feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6)
- Rename UiChatInput → UiField (UIElement_Field, RegisterElementClass(3) @ :126190); update doc to cite retail's CatchDroppedItem/MouseOverTop drag-drop hooks for future item windows. BackgroundColor default → transparent (controller sets the translucent 0.35α value explicitly, matching UiText pattern). - Register Type 3 in DatWidgetFactory.Create: `3 => new UiField()`. - ChatWindowController.Bind (Variant B): factory now builds 0x10000016 as an invisible UiText placeholder (Type 12); Bind removes that placeholder via FindElement(InputId).Parent.RemoveChild and places a UiField at the same rect. Result: exactly ONE input widget in the input bar, no stray UiText duplicate. - Input property type changed from UiChatInput to UiField; GameWindow.cs:1861 UiField.Keyboard assignment compiles unchanged (field exists). - Tests: UiChatInputTests → UiFieldTests (class + all ctor refs renamed); DatWidgetFactoryTests: new Type3_Field_MakesUiField test; ChatWindowControllerTests: updated stale "skipped by factory" comments; LayoutConformanceTests: updated VitalsTree_ChromeCornerHasExpectedSprite — Type-3 chrome-corner elements are now UiField (sprite rendering for Type-3 dat image elements is a known limitation, tracked for post-Task-8 UiField.BackgroundSprite follow-up). - Full suite: 404 passed, 2 skipped, 0 failed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7 changed files with 72 additions and 44 deletions
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@ -100,6 +100,15 @@ public class DatWidgetFactoryTests
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Assert.IsType<UiScrollbar>(e);
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}
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// ── Test 5e: Type 3 → UiField ────────────────────────────────────────────
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[Fact]
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public void Type3_Field_MakesUiField()
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{
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var e = DatWidgetFactory.Create(new ElementInfo { Type = 3, Width = 200, Height = 16 }, NoTex, null);
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Assert.IsType<UiField>(e);
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}
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// ── Test 5d: Type 6 → UiMenu ─────────────────────────────────────────────
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[Fact]
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