fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
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21 changed files with 582 additions and 153 deletions
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@ -23,24 +23,6 @@ namespace AcDream.Core.Net.Messages;
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/// References: r08 §3 rows for each opcode.
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/// </para>
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/// </summary>
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/// <summary>
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/// ACE <c>CharacterOption</c> ids (a LINEAR enum, distinct from the
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/// <c>CharacterOptions1</c>/<c>CharacterOptions2</c> BITFIELDS) — the first
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/// <c>u32</c> of a <c>SetSingleCharacterOption (0x0005)</c> payload. Only
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/// the six <c>ListenTo*Chat</c> ids Campaign CH slice CH3 (2026-08-09) needs
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/// are modeled here; ACE <c>Source/ACE.Entity/Enum/CharacterOption.cs</c>
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/// has the complete list.
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/// </summary>
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public enum CharacterOptionId : uint
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{
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ListenToAllegianceChat = 0x1B,
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ListenToGeneralChat = 0x23,
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ListenToTradeChat = 0x24,
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ListenToLFGChat = 0x25,
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ListenToRoleplayChat = 0x26,
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ListenToSocietyChat = 0x2E,
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}
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public static class SocialActions
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{
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public const uint GameActionEnvelope = 0xF7B1u;
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@ -205,3 +187,21 @@ public static class SocialActions
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return result;
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}
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}
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/// <summary>
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/// ACE <c>CharacterOption</c> ids (a LINEAR enum, distinct from the
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/// <c>CharacterOptions1</c>/<c>CharacterOptions2</c> BITFIELDS) — the first
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/// <c>u32</c> of a <c>SetSingleCharacterOption (0x0005)</c> payload. Only
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/// the six <c>ListenTo*Chat</c> ids Campaign CH slice CH3 (2026-08-09) needs
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/// are modeled here; ACE <c>Source/ACE.Entity/Enum/CharacterOption.cs</c>
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/// has the complete list.
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/// </summary>
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public enum CharacterOptionId : uint
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{
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ListenToAllegianceChat = 0x1B,
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ListenToGeneralChat = 0x23,
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ListenToTradeChat = 0x24,
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ListenToLFGChat = 0x25,
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ListenToRoleplayChat = 0x26,
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ListenToSocietyChat = 0x2E,
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}
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