fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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21 changed files with 582 additions and 153 deletions
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@ -32,13 +32,19 @@ public sealed class ChatChannelInfoTests
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}
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[Fact]
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public void Legacy_AllegianceBroadcastBitflag_IsNOTSelfEcho()
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public void Legacy_AllegianceBroadcastBitflag_IsSelfEcho()
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{
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// 0x02000000 AllegianceBroadcast is the read-only motd channel —
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// server does not echo client messages back on it (per holtburger
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// chat.rs:492-507 predicate, only Fellow+Vassals+Patron+Monarch+CoVassals).
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// S1 (CH3 Opus review, 2026-08-09): flips this test's original
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// (wrong) premise. ACE's GameActionChatChannel handler iterates
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// player.Allegiance.Members — the sender IS a member, so their own
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// line comes back with their real name through the SAME broadcast
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// every other member gets (a different mechanism from holtburger's
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// documented empty-sender resend for Fellow/Vassals/Patron/Monarch/
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// CoVassals, but the same self-echo consequence). Retail agrees:
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// ClientCommunicationSystem::DoAllegianceBroadcast @0x005761F0 has
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// no AddTextToScroll of its own.
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var c = new ChatChannelInfo.Legacy(0x02000000u, "AllegianceBroadcast");
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Assert.False(c.IsSelfEchoChannel());
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Assert.True(c.IsSelfEchoChannel());
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}
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[Fact]
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