docs(runtime): close deterministic world lifecycle gate
Record the passing capped and uncapped connected evidence, coordinator ownership, graceful reconnect contract, current test baseline, and the remaining human-only visual gates. Keep AGENTS.md synchronized with CLAUDE.md and distill the durable reveal-lifecycle lesson into project memory.
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@ -98,7 +98,7 @@ production runtime failure.
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**Acceptance:** A non-incremental Release solution build reports zero warnings
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and zero errors without suppressing analyzers or weakening nullable checking;
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the full 6,457-pass / 5-skip suite remains green.
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the full 6,480-pass / 5-skip suite remains green.
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---
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@ -7445,8 +7445,14 @@ equivalent of retail `SmartBox::UseTime` keeping position completion behind
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`CellManager::blocking_for_cells`. Both paths invalidate destination texture
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readiness, prepare composites after mesh publication, and require the same
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render-plus-collision predicate. Focused login/barrier tests and the complete
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Release suite pass; capped connected visual verification remains the final
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gate.
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Release suite pass. The user confirmed the capped first-login reveal, and the
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follow-up deterministic connected gate now repeats fresh login plus five
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portal/dungeon transitions, returns to the same outdoor location, closes with
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the retail character-logoff/transport-disconnect handshake, and reconnects in
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a fresh uncapped process. All six saved PNGs show complete geometry; all
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structured checkpoints report ready render/composite/collision domains and
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zero reveal invariant failures or pending teardown/upload/warmup work. See
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`docs/plans/2026-07-20-automated-world-lifecycle-gate.md`.
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**Research:**
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`docs/research/2026-07-16-portal-completion-pseudocode.md` §2.
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