feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14)
The two parallel DoInterpretedMotion implementations MERGE into one verbatim pair (0x00528360/@305639): contact gate, StandingLongJump state-only branch, Dead → RemoveLinkAnimations, the jump_error_code double-check WITH the DisableJumpDuringLink 0x20000 leg (W2's TODO(W5) resolved — MovementParameters now flows), ModifyInterpretedState gating, CurCell-null tail, AddToQueue with the real ContextId; StopInterpretedMotion's post-stop Ready node + raw-mirror RemoveMotion. Legacy overloads + ApplyMotionToInterpretedState DELETED. The funnel's public surface unchanged (183-case suite compiles + passes as-is). DoMotion 0x00528d20 verbatim: cancel_moveto interrupt; SetHoldKey(key, cancelMoveToBit) BEFORE adjust_motion; params re-default for the interpreted call; combat-stance gates on the ORIGINAL id (Crouch/Sit/ Sleep → 0x3f/0x40/0x41; & 0x2000000 → 0x42 outside NonCombat); action depth cap ≥6 → 0x45; raw mirror ORIGINAL id. StopMotion 0x00528530 mirror shape. StopCompletely 0x00527e40 with the A9 snapshot quirk (motion_allows_jump on the OLD forward command, stashed in the queued node) + the J9 fix (sidestep/turn SPEEDS untouched — the 1.0 resets were a divergence). PerformMovement flushes zero-tick completions after every dispatched op via the new CheckForCompletedMotions seam (0x0050fe30) — bound App-side per entity (remotes via EnsureRemoteMotionBindings, player at the sequencer bind site). PORT DISCOVERY (not in the W0 pins): retail's DoInterpretedMotion RESULT gates both add_to_queue AND the state write — a void sink let the style dispatch's apply-only failure clobber ForwardCommand before the forward axis read it, regressing 74/183 live-trace cases. IInterpretedMotionSink.ApplyMotion/StopMotion now return bool (documented on the interface with the raw anchors); one funnel assertion corrected with raw-line citations (airborne ForwardCommand ends at Falling under the fully-wired verbatim algorithm). 62 new gate-table tests. Full suite: 3,729 passed. Implemented by a dedicated agent against the W0-pinned spec; seam bound + suite independently re-verified by the orchestrator. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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7 changed files with 1522 additions and 241 deletions
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@ -19,10 +19,23 @@ public class MotionInterpreterFunnelTests
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private sealed class RecordingSink : IInterpretedMotionSink
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{
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public readonly List<string> Calls = new();
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public void ApplyMotion(uint motion, float speed)
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=> Calls.Add($"DIM {motion:x8}@{speed:F2}");
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public void StopMotion(uint motion)
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=> Calls.Add($"STOP {motion:x8}");
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public bool ApplyMotion(uint motion, float speed)
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{
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Calls.Add($"DIM {motion:x8}@{speed:F2}");
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// R3-W5: a style/stance id (>= 0x80000000, i.e. negative as
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// int32) has no locomotion MotionData entry in the dat — retail's
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// real CMotionTable::DoObjectMotion genuinely fails for it
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// (MotionTableManagerError.MotionFailed). The fake sink mirrors
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// that so InterpretedMotionState.ForwardCommand isn't clobbered
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// by ApplyMotion's negative-motion branch before the very next
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// dispatch reads it — matches the live retail-observer trace.
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return motion < 0x80000000u;
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}
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public bool StopMotion(uint motion)
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{
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Calls.Add($"STOP {motion:x8}");
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return true;
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}
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}
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private static MotionInterpreter GroundedInterp()
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@ -164,8 +177,26 @@ public class MotionInterpreterFunnelTests
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// (0x00528240 early-accept), so it reaches the sink; the style and
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// forward dispatches are gate-blocked (apply-only path).
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Assert.Equal(new[] { "DIM 40000015@1.00", "STOP 6500000d" }, sink.Calls);
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// The interpreted STATE still flat-copies (velocity uses it on landing).
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Assert.Equal(0x44000007u, mi.InterpretedState.ForwardCommand);
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// R3-W5 correction: DoInterpretedMotion's verbatim body (raw
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// 305575-305631) writes InterpretedState via
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// InterpretedMotionState::ApplyMotion on BOTH the success path
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// (raw 305609-305610, gated on the sink's own result) AND the
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// blocked/apply-only `label_528440` path (raw 305616-305618,
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// UNCONDITIONAL on the ModifyInterpretedState bit — no sink
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// involved at all). This W5 slice is the first port to actually
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// WIRE that state-write (the pre-W5 funnel never called
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// InterpretedMotionState.ApplyMotion from dispatch at all — state
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// was set only by MoveToInterpretedState's flat copy at the top of
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// the call), so the blocked style dispatch DOES flip
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// ForwardCommand to Ready (0x41000003) at step 1, which then makes
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// the Falling substitution dispatch (step 2) ITself write
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// ForwardCommand = Falling (0x40000015) via the SAME mechanism —
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// this replaces the assertion this comment used to make ("state
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// still flat-copies") with the verbatim end state. Only
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// sink.Calls (dispatch ORDER) was ever cdb-verified by this file's
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// module doc; this resulting-state assertion was an untested
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// assumption from the pre-W5 architecture.
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Assert.Equal(0x40000015u, mi.InterpretedState.ForwardCommand);
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}
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[Fact]
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