fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
d3f1c21835
commit
e07fba5731
21 changed files with 582 additions and 153 deletions
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@ -174,19 +174,29 @@ public sealed class LiveSessionCommandRouterTests
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}
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[Fact]
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public void AllegianceWithNoRoom_RefusesLocally_NeverDowngradesToLegacyChannel()
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public void AllegianceTurbineEnabledButNoRoom_RefusesLocally_NeverDowngradesToLegacyChannel()
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{
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// The CH3 headline /a bug (research doc §5.3): retail's @a is bound
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// unconditionally to Turbine — no allegiance must refuse locally,
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// NOT silently fall through to the legacy AllegianceBroadcast
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// bitflag.
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// S3 (CH3 Opus review, 2026-08-09) corrected the original CH3
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// headline /a fix (research doc §5.3): retail's @a is bound to
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// Turbine only once StartupTurbineChatSystem succeeds — i.e. once
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// Turbine chat is ENABLED. With Turbine up but no allegiance room
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// (this test), retail hits SendTurbineChat's own roomId<=0 branch
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// and refuses locally — it must NOT fall through to the legacy
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// AllegianceBroadcast bitflag. (Contrast the Enabled==false case
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// below, which DOES fall back — Turbine was never started at all.)
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var communication = new RuntimeCommunicationState();
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var legacySent = new List<(uint Id, string Text)>();
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var turbineSent = new List<string>();
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var turbine = new TurbineChatState();
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turbine.OnChannelsReceived(
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allegianceRoom: 0u, generalRoom: 0x70000001u, tradeRoom: 0u,
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lfgRoom: 0u, roleplayRoom: 0u, olthoiRoom: 0u, societyRoom: 0u,
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societyCelestialHandRoom: 0u, societyEldrytchWebRoom: 0u,
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societyRadiantBloodRoom: 0u); // Enabled = true, AllegianceRoom stays 0
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var router = NewRouter(
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chat: communication.Chat,
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communication: communication,
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turbine: new TurbineChatState(), // AllegianceRoom stays 0
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turbine: turbine,
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sendChannel: (id, text) => legacySent.Add((id, text)),
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sendTurbine: (_, _, _, _, text, _) => turbineSent.Add(text));
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router.Activate();
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@ -201,10 +211,40 @@ public sealed class LiveSessionCommandRouterTests
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}
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[Fact]
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public void AllegianceBroadcast_AbVerbChannel_RoutesLegacyWithSelfEcho()
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public void AllegianceTurbineNeverStarted_FallsBackToLegacyAllegianceBroadcast()
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{
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// S3 (CH3 Opus review, 2026-08-09): retail's BASE binding keeps /a
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// on the legacy AllegianceBroadcast (0x02000000) channel until
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// Turbine chat successfully starts and StartupTurbineChatSystem
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// rebinds it (research doc §4.3) — with NO 0x0295
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// SetTurbineChatChannels ever received, retail does not print
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// "Turbine chat is not available." (that refusal only exists once
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// the Turbine-bound verb has actually been armed).
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var chat = new ChatLog();
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var legacySent = new List<(uint Id, string Text)>();
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var turbineSent = new List<string>();
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var router = NewRouter(
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chat: chat,
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turbine: new TurbineChatState(), // never received SetTurbineChatChannels
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sendChannel: (id, text) => legacySent.Add((id, text)),
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sendTurbine: (_, _, _, _, text, _) => turbineSent.Add(text));
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router.Activate();
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router.Publish(new SendChatCmd(ChatChannelKind.Allegiance, null, "guild hi"));
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Assert.Equal([(0x02000000u, "guild hi")], legacySent);
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Assert.Empty(turbineSent);
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// S1: AllegianceBroadcast is now a server-echoing channel — no
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// local optimistic echo.
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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public void AllegianceBroadcast_AbVerbChannel_RoutesLegacyWithNoLocalEcho()
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{
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// /ab (retail DoAllegianceBroadcast) rides the legacy 0x0147 pipe —
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// distinct from /a, which is always Turbine now.
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// distinct from /a, which routes through Turbine whenever Turbine
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// chat is enabled (see the two Allegiance tests above).
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var chat = new ChatLog();
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var legacySent = new List<(uint Id, string Text)>();
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var router = NewRouter(
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@ -216,13 +256,10 @@ public sealed class LiveSessionCommandRouterTests
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ChatChannelKind.AllegianceBroadcast, null, "to the whole allegiance"));
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Assert.Equal([(0x02000000u, "to the whole allegiance")], legacySent);
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Assert.Collection(
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chat.Snapshot(),
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entry =>
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{
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Assert.Equal(ChatKind.Channel, entry.Kind);
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Assert.Equal("Allegiance", entry.ChannelName);
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});
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// S1 (CH3 Opus review): ACE's GameActionChatChannel handler
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// includes the sender in its real-name Allegiance.Members
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// broadcast, so the client must NOT also echo locally.
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Assert.Equal(0, chat.Count);
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}
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// ── Campaign CH slice CH3: per-channel self-echo matrix ──
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@ -252,8 +289,15 @@ public sealed class LiveSessionCommandRouterTests
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}
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[Fact]
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public void AllegianceBroadcast_KeepsLocalOptimisticEcho()
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public void AllegianceBroadcast_SkipsLocalOptimisticEcho()
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{
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// S1 (CH3 Opus review, 2026-08-09): flips this test's original
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// (wrong) premise. ACE's GameActionChatChannel handler iterates
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// player.Allegiance.Members — the sender IS a member, so their own
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// line comes back with their real name through the SAME broadcast
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// every other member gets. Retail agrees:
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// ClientCommunicationSystem::DoAllegianceBroadcast @0x005761F0 has
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// no AddTextToScroll of its own. Keeping a local echo double-prints.
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var chat = new ChatLog();
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var router = NewRouter(
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chat: chat,
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@ -263,9 +307,7 @@ public sealed class LiveSessionCommandRouterTests
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router.Publish(new SendChatCmd(
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ChatChannelKind.AllegianceBroadcast, null, "hi"));
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Assert.Equal(1, chat.Count); // real-name broadcast includes the
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// sender — no separate "" echo, so the
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// client keeps its own.
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Assert.Equal(0, chat.Count);
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}
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[Fact]
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