fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
d3f1c21835
commit
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21 changed files with 582 additions and 153 deletions
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@ -21,6 +21,19 @@ namespace AcDream.UI.Abstractions.Panels.Settings;
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/// Settings UI does not expose one either — Allegiance chat membership rides
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/// allegiance membership, not a standalone preference.
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/// </para>
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///
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/// <para>
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/// N5 (CH3 Opus review, 2026-08-09): the server-backed sync/publish
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/// wiring above covers ONLY the five Hear*Chat fields.
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/// <see cref="AppearOffline"/>, <see cref="ShowTimestamps"/>, and
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/// <see cref="FilterProfanity"/> each correspond to a real retail
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/// <c>CharacterOptions2</c> bit (per the field comments below) but are
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/// deliberately NOT wired to <c>SyncChatFromServerOptions</c> or
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/// <c>SaveChat</c>'s <c>SetSingleCharacterOption</c> publish — they stay
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/// local-only display preferences. Do not extend the sync/publish pair to
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/// them without a corresponding design decision; today they are read and
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/// written from <c>settings.json</c> alone.
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/// </para>
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/// </summary>
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public sealed record ChatSettings(
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// CharacterOptions2 (32-bit) channel filters.
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@ -35,13 +48,23 @@ public sealed record ChatSettings(
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// Visual / UX (no retail bitfield).
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float FontSize) // chat panel font, 10..20 pt
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{
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/// <summary>Sensible starting values matching the retail "all on" stance.</summary>
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/// <summary>
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/// N4 (CH3 Opus review): matches ACE's ACTUAL
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/// <c>CharacterOptions2.Default (0x00948700)</c> stance for the five
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/// server-backed Hear*Chat bits — General/Trade/LFG are on, but
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/// Roleplay (<c>0x800</c>) and Society (<c>0x80000</c>) are OFF (research
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/// doc §5.2). The prior "matching the retail 'all on' stance" comment
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/// here was wrong: two of the five synced flags are off by default. The
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/// server reseed at login (<c>SyncChatFromServerOptions</c>) remains
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/// authoritative regardless of this constant — this is only the
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/// pre-login / never-connected starting value.
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/// </summary>
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public static ChatSettings Default { get; } = new(
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HearGeneralChat: true,
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HearTradeChat: true,
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HearLFGChat: true,
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HearRoleplayChat: true,
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HearSocietyChat: true,
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HearRoleplayChat: false,
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HearSocietyChat: false,
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AppearOffline: false,
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ShowTimestamps: true,
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FilterProfanity: true,
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