fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
d3f1c21835
commit
e07fba5731
21 changed files with 582 additions and 153 deletions
|
|
@ -313,8 +313,13 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
OnMovementStatsUpdated: () => _movementStats.Apply("stats"),
|
||||
// Campaign CH slice CH3 (2026-08-09): reseed the Settings Chat
|
||||
// draft from server truth every time a PlayerDescription lands
|
||||
// (research doc §5.2/§6.4 — the local ChatSettings.Default lied
|
||||
// relative to ACE's CharacterOptions2.Default).
|
||||
// (research doc §5.2/§6.4). N4 (CH3 Opus review, 2026-08-09)
|
||||
// aligned ChatSettings.Default itself to ACE's real
|
||||
// CharacterOptions2.Default, but this reseed stays load-bearing
|
||||
// regardless — a per-character persisted settings.json can
|
||||
// still diverge from server truth (e.g. an older save, or a
|
||||
// character whose allegiance/society changed), and the server
|
||||
// is always authoritative.
|
||||
OnCharacterOptionsChanged: (_, options2) =>
|
||||
_interaction.Settings.SyncChatFromServerOptions(options2));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue