fix(chat): CH2 rework — SpewBox tick-driven visibility + binary-derived error table
Reworks Campaign CH slice CH2 per the REJECT-review findings doc (docs/research/2026-08-09-ch2-review-findings.md). BLOCKER 1 — SpewBoxController never rendered a line and leaked its pending queue. LinesProvider only ran through UiText.OnDraw, which gates on Visible — and the box started invisible, so the provider (the sole caller of SpewBoxState.Tick) never ran. Gave the controller an explicit per-frame Tick(now) driven by UiRoot's global-message-3 broadcast (a zero-size GlobalTimeSink child, the same pattern VendorUiController.DragOverGlobalTimeSink already uses), matching retail's gmSpewBoxUI::Update. LinesProvider now only returns the cache. Tests rewritten to drive root.Tick(...) instead of calling the provider directly, plus new coverage for visibility-without-a-draw, queue-drain-without-a-draw, and bounded-queue-across-many-ticks. BLOCKER 2 — re-derived the HandleFailureEvent routing table from the PDB-paired binary instead of the pseudo-C's ~33-char string previews. tools/pdb-extract/sweep_weenie_strings.py sweeps every push imm32 in VA 0x571990-0x575480, dereferences into .rdata/.data, and decodes the full UTF-16LE literal. Added the 5 ids dispatched via else-if (missed by case-label enumeration), resolved 0x4F8 (previously excluded), fixed 18 wrong strings (16 the review flagged + 2 more — 0x4E9 and 0x518 — an automated diff between every swept literal and the landed table found). Every changed row cross-checked against ACE's WeenieError/WeenieErrorWithString enum doc comments; both oracles agreed on every row, including a case where the review's own proposed text for the new 0x4E8 row was itself wrong (it was 0x4E9's text) — corrected via the else-if block's own instruction address plus the ACE cross-check. Pinned table count: 344 (338 + 5 + 0x4F8). SHOULD-FIX 1 — RuntimeCommunicationState.ResetSpewBox was dead code; folded into the ChatIdentity generation-reset stage (same lifetime boundary), with a reset assertion added to the existing populated-reset test. SHOULD-FIX 2 — AddText trimmed only the trailing end and invented an empty-string early return; retail's AddTextToScroll trims both ends (trim(&str, 1, 1, ws)) and has no empty guard. Both retired. SHOULD-FIX 3 — ShowWeenieError bypassed the AddText chokepoint via ChatLog.OnWeenieError (hardcoded LogTextType 0x00); routed through Communication.AddText(Resolve(code, param)) instead, and ChatLog.OnWeenieError is deleted — GameEventWiring's legacy no-router fallback now resolves + calls OnSystemMessage directly. SHOULD-FIX 4 — retail's HandleFailureEvent switch has no default case; an unmapped id now resolves to a null Text (silence toward the player) instead of the invented "WeenieError 0xNNNN" hex fallback, with a diagnostics-only console log line for the id. NITs — AP-TBD placeholders corrected to their real register rows (AP-178, not the unrelated AP-177 lifetime row); filed AP-180 for the windowId dual-destination gap and corrected three stale "lands with CH2" comments; extended SpewBoxLayoutDumpDiagnostic from dats.Portal to dats.Local and found the SpewBox element for real — LayoutDesc 0x21000011, element 0x10000048, size 450x72, MaxConcurrentItems (ListBox property 0x10000028) = 4, not retail's code default of 1. AP-178 narrowed accordingly; SpewBoxState.MaxConcurrentItems and SpewBoxController's extent/anchor/OneLine are now authored rather than placeholder (absolute screen position and colour remain open); fixed the "19 ids... lists 18" miscount by retiring the stale paragraph in the class doc rewrite; aligned the UseDone handler's silent-status check with the other two WeenieError handlers. Full Release suite: 11,914 passed / 4 skipped / 0 failed (build 0 errors). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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22 changed files with 1164 additions and 336 deletions
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@ -183,45 +183,20 @@ public sealed class ChatLog
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});
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}
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/// <summary>WeenieError (0x028A) / WeenieErrorWithString (0x028B).</summary>
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/// <remarks>
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/// Phase I.5: previously-orphaned parser. The server fires this when a
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/// game-logic action fails (e.g. "you don't have enough mana", "you
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/// can't pick that up"). Routed as <see cref="ChatKind.System"/>; the
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/// <c>ChannelId</c> field carries the WeenieError code so plugins can
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/// filter or react. <paramref name="param"/> is the interpolated
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/// substring (null for plain WeenieError, set for WeenieErrorWithString).
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/// </remarks>
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public void OnWeenieError(uint errorId, string? param)
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{
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if (WeenieErrorMessages.IsSilentClientControlStatus(errorId))
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return;
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// Phase I (post-launch fix): translate the wire code into the
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// retail-faithful template via WeenieErrorMessages. Many codes
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// are *informational* (e.g. 0x051B "You have entered the X
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// channel.", 0x051D "Turbine Chat is enabled.") not errors;
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// the old "WeenieError 0xNNNN" framing was misleading. Unknown
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// codes still fall back to the raw "WeenieError 0xNNNN[: param]"
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// form so nothing is silently lost. See
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// WeenieErrorMessages.Format for the templates + lookup table.
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string text = WeenieErrorMessages.Format(errorId, param);
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Append(new ChatEntry(
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Kind: ChatKind.System,
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Sender: "",
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Text: text,
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SenderGuid: 0,
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ChannelId: errorId)
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{
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// Retail's HandleFailureEvent @0x00571990 dispatches per ERROR
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// CODE across an ~87-case switch, mostly AddTextToScroll(...,
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// 0, ...) with a scattered handful at 0x1a (client-local red).
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// A full per-code port is future work (register row AP-176);
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// 0x00 (Default) matches the switch's majority behavior and is
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// the safe baseline.
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LogTextType = 0x00u,
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});
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}
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// WeenieError (0x028A) / WeenieErrorWithString (0x028B) used to have a
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// dedicated OnWeenieError entry point here (Phase I.5, hardcoded at
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// LogTextType 0x00 pending register row AP-176). REJECT-review rework
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// (SHOULD-FIX 3, docs/research/2026-08-09-ch2-review-findings.md):
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// AP-176 retired at Campaign CH slice CH2 — WeenieErrorMessages.Resolve
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// now resolves BOTH the display text AND the real per-code retail
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// RetailLogTextType (chat vs SpewBox) from the full 344-row
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// HandleFailureEvent port. Every producer of WeenieError text — the
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// inbound GameEventWiring handlers AND the client-command
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// ShowWeenieError sink — now resolves through WeenieErrorMessages and
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// calls the AddText chokepoint (RuntimeCommunicationState.AddText /
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// ChatLog.OnSystemMessage) directly instead of through a dedicated
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// ChatLog method, so the single-fixed-color OnWeenieError entry point
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// is deleted rather than kept as a second, narrower routing path.
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/// <summary>
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/// Channel broadcast — legacy <c>ChatChannel (0x0147)</c> or the
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