fix(net,runtime): FA2 fix-round SHOULD-FIX -- fellowship mechanism parity, lookup reuse, router test, checkpoint defaults
Remaining SHOULD-FIX findings from the FA2 mechanism/blast reviews: Mechanism SF-3/SF-4 -- RuntimeFellowshipState.ApplyUpdateFellow now ports Fellowship::RecalculateEvenXPSplitting @0x005B92E0 (called from retail's AddFellow/UpdateFellow/RemoveFellow on every upsert/removal, but never from a full update -- that carries the server's own authoritative flag verbatim, lane B 6.2) and Fellowship::AddFellow @0x005B9480's locked/departed admission gate (a brand-new guid is refused while _locked unless it appears in the 0x02BE field-8 _fellows_departed table within 900s, @0x005B94A5). ApplyFullUpdate now stores update.Departed instead of discarding it. A TimeProvider dependency (defaulting to TimeProvider.System, matching the RuntimeCharacterOptionsState precedent) makes the 900s grace window testable. Mechanism SF-5 -- RuntimeAllegianceState's TryGetMember/TryGetPatron/ GetVassals now reuse ClientCommandResponses.AllegianceProfileLookups (promoted private -> internal, AcDream.Runtime added to Core.Net's InternalsVisibleTo) instead of re-implementing the retail walk a second time. Mechanism SF-6 -- RuntimeStateCheckpoint's Fellowship/Allegiance parameters are no longer trailing-optional. `default(RuntimeFellowshipSnapshot)`/ `default(RuntimeAllegianceSnapshot)` zero-init Name/AllegianceName to null, and C# does not allow a non-constant `new(...)` as an optional parameter's default value (CS1736) even when the struct declares an explicit parameterless constructor -- so the only way to guarantee a non-null default was to make the parameters required. Both snapshot types still gained an explicit parameterless constructor for callers that want an empty-but-safe `new()`. Blast SF-4 -- LiveSessionEventRouterTests gains FellowshipQuit_RoutesSelfGuidToClearAndOtherGuidToRemove, wiring real RuntimeFellowshipState/RuntimeAllegianceState owners through the one production registration site and dispatching a real 0x00A3 envelope for both a self-quit and an other-quit -- the one non-trivial lambda in the slice (the self-guid source that decides "remove one member" vs "clear the whole snapshot") was previously untested; every other router test defaults Fellowship/Allegiance to null. Blast SF-5 -- RuntimeFellowshipState.ResetSession dropped its disposed guard to match the precedent its own doc comment names (RuntimeInventoryState.ResetExternalContainer, RuntimeCommunicationState.ResetNegotiatedChannels -- both bare delegations with no disposal guard); the reset transaction is retryable and disposal is terminal, so a throwing guard could never converge on retry. RuntimeAllegianceState.ResetSession (new this fix round) matches the same shape from the start. Blast SF-7 -- IRuntimeAllegianceView.GetVassals' per-call List<> allocation is now documented as an intentional exception to the file's "Snapshot + TryGet*, no allocation" view convention (C# cannot yield-return from inside a lock). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 499 additions and 20 deletions
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@ -156,6 +156,102 @@ public sealed class LiveSessionEventRouterTests
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router.Dispose();
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}
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// ── Campaign FA slice FA2 fix-round SHOULD-FIX 4 (blast review) ────────
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// The single production registration site (LiveSessionEventRouter.cs)
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// was untested — both router-test factories default Fellowship/
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// Allegiance to null, so every FA2 lambda no-ops through `?.` in every
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// OTHER test in this file. The self-vs-other guid routing
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// (onFellowshipQuit/onFellowshipDismiss supply inventory.PlayerGuid()
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// as the self-guid, which selects "remove one member" vs "clear the
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// whole snapshot") is the one non-trivial lambda in the whole slice —
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// a transposed argument or wrong guid source there was invisible to
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// every test until now.
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[Fact]
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public void FellowshipQuit_RoutesSelfGuidToClearAndOtherGuidToRemove()
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{
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const uint self = 0x50000001u;
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const uint other = 0x50000002u;
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using var session = NewSession();
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var fellowship = new RuntimeFellowshipState();
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var allegiance = new RuntimeAllegianceState();
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try
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{
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fellowship.ApplyFullUpdate(new GameEvents.FellowshipFullUpdate(
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[
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new GameEvents.FellowMember(
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self, 0u, 0u, 1u, 100u, 100u, 100u, 100u, 100u, 100u, 0u, "Self"),
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new GameEvents.FellowMember(
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other, 0u, 0u, 1u, 100u, 100u, 100u, 100u, 100u, 100u, 0u, "Other"),
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],
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"The Fellows",
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LeaderGuid: self,
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ShareXp: true,
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EvenXpSplit: false,
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OpenFellow: true,
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Locked: false,
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Departed: []));
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var router = new LiveSessionEventRouter(
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session,
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NoOpEntitySink(),
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NoOpEnvironmentSink(),
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new LiveInventorySessionBindings(
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new ClientObjectTable(),
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PlayerGuid: () => self,
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OnShortcuts: null,
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OnUseDone: null,
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ItemMana: new ItemManaState(),
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ExternalContainers: new ExternalContainerState()),
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NewCharacterBindings(),
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new LiveSocialSessionBindings(
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new ChatLog(),
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new TurbineChatState(),
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new FriendsState(),
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new SquelchState(),
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Fellowship: fellowship,
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Allegiance: allegiance));
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router.Attach();
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// Someone ELSE quits -- removes exactly that one member.
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session.GameEvents.Dispatch(
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GameEventEnvelope.TryParse(WrapFellowshipQuitEnvelope(other))!.Value);
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Assert.True(fellowship.View.Snapshot.IsInFellowship);
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Assert.Equal(1, fellowship.View.Snapshot.MemberCount);
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Assert.False(fellowship.View.TryGetMember(other, out _));
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Assert.True(fellowship.View.TryGetMember(self, out _));
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// The LOCAL PLAYER quits -- clears the whole snapshot, not just
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// one member.
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session.GameEvents.Dispatch(
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GameEventEnvelope.TryParse(WrapFellowshipQuitEnvelope(self))!.Value);
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Assert.False(fellowship.View.Snapshot.IsInFellowship);
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Assert.Equal(0, fellowship.View.Snapshot.MemberCount);
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router.Dispose();
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}
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finally
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{
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fellowship.Dispose();
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allegiance.Dispose();
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}
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}
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private static byte[] WrapFellowshipQuitEnvelope(uint quitterGuid)
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{
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byte[] payload = new byte[4];
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BinaryPrimitives.WriteUInt32LittleEndian(payload, quitterGuid);
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byte[] body = new byte[GameEventEnvelope.HeaderSize + payload.Length];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameEventEnvelope.Opcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), 0u);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), (uint)GameEventType.FellowshipQuit);
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Array.Copy(payload, 0, body, GameEventEnvelope.HeaderSize, payload.Length);
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return body;
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}
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// ── Campaign CH slice CH3: TurbineChat ack HResult surfacing ──
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[Fact]
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