fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
d3f1c21835
commit
e07fba5731
21 changed files with 582 additions and 153 deletions
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@ -1,5 +1,6 @@
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using AcDream.Core.Chat;
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using AcDream.Core.Net.Messages;
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using AcDream.Runtime.Session;
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namespace AcDream.Runtime.Gameplay;
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@ -64,38 +65,36 @@ public static class TurbineChatMembershipGate
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ArgumentNullException.ThrowIfNull(turbineChat);
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ArgumentNullException.ThrowIfNull(options);
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(uint room, uint chatType, string name) = kind switch
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// N2 (CH3 Opus review): reuse TurbineChatDisplayNames.Resolve — the
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// SAME assembly already has this room/chatType-to-display-name
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// table (LiveSessionEventRouter's inbound path uses it) rather than
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// maintaining a second copy of the same seven strings here.
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(uint room, uint chatType) = kind switch
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{
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ChatChannelKindLite.Allegiance => (
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turbineChat.AllegianceRoom,
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(uint)TurbineChat.ChatType.Allegiance,
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"Allegiance"),
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(uint)TurbineChat.ChatType.Allegiance),
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ChatChannelKindLite.General => (
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turbineChat.GeneralRoom,
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(uint)TurbineChat.ChatType.General,
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"General"),
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(uint)TurbineChat.ChatType.General),
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ChatChannelKindLite.Trade => (
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turbineChat.TradeRoom,
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(uint)TurbineChat.ChatType.Trade,
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"Trade"),
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(uint)TurbineChat.ChatType.Trade),
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ChatChannelKindLite.Lfg => (
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turbineChat.LfgRoom,
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(uint)TurbineChat.ChatType.Lfg,
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"LFG"),
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(uint)TurbineChat.ChatType.Lfg),
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ChatChannelKindLite.Roleplay => (
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turbineChat.RoleplayRoom,
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(uint)TurbineChat.ChatType.Roleplay,
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"Roleplay"),
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(uint)TurbineChat.ChatType.Roleplay),
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ChatChannelKindLite.Society => (
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turbineChat.SocietyRoom,
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(uint)TurbineChat.ChatType.Society,
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"Society"),
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(uint)TurbineChat.ChatType.Society),
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ChatChannelKindLite.Olthoi => (
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turbineChat.OlthoiRoom,
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(uint)TurbineChat.ChatType.Olthoi,
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"Olthoi"),
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_ => (0u, 0u, string.Empty),
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(uint)TurbineChat.ChatType.Olthoi),
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_ => (0u, 0u),
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};
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string name = TurbineChatDisplayNames.Resolve(room, chatType);
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if (!turbineChat.Enabled || room == 0u)
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{
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@ -140,4 +139,31 @@ public static class TurbineChatMembershipGate
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? new TurbineChatGateResult(TurbineChatGateStatus.Allowed, room, chatType, name)
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: new TurbineChatGateResult(TurbineChatGateStatus.NotListening, room, chatType, name);
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}
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/// <summary>
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/// N3 (CH3 Opus review): the single shared mapping from an evaluated
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/// <see cref="TurbineChatGateResult"/> to the retail-exact local
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/// refusal text/type an <c>AddText</c> caller should raise instead of
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/// sending — collapses the identical
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/// <c>switch (gate.Status) { case Unavailable: ...; case NotListening:
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/// ...; }</c> block that used to live independently in both
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/// <c>LiveSessionCommandRouter.RouteTurbineChat</c> and
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/// <c>DirectGameRuntimeCommandAdapter.TrySendChannel</c>. Returns
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/// <c>null</c> when the gate allows the send to proceed to the wire.
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/// </summary>
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public static (string Text, RetailLogTextType Type)? ResolveRefusalText(
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TurbineChatGateResult gate)
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{
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switch (gate.Status)
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{
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case TurbineChatGateStatus.Unavailable:
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return (ClientTextRefusals.TurbineChatUnavailable, RetailLogTextType.Default);
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case TurbineChatGateStatus.NotListening:
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(string? text, RetailLogTextType type) =
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WeenieErrorMessages.Resolve(0x0551u, gate.DisplayName);
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return text is not null ? (text, type) : null;
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default:
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return null;
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}
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}
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}
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@ -952,6 +952,22 @@ public sealed class DirectGameRuntimeCommandAdapter
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RuntimeChatChannel channel,
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string text)
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{
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// S3 (CH3 Opus review): retail's @a stays bound to the legacy
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// AllegianceBroadcast bitflag (0x02000000) until
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// StartupTurbineChatSystem successfully starts Turbine chat (0x0295
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// SetTurbineChatChannels received) and rebinds it to
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// DoTurbineChat_Allegiance (research doc §4.3). "Turbine chat never
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// started" is NOT the same case as "Turbine is up but this
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// character has no allegiance room" (roomId == 0 with Enabled ==
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// true), which keeps the "Turbine chat is not available." local
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// refusal below at the membership gate's own Unavailable branch.
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if (channel == RuntimeChatChannel.Allegiance
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&& !_runtime.CommunicationOwner.TurbineChat.Enabled)
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{
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session.SendChannel(0x02000000u, text);
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return true;
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}
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if (TryMapTurbine(channel, out ChatChannelKindLite turbineKind))
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{
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// CH3 (2026-08-09): the SAME membership gate the graphical host
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@ -964,21 +980,16 @@ public sealed class DirectGameRuntimeCommandAdapter
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_runtime.CharacterOwner.Options,
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_runtime.CharacterOwner.IsOlthoiPlayer);
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switch (gate.Status)
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// N3 (CH3 Opus review): shared refusal-text mapping — see
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// TurbineChatMembershipGate.ResolveRefusalText.
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if (gate.Status != TurbineChatGateStatus.Allowed)
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{
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case TurbineChatGateStatus.Unavailable:
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_runtime.CommunicationOwner.AddText(
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ClientTextRefusals.TurbineChatUnavailable,
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RetailLogTextType.Default);
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return true;
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case TurbineChatGateStatus.NotListening:
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if (TurbineChatMembershipGate.ResolveRefusalText(gate) is
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(string refusalText, RetailLogTextType refusalType))
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{
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(string? refusal, RetailLogTextType type) =
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WeenieErrorMessages.Resolve(0x0551u, gate.DisplayName);
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if (refusal is not null)
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_runtime.CommunicationOwner.AddText(refusal, type);
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return true;
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_runtime.CommunicationOwner.AddText(refusalText, refusalType);
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}
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return true;
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}
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session.SendTurbineChatTo(
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@ -62,9 +62,11 @@ public sealed record LiveCharacterSessionBindings(
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// (options1, options2) pair whenever a fresh PlayerDescription lands —
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// AFTER Character.Options.Replace has already committed them. Lets the
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// graphical host reseed its Settings "Hear * Chat" draft from server
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// truth (research doc §5.2/§6.4: the local ChatSettings.Default lies
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// relative to ACE's CharacterOptions2.Default). Optional/nullable so
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// every existing caller compiles unchanged.
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// truth (research doc §5.2/§6.4) so a per-character persisted
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// settings.json that diverges from the server (an older save, or a
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// changed allegiance/society) always converges back to what ACE
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// actually has — the server, not any local default, is authoritative.
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// Optional/nullable so every existing caller compiles unchanged.
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Action<uint, uint>? OnCharacterOptionsChanged = null);
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public sealed record LiveSocialSessionBindings(
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