fix(chat): CH2 rework — SpewBox tick-driven visibility + binary-derived error table
Reworks Campaign CH slice CH2 per the REJECT-review findings doc (docs/research/2026-08-09-ch2-review-findings.md). BLOCKER 1 — SpewBoxController never rendered a line and leaked its pending queue. LinesProvider only ran through UiText.OnDraw, which gates on Visible — and the box started invisible, so the provider (the sole caller of SpewBoxState.Tick) never ran. Gave the controller an explicit per-frame Tick(now) driven by UiRoot's global-message-3 broadcast (a zero-size GlobalTimeSink child, the same pattern VendorUiController.DragOverGlobalTimeSink already uses), matching retail's gmSpewBoxUI::Update. LinesProvider now only returns the cache. Tests rewritten to drive root.Tick(...) instead of calling the provider directly, plus new coverage for visibility-without-a-draw, queue-drain-without-a-draw, and bounded-queue-across-many-ticks. BLOCKER 2 — re-derived the HandleFailureEvent routing table from the PDB-paired binary instead of the pseudo-C's ~33-char string previews. tools/pdb-extract/sweep_weenie_strings.py sweeps every push imm32 in VA 0x571990-0x575480, dereferences into .rdata/.data, and decodes the full UTF-16LE literal. Added the 5 ids dispatched via else-if (missed by case-label enumeration), resolved 0x4F8 (previously excluded), fixed 18 wrong strings (16 the review flagged + 2 more — 0x4E9 and 0x518 — an automated diff between every swept literal and the landed table found). Every changed row cross-checked against ACE's WeenieError/WeenieErrorWithString enum doc comments; both oracles agreed on every row, including a case where the review's own proposed text for the new 0x4E8 row was itself wrong (it was 0x4E9's text) — corrected via the else-if block's own instruction address plus the ACE cross-check. Pinned table count: 344 (338 + 5 + 0x4F8). SHOULD-FIX 1 — RuntimeCommunicationState.ResetSpewBox was dead code; folded into the ChatIdentity generation-reset stage (same lifetime boundary), with a reset assertion added to the existing populated-reset test. SHOULD-FIX 2 — AddText trimmed only the trailing end and invented an empty-string early return; retail's AddTextToScroll trims both ends (trim(&str, 1, 1, ws)) and has no empty guard. Both retired. SHOULD-FIX 3 — ShowWeenieError bypassed the AddText chokepoint via ChatLog.OnWeenieError (hardcoded LogTextType 0x00); routed through Communication.AddText(Resolve(code, param)) instead, and ChatLog.OnWeenieError is deleted — GameEventWiring's legacy no-router fallback now resolves + calls OnSystemMessage directly. SHOULD-FIX 4 — retail's HandleFailureEvent switch has no default case; an unmapped id now resolves to a null Text (silence toward the player) instead of the invented "WeenieError 0xNNNN" hex fallback, with a diagnostics-only console log line for the id. NITs — AP-TBD placeholders corrected to their real register rows (AP-178, not the unrelated AP-177 lifetime row); filed AP-180 for the windowId dual-destination gap and corrected three stale "lands with CH2" comments; extended SpewBoxLayoutDumpDiagnostic from dats.Portal to dats.Local and found the SpewBox element for real — LayoutDesc 0x21000011, element 0x10000048, size 450x72, MaxConcurrentItems (ListBox property 0x10000028) = 4, not retail's code default of 1. AP-178 narrowed accordingly; SpewBoxState.MaxConcurrentItems and SpewBoxController's extent/anchor/OneLine are now authored rather than placeholder (absolute screen position and colour remain open); fixed the "19 ids... lists 18" miscount by retiring the stale paragraph in the class doc rewrite; aligned the UseDone handler's silent-status check with the other two WeenieError handlers. Full Release suite: 11,914 passed / 4 skipped / 0 failed (build 0 errors). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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22 changed files with 1164 additions and 336 deletions
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@ -158,20 +158,31 @@ public sealed class RuntimeCommunicationState : IDisposable
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/// with <paramref name="type"/> exactly as before.</item>
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/// </list>
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/// <paramref name="windowId"/> is accepted for future parity with
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/// retail's per-window echo (a non-zero window ID lands in both the
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/// SpewBox AND that specific chat window — research doc §2.3) but is
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/// not yet consumed; every current production caller passes the
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/// default <c>0</c>.
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/// retail's per-window echo (a non-zero window ID lands in BOTH the
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/// SpewBox AND that specific chat window, ~40 slash-command-output
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/// sites — research doc §2.3) but is not yet consumed; every current
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/// production caller passes the default <c>0</c>. This dual-destination
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/// gap is filed as register row AP-180 — implementing it is CH4/CH5
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/// scope at the earliest.
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/// </remarks>
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public void AddText(string text, RetailLogTextType type, uint windowId = 0)
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{
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ArgumentNullException.ThrowIfNull(text);
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// Retail's own first step (0x00563C50): trim trailing whitespace
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// before anything else, regardless of destination.
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text = text.TrimEnd();
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if (text.Length == 0)
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return;
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// CH2 REJECT-review rework (SHOULD-FIX 2,
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// docs/research/2026-08-09-ch2-review-findings.md): retail's own
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// first step (ClientSystem::AddTextToScroll @0x00563C50) is
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// trim(&str, 1, 1, ws) — BOTH ends, not trailing-only (the
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// trailing-only trim in research doc §3.1 belongs to
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// gmSpewBoxUI::Update, a SEPARATE later call on the SpewBox's own
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// display path, not this chokepoint). Retail also has no empty-
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// string guard here — AddTextToScroll broadcasts empty strings
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// deliberately (the type-7/Magic s_NullBuffer sites reuse a shared
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// buffer that can legitimately be empty between calls); inventing
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// an early-return for empty text was an unregistered acdream-only
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// divergence, now retired rather than kept as a guessed
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// approximation.
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text = text.Trim();
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if (type == RetailLogTextType.ClientLocal)
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{
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@ -315,7 +315,24 @@ public sealed class RuntimeGenerationReset
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state.Stage = RuntimeGenerationResetStage.ChatIdentity;
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break;
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case RuntimeGenerationResetStage.ChatIdentity:
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Advance(state, _communication.ResetChatIdentity);
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// CH2 REJECT-review rework (SHOULD-FIX 1,
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// docs/research/2026-08-09-ch2-review-findings.md):
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// RuntimeCommunicationState.ResetSpewBox was dead code —
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// no caller reset the transient SpewBox queue at
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// generation boundaries even though ResetChatIdentity
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// (the chat transcript's identity/dedup reset) already
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// ran here every generation. They share this stage
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// because they're the same lifetime boundary — a fresh
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// generation must not resurrect a stale refusal line —
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// even though they differ in WHAT they reset:
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// ResetChatIdentity preserves the visible transcript,
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// ResetSpewBox clears it (see RuntimeCommunicationState's
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// own doc comments on each).
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Advance(state, () =>
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{
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_communication.ResetChatIdentity();
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_communication.ResetSpewBox();
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});
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break;
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case RuntimeGenerationResetStage.PlayerSnapshots:
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Advance(state, _inventory.ResetPlayerSnapshots);
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