ -290,7 +303,8 @@ internal sealed class StaticRenderProjectionJournal :
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private RenderProjectionRecord ProjectStaticEntity(
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uint landblockId,
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WorldEntity entity)
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WorldEntity entity,
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RenderSortKey sortKey)
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{
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RenderProjectionId id = StaticEntityId(landblockId, entity.Id);
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uint fullCellId = entity.ParentCellId ?? landblockId;
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@ -303,7 +317,10 @@ internal sealed class StaticRenderProjectionJournal :
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landblockId,
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fullCellId,
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entity,
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spatiallyVisible: true);
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spatiallyVisible: true) with
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{
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SortKey = sortKey,
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};
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}
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private static RenderProjectionRecord ProjectEnvCellShell(
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@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.World;
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@ -18,7 +20,8 @@ internal sealed record GpuLandblockSpatialPublication(
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LoadedLandblock Landblock,
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IReadOnlyList<ulong> AdditionalRenderIds,
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IReadOnlyList<WorldEntity> StaticEntities,
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bool RequiresActivation = true);
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bool RequiresActivation = true,
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uint RenderTraversalOrder = 0);
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/// <summary>
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/// Render-thread-owned registry of currently-loaded landblocks and their
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@ -83,6 +86,14 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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}
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private readonly Dictionary<uint, LoadedLandblock> _loaded = new();
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// The old renderer consumes landblocks in Dictionary entry-slot order.
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// Make that formerly implicit ordering explicit so both the accepted path
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// and the retained render scene share one stable source. Slots are reused
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// LIFO, matching Dictionary's remove/add behavior, while enumeration skips
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// retired holes.
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private readonly List<uint> _renderTraversalLandblockSlots = [];
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private readonly Stack<int> _freeRenderTraversalLandblockSlots = [];
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private readonly Dictionary<uint, int> _renderTraversalSlotByLandblock = [];
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private readonly Dictionary<uint, LandblockStreamTier> _tierByLandblock = new();
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private readonly Dictionary<uint, (Vector3 Min, Vector3 Max)> _aabbs = new();
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private readonly Dictionary<uint, AnimatedEntityIndex> _animatedIndexByLandblock = new();
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@ -252,32 +263,127 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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if (!_availability.IsWorldAvailable)
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yield break;
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foreach (var kvp in _loaded)
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for (int slot = 0; slot < _renderTraversalLandblockSlots.Count; slot++)
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{
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uint landblockId = _renderTraversalLandblockSlots[slot];
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if (landblockId == 0)
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continue;
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LoadedLandblock landblock = _loaded[landblockId];
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IReadOnlyDictionary<uint, WorldEntity>? byId = null;
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if (includeAnimatedIndex)
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{
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if (!_animatedIndexByLandblock.TryGetValue(kvp.Key, out var cached)
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|| !ReferenceEquals(cached.Source, kvp.Value))
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if (!_animatedIndexByLandblock.TryGetValue(landblockId, out var cached)
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|| !ReferenceEquals(cached.Source, landblock))
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{
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var rebuilt = new Dictionary<uint, WorldEntity>(kvp.Value.Entities.Count);
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foreach (var entity in kvp.Value.Entities)
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var rebuilt = new Dictionary<uint, WorldEntity>(landblock.Entities.Count);
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foreach (var entity in landblock.Entities)
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rebuilt[entity.Id] = entity;
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cached = new AnimatedEntityIndex(kvp.Value, rebuilt);
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_animatedIndexByLandblock[kvp.Key] = cached;
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cached = new AnimatedEntityIndex(landblock, rebuilt);
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_animatedIndexByLandblock[landblockId] = cached;
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}
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byId = cached.EntitiesById;
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}
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if (_aabbs.TryGetValue(kvp.Key, out var aabb))
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yield return (kvp.Key, aabb.Min, aabb.Max, kvp.Value.Entities, byId);
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if (_aabbs.TryGetValue(landblockId, out var aabb))
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yield return (landblockId, aabb.Min, aabb.Max, landblock.Entities, byId);
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else
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yield return (kvp.Key, Vector3.Zero, Vector3.Zero, kvp.Value.Entities, byId);
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yield return (landblockId, Vector3.Zero, Vector3.Zero, landblock.Entities, byId);
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}
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}
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internal bool TryGetRenderTraversalSortKey(
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WorldEntity entity,
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out RenderSortKey sortKey)
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{
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ArgumentNullException.ThrowIfNull(entity);
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if (_projectionLocations.TryGetValue(
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entity,
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out ProjectionLocation location)
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&& location.IsLoaded
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&& _renderTraversalSlotByLandblock.TryGetValue(
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location.LandblockId,
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out int landblockSlot))
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{
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sortKey = RenderTraversalSortKey.Compose(
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checked((uint)landblockSlot + 1),
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location.BucketIndex);
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return true;
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}
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sortKey = default;
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return false;
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}
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private uint GetRenderTraversalOrder(uint landblockId)
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{
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if (!_renderTraversalSlotByLandblock.TryGetValue(
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landblockId,
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out int slot))
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{
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throw new InvalidOperationException(
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$"Loaded landblock 0x{landblockId:X8} has no render traversal slot.");
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}
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return checked((uint)slot + 1);
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}
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private void AddLoadedLandblock(
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uint landblockId,
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LoadedLandblock landblock)
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{
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if (!_loaded.TryAdd(landblockId, landblock))
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{
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throw new InvalidOperationException(
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$"Landblock 0x{landblockId:X8} is already loaded.");
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}
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int slot;
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if (_freeRenderTraversalLandblockSlots.TryPop(out int freeSlot))
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{
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slot = freeSlot;
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if (_renderTraversalLandblockSlots[slot] != 0)
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{
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throw new InvalidOperationException(
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$"Render traversal slot {slot} was not free.");
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}
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_renderTraversalLandblockSlots[slot] = landblockId;
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}
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else
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{
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slot = _renderTraversalLandblockSlots.Count;
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_renderTraversalLandblockSlots.Add(landblockId);
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}
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if (!_renderTraversalSlotByLandblock.TryAdd(landblockId, slot))
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{
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throw new InvalidOperationException(
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$"Landblock 0x{landblockId:X8} already owns a render traversal slot.");
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}
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}
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private bool RemoveLoadedLandblock(
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uint landblockId,
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[NotNullWhen(true)]
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out LoadedLandblock? landblock)
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{
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if (!_loaded.Remove(landblockId, out landblock))
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return false;
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if (!_renderTraversalSlotByLandblock.Remove(
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landblockId,
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out int slot)
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|| _renderTraversalLandblockSlots[slot] != landblockId)
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{
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throw new InvalidOperationException(
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$"Loaded landblock 0x{landblockId:X8} has inconsistent render traversal state.");
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}
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_renderTraversalLandblockSlots[slot] = 0;
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_freeRenderTraversalLandblockSlots.Push(slot);
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return true;
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}
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/// <summary>
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/// Total live entities currently parked in the pending bucket waiting
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/// for their landblock to arrive. Useful diagnostic for verifying the
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@ -689,7 +795,9 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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retained,
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Array.Empty<ulong>(),
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Array.Empty<WorldEntity>(),
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RequiresActivation: false);
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RequiresActivation: false,
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RenderTraversalOrder:
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GetRenderTraversalOrder(retained.LandblockId));
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}
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// Reconcile the only fallible logical-owner edge before consuming any
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@ -727,18 +835,19 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
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tier = LandblockStreamTier.Near;
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}
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if (_loaded.Remove(landblock.LandblockId, out displaced))
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if (RemoveLoadedLandblock(landblock.LandblockId, out displaced))
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{
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RemoveLoadedLandblockFromFlatView(displaced);
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_animatedIndexByLandblock.Remove(landblock.LandblockId);
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}
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_loaded[landblock.LandblockId] = landblock;
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AddLoadedLandblock(landblock.LandblockId, landblock);
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AddLoadedLandblockToFlatView(landblock);
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_tierByLandblock[landblock.LandblockId] = tier;
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return CreateSpatialPublication(
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_loaded[landblock.LandblockId],
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(IEnumerable<ulong>?)mergedRenderIds ?? Array.Empty<ulong>());
|
||||
(IEnumerable<ulong>?)mergedRenderIds ?? Array.Empty<ulong>(),
|
||||
GetRenderTraversalOrder(landblock.LandblockId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -804,7 +913,8 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
|
|||
|
||||
private static GpuLandblockSpatialPublication CreateSpatialPublication(
|
||||
LoadedLandblock landblock,
|
||||
IEnumerable<ulong> additionalRenderIds)
|
||||
IEnumerable<ulong> additionalRenderIds,
|
||||
uint renderTraversalOrder)
|
||||
{
|
||||
ulong[] renderIds = additionalRenderIds as ulong[]
|
||||
?? additionalRenderIds.ToArray();
|
||||
|
|
@ -815,7 +925,8 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
|
|||
landblock.LandblockId,
|
||||
landblock,
|
||||
renderIds,
|
||||
staticEntities);
|
||||
staticEntities,
|
||||
RenderTraversalOrder: renderTraversalOrder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -1027,7 +1138,7 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
|
|||
_animatedIndexByLandblock.Remove(canonical);
|
||||
|
||||
_tierByLandblock.Remove(canonical);
|
||||
if (_loaded.Remove(canonical, out LoadedLandblock? removed))
|
||||
if (RemoveLoadedLandblock(canonical, out LoadedLandblock? removed))
|
||||
RemoveLoadedLandblockFromFlatView(removed);
|
||||
|
||||
for (int i = 0; i < retainedLive.Count; i++)
|
||||
|
|
@ -1453,7 +1564,8 @@ public sealed class GpuWorldState : ILiveEntitySpatialQuery
|
|||
canonical,
|
||||
_loaded[canonical],
|
||||
effectiveRenderIds,
|
||||
staticEntities);
|
||||
staticEntities,
|
||||
RenderTraversalOrder: GetRenderTraversalOrder(canonical));
|
||||
}
|
||||
|
||||
private void DrainVisibilityTransitions()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue