test(vfx #C.1.5a): real-emitter verification in OnRemove test + unused using
Code-review follow-up to 003c502:
1. Test 3 (OnRemove_StopsScriptsAndEmitters) now wires the runner into
the real ParticleHookSink instead of a RecordingSink, registers a
persistent EmitterDesc, lets the CreateParticleHook actually spawn an
emitter, then asserts the sink killed it after OnRemove. Previously
the test only verified runner-side state — sink.StopAllForEntity was
never observably exercised, so a regression dropping that call would
have passed silently.
2. Removed unused `using System.Numerics` from EntityScriptActivator.cs.
No production code changes. Tests 1 and 2 unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2 changed files with 50 additions and 9 deletions
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@ -1,5 +1,4 @@
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using System;
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using System.Numerics;
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using AcDream.Core.Vfx;
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using AcDream.Core.World;
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@ -89,22 +89,64 @@ public sealed class EntityScriptActivatorTests
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Assert.Empty(p.Recording.Calls);
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}
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/// <summary>
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/// Persistent emitter: TotalDuration=0 and TotalParticles=0 prevent
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/// auto-finish; InitialParticles=1 ensures a particle spawns at t=0
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/// without waiting for the Birthrate timer; Lifespan=999f keeps that
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/// particle alive far past the test horizon.
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/// </summary>
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private static EmitterDesc BuildPersistentEmitterDesc() => new()
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{
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DatId = 100u,
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Type = ParticleType.Still,
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EmitterKind = ParticleEmitterKind.BirthratePerSec,
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MaxParticles = 4,
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InitialParticles = 1,
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TotalParticles = 0, // 0 = no particle-count cap
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TotalDuration = 0f, // 0 = no time-based finish
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Lifespan = 999f,
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LifetimeMin = 999f,
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LifetimeMax = 999f,
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Birthrate = 0.5f,
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StartSize = 0.5f,
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EndSize = 0.5f,
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StartAlpha = 1f,
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EndAlpha = 1f,
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};
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[Fact]
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public void OnRemove_StopsScriptsAndEmitters()
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{
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var p = BuildPipeline(
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(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
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var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => 0xAAu);
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// For this test we need the runner to dispatch into the REAL
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// ParticleHookSink so OnRemove's sink.StopAllForEntity has a live
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// emitter to kill. This is the only observable way to verify the
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// call had effect without subclassing the sealed sink.
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var registry = new EmitterDescRegistry();
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registry.Register(BuildPersistentEmitterDesc());
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var system = new ParticleSystem(registry);
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var hookSink = new ParticleHookSink(system);
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var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
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var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
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var runner = new PhysicsScriptRunner(
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id => table.TryGetValue(id, out var s) ? s : null,
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hookSink); // runner dispatches into real sink, not RecordingSink
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var activator = new EntityScriptActivator(runner, hookSink, _ => 0xAAu);
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var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
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activator.OnCreate(entity);
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Assert.Equal(1, p.Runner.ActiveScriptCount);
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runner.Tick(0.001f); // fires the CreateParticleHook → spawns emitter
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Assert.True(system.ActiveEmitterCount > 0,
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"Setup precondition failed: emitter should be alive after the hook fires.");
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activator.OnRemove(0xCAFEu);
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Assert.Equal(0, p.Runner.ActiveScriptCount);
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// Tick after Remove must not surface any further hook fires.
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p.Runner.Tick(1.0f);
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Assert.Empty(p.Recording.Calls);
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Assert.Equal(0, runner.ActiveScriptCount);
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// sink.StopAllForEntity marks the emitter Finished; system.Tick reaps it.
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system.Tick(0.01f);
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Assert.Equal(0, system.ActiveEmitterCount);
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}
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}
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