feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15)
MovementParameters gains the verbatim selection family: GetCommand 0x0052aa00 (the walk-vs-run cascade INCLUDING the CanCharge 0x10 fast-path ACE dropped - retail's default can_charge=false + the fast-path present, the A13+A15 canceling-pair trap avoided; inclusive threshold edge per the raw), TowardsAndAway, GetDesiredHeading per the live Ghidra decompile (fwd-towards 0 / fwd-away 180 / back-towards 180 / back-away 0), FromWire/FromWireTurnTo (UnPackNet semantics, all 18 A4 masks round-tripped). New MoveToMath: HeadingDiff per the live Ghidra decompile of 0x00528fb0 (the 360-diff NOT-TurnRight mirror + F_EPSILON 0.000199999995f - the BN "arg unused" artifact corrected), HeadingGreater (the visible TurnRight idiom), PositionHeading/Get/SetHeading reusing the codebase's single yaw-heading convention (P5), CylinderDistance (PDB arg order; planar-minus-radii shape documented as the interpretation - the raw's x87 body is garbled; seam noted). MovementType gains Invalid + retail 6/7/8/9; MovementStruct widened (ObjectId/TopLevelId/Pos/Radius/Height/Params, additive); WeenieError += 0x0B/0x36/0x37/0x38/0x3D with retail-meaning doc comments. 148 new conformance tests. Full suite: 3,860 passed. Implemented by a dedicated agent against the V0-pinned spec; scope + suite independently verified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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14 changed files with 1973 additions and 4 deletions
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@ -1,3 +1,5 @@
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using AcDream.Core.Physics;
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namespace AcDream.Core.Physics.Motion;
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/// <summary>
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@ -184,4 +186,287 @@ public sealed class MovementParameters
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/// <summary>Retail default 0.</summary>
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public uint ActionStamp { get; set; }
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// ── R4-V1: command-selection family (closes M2-mechanics) ─────────────
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/// <summary>
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/// Retail <c>MovementParameters::get_command</c> (<c>0x0052aa00</c>,
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/// raw 307946-308012), VERBATIM per
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/// docs/research/2026-07-03-r4-moveto/r4-moveto-decomp.md §5c. Picks the
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/// motion command + moving-away flag from the towards/away bitfield
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/// combination, THEN the walk-vs-run <see cref="HoldKey"/> cascade.
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///
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/// <para>
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/// <b>Command pick</b> (mirrors <c>towards_and_away</c>'s bands but is
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/// NOT identical — see the asymmetry note on <see cref="TowardsAndAway"/>):
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/// <list type="bullet">
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/// <item><description><c>MoveTowards && MoveAway</c> → delegate
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/// to <see cref="TowardsAndAway"/> (the three-band form).</description></item>
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/// <item><description><c>MoveTowards</c> only (or neither flag set —
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/// retail's <c>else if</c> falls through to the SAME branch): plain
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/// towards — <c>dist > DistanceToObject</c> → WalkForward,
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/// !movingAway; else idle (cmd 0).</description></item>
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/// <item><description><c>MoveAway</c> only: pure away —
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/// <c>dist < MinDistance</c> → WalkForward, movingAway=true (the
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/// heading flips +180 via <see cref="GetDesiredHeading"/> — turn-around,
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/// NOT WalkBackwards, unlike <see cref="TowardsAndAway"/>'s min-band);
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/// else idle.</description></item>
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/// </list>
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/// </para>
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///
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/// <para>
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/// <b>THE walk-vs-run rule</b> (confirms
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/// <c>feedback_autowalk_cancharge_bit</c> — port RETAIL's version of
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/// BOTH the fast-path ACE dropped and the threshold-close-walk pair):
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/// <c>HoldKey.Run</c> ⇐ <c>CanCharge</c> set (the fast-path — wins
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/// regardless of CanRun/CanWalk/distance), OR (<c>CanRun</c> set AND
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/// (<c>CanWalk</c> clear OR <c>dist - DistanceToObject >
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/// WalkRunThreshhold</c>)). <c>HoldKey.None</c> (walk) ⇐ no CanRun, or
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/// walk-capable within the threshold (INCLUSIVE ≤ — the raw's
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/// <c>test ah,0x41</c> after the fcom is the not-greater-than reading,
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/// §5c @308003).
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/// </para>
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/// </summary>
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/// <param name="dist">Current distance-to-target (retail's
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/// <c>GetCurrentDistance</c> result — center or cylinder distance per
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/// <see cref="MoveToMath.CylinderDistance"/>).</param>
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/// <param name="headingDiff">Heading-to-target minus current heading,
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/// normalized [0,360) — UNUSED by <c>get_command</c> itself (the raw
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/// signature carries it for parity with the caller's local; retail's
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/// body never reads <c>arg3</c> in this build). Kept as a parameter for
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/// call-site symmetry with <c>BeginMoveForward</c> (§4c), which computes
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/// it immediately before calling <c>get_command</c>.</param>
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/// <param name="motion">Chosen motion command id, or 0 if no movement
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/// is needed (already in range).</param>
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/// <param name="holdKey">Chosen hold key (walk vs run).</param>
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/// <param name="movingAway">True if the chosen motion moves the mover
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/// AWAY from the target (feeds <see cref="GetDesiredHeading"/> and the
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/// arrival predicate's polarity).</param>
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public void GetCommand(float dist, float headingDiff, out uint motion, out HoldKey holdKey, out bool movingAway)
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{
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_ = headingDiff; // retail's arg3 — unread in this build's body (§5c)
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// ── command + moving_away pick ──────────────────────────────────
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if (MoveTowards && MoveAway)
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{
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TowardsAndAway(dist, out motion, out movingAway);
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}
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else if (MoveAway && !MoveTowards)
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{
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// pure AWAY: dist < min_distance → WalkForward, moving away
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// (turn-around; heading flips +180 via GetDesiredHeading).
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if (dist < MinDistance)
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{
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motion = MotionCommand.WalkForward;
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movingAway = true;
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}
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else
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{
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motion = 0u;
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movingAway = false;
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}
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}
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else
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{
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// plain TOWARDS (MoveTowards set, or neither flag set — retail's
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// `else if ((flags & 0x100) == 0)` falls to the same label).
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if (dist > DistanceToObject)
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{
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motion = MotionCommand.WalkForward;
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movingAway = false;
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}
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else
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{
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motion = 0u;
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movingAway = false;
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}
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}
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// ── walk-vs-run HoldKey cascade ─────────────────────────────────
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if (CanCharge)
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{
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// THE fast-path ACE dropped: can_charge short-circuits straight
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// to Run regardless of CanRun/CanWalk/distance.
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holdKey = HoldKey.Run;
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return;
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}
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if (!CanRun)
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{
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holdKey = HoldKey.None;
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return;
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}
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if (CanWalk && (dist - DistanceToObject) <= WalkRunThreshhold)
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{
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holdKey = HoldKey.None;
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return;
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}
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holdKey = HoldKey.Run;
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}
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/// <summary>
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/// Retail <c>MovementParameters::towards_and_away</c>
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/// (<c>0x0052a9a0</c>, raw 307917-307942), VERBATIM per
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/// r4-moveto-decomp.md §5d. Three bands:
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/// <list type="bullet">
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/// <item><description><c>dist > DistanceToObject</c> → WalkForward,
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/// towards (not moving away).</description></item>
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/// <item><description><c>dist - MinDistance < F_EPSILON</c> (inside
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/// the min-distance band) → WalkBackward, moving away. NOTE the
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/// asymmetry vs <see cref="GetCommand"/>'s pure-away branch: this backs
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/// up with WalkBackwards (no turn-around), not WalkForward+heading-flip
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/// (r4-moveto-decomp.md :656).</description></item>
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/// <item><description>otherwise (strictly inside [MinDistance,
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/// DistanceToObject]) → idle (cmd 0).</description></item>
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/// </list>
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/// </summary>
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/// <param name="dist">Current distance-to-target.</param>
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/// <param name="cmd">Chosen motion command, or 0 if already in the dead
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/// band.</param>
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/// <param name="movingAway">True only for the WalkBackward (min-band)
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/// case.</param>
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public void TowardsAndAway(float dist, out uint cmd, out bool movingAway)
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{
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const float epsilon = 0.000199999995f;
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if (dist > DistanceToObject)
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{
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cmd = MotionCommand.WalkForward;
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movingAway = false;
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return;
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}
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if (dist - MinDistance < epsilon)
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{
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cmd = MotionCommand.WalkBackward;
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movingAway = true;
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return;
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}
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cmd = 0u;
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movingAway = false;
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}
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/// <summary>
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/// Retail <c>MovementParameters::get_desired_heading</c>
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/// (<c>0x0052aad0</c>), PINNED by direct Ghidra decompile of
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/// <c>patchmem.gpr</c> (fetched live during V0 — see
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/// docs/research/2026-07-03-r4-moveto/ghidra-confirmations.md §P2,
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/// ACE-shaped constants CONFIRMED exact, superseding the earlier
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/// BN-garble-based "high confidence" pin):
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/// <code>
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/// __thiscall get_desired_heading(command, movingAway)
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/// {
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/// if (command == RunForward || command == WalkForward) {
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/// if (!movingAway) return 0.0f;
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/// } else {
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/// if (command != WalkBackward) return 0.0f;
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/// if (movingAway) return 0.0f;
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/// }
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/// return 180.0f;
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/// }
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/// </code>
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/// Truth table: forward/run + towards → 0°; forward/run + away → 180°;
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/// backward + towards → 180°; backward + away → 0°; any other command
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/// → 0°. This is the heading OFFSET added to the raw heading-to-target
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/// so an "away" walk faces away and an "away" backstep faces the
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/// target.
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/// </summary>
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public float GetDesiredHeading(uint command, bool movingAway)
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{
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if (command == MotionCommand.RunForward || command == MotionCommand.WalkForward)
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{
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if (!movingAway) return 0f;
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}
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else
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{
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if (command != MotionCommand.WalkBackward) return 0f;
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if (movingAway) return 0f;
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}
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return 180f;
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}
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// ── R4-V1: wire factory (closes M15/wire-exposure groundwork) ─────────
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/// <summary>
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/// Factory for the retail <c>MovementParameters::UnPackNet</c> 7-dword
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/// MoveTo wire form (<c>0x0052ac50</c>, 0x1c bytes, raw 308118-308205 —
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/// r4-moveto-decomp.md §2g): <c>bitfield, distance_to_object,
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/// min_distance, fail_distance, speed, walk_run_threshhold,
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/// desired_heading</c>. Used by MoveToObject (type 6) and
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/// MoveToPosition (type 7) wire payloads — the SAME field order
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/// <c>UpdateMotion.TryParseMoveToPayload</c> already reads
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/// (UpdateMotion.cs:328-341). The bitfield fully OVERWRITES every named
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/// flag (UnPackNet does not merge with ctor defaults — every bit not
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/// present in <paramref name="bitfield"/> resolves to false); the wire
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/// bitfield carries <c>can_charge</c> (0x10), the walk-vs-run answer
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/// consumed by <see cref="GetCommand"/> (cross-ref
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/// <c>feedback_autowalk_cancharge_bit</c>).
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/// </summary>
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public static MovementParameters FromWire(
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uint bitfield,
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float distanceToObject,
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float minDistance,
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float failDistance,
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float speed,
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float walkRunThreshhold,
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float desiredHeading)
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{
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var p = new MovementParameters();
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ApplyBitfield(p, bitfield);
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p.DistanceToObject = distanceToObject;
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p.MinDistance = minDistance;
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p.FailDistance = failDistance;
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p.Speed = speed;
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p.WalkRunThreshhold = walkRunThreshhold;
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p.DesiredHeading = desiredHeading;
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return p;
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}
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/// <summary>
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/// Factory for the retail <c>MovementParameters::UnPackNet</c> 3-dword
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/// TurnTo wire form (0xc bytes, r4-moveto-decomp.md §2g): <c>bitfield,
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/// speed, desired_heading</c>. Used by TurnToObject (type 8) and
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/// TurnToHeading (type 9) wire payloads. Distance-related scalars
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/// (<c>DistanceToObject</c>/<c>MinDistance</c>/<c>FailDistance</c>/
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/// <c>WalkRunThreshhold</c>) are NOT on this wire form and keep the
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/// <see cref="MovementParameters"/> ctor defaults — retail's UnPackNet
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/// for this form only ever writes the three fields named here.
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/// </summary>
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public static MovementParameters FromWireTurnTo(
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uint bitfield,
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float speed,
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float desiredHeading)
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{
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var p = new MovementParameters();
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ApplyBitfield(p, bitfield);
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p.Speed = speed;
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p.DesiredHeading = desiredHeading;
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return p;
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}
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/// <summary>
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/// Decode the A4-pinned bitfield masks onto the named bool properties.
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/// Shared by <see cref="FromWire"/>/<see cref="FromWireTurnTo"/> — the
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/// wire bitfield always fully overwrites (retail's UnPackNet assigns
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/// the raw dword straight into <c>this->bitfield</c>, no merge).
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/// </summary>
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private static void ApplyBitfield(MovementParameters p, uint bitfield)
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{
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p.CanWalk = (bitfield & 0x1u) != 0;
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p.CanRun = (bitfield & 0x2u) != 0;
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p.CanSidestep = (bitfield & 0x4u) != 0;
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p.CanWalkBackwards = (bitfield & 0x8u) != 0;
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p.CanCharge = (bitfield & 0x10u) != 0;
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p.FailWalk = (bitfield & 0x20u) != 0;
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p.UseFinalHeading = (bitfield & 0x40u) != 0;
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p.Sticky = (bitfield & 0x80u) != 0;
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p.MoveAway = (bitfield & 0x100u) != 0;
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p.MoveTowards = (bitfield & 0x200u) != 0;
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p.UseSpheres = (bitfield & 0x400u) != 0;
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p.SetHoldKey = (bitfield & 0x800u) != 0;
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p.Autonomous = (bitfield & 0x1000u) != 0;
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p.ModifyRawState = (bitfield & 0x2000u) != 0;
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p.ModifyInterpretedState = (bitfield & 0x4000u) != 0;
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p.CancelMoveTo = (bitfield & 0x8000u) != 0;
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p.StopCompletelyFlag = (bitfield & 0x10000u) != 0;
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p.DisableJumpDuringLink = (bitfield & 0x20000u) != 0;
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}
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}
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