fix(net,runtime): FA2 fix-round SHOULD-FIX -- fellowship mechanism parity, lookup reuse, router test, checkpoint defaults

Remaining SHOULD-FIX findings from the FA2 mechanism/blast reviews:

Mechanism SF-3/SF-4 -- RuntimeFellowshipState.ApplyUpdateFellow now ports
Fellowship::RecalculateEvenXPSplitting @0x005B92E0 (called from retail's
AddFellow/UpdateFellow/RemoveFellow on every upsert/removal, but never
from a full update -- that carries the server's own authoritative flag
verbatim, lane B 6.2) and Fellowship::AddFellow @0x005B9480's
locked/departed admission gate (a brand-new guid is refused while
_locked unless it appears in the 0x02BE field-8 _fellows_departed table
within 900s, @0x005B94A5). ApplyFullUpdate now stores update.Departed
instead of discarding it. A TimeProvider dependency (defaulting to
TimeProvider.System, matching the RuntimeCharacterOptionsState precedent)
makes the 900s grace window testable.

Mechanism SF-5 -- RuntimeAllegianceState's TryGetMember/TryGetPatron/
GetVassals now reuse ClientCommandResponses.AllegianceProfileLookups
(promoted private -> internal, AcDream.Runtime added to Core.Net's
InternalsVisibleTo) instead of re-implementing the retail walk a second
time.

Mechanism SF-6 -- RuntimeStateCheckpoint's Fellowship/Allegiance
parameters are no longer trailing-optional. `default(RuntimeFellowshipSnapshot)`/
`default(RuntimeAllegianceSnapshot)` zero-init Name/AllegianceName to
null, and C# does not allow a non-constant `new(...)` as an optional
parameter's default value (CS1736) even when the struct declares an
explicit parameterless constructor -- so the only way to guarantee a
non-null default was to make the parameters required. Both snapshot types
still gained an explicit parameterless constructor for callers that want
an empty-but-safe `new()`.

Blast SF-4 -- LiveSessionEventRouterTests gains
FellowshipQuit_RoutesSelfGuidToClearAndOtherGuidToRemove, wiring real
RuntimeFellowshipState/RuntimeAllegianceState owners through the one
production registration site and dispatching a real 0x00A3 envelope for
both a self-quit and an other-quit -- the one non-trivial lambda in the
slice (the self-guid source that decides "remove one member" vs "clear
the whole snapshot") was previously untested; every other router test
defaults Fellowship/Allegiance to null.

Blast SF-5 -- RuntimeFellowshipState.ResetSession dropped its disposed
guard to match the precedent its own doc comment names
(RuntimeInventoryState.ResetExternalContainer,
RuntimeCommunicationState.ResetNegotiatedChannels -- both bare delegations
with no disposal guard); the reset transaction is retryable and disposal
is terminal, so a throwing guard could never converge on retry.
RuntimeAllegianceState.ResetSession (new this fix round) matches the same
shape from the start.

Blast SF-7 -- IRuntimeAllegianceView.GetVassals' per-call List<> allocation
is now documented as an intentional exception to the file's "Snapshot +
TryGet*, no allocation" view convention (C# cannot yield-return from
inside a lock).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-12 02:17:56 +02:00
parent 4272ad0ea4
commit ded23067aa
8 changed files with 499 additions and 20 deletions

View file

@ -13,6 +13,7 @@
<ItemGroup>
<InternalsVisibleTo Include="AcDream.Core.Net.Tests" />
<InternalsVisibleTo Include="AcDream.App.Tests" />
<InternalsVisibleTo Include="AcDream.Runtime" />
<InternalsVisibleTo Include="AcDream.Runtime.Tests" />
<InternalsVisibleTo Include="AcDream.Headless.Tests" />
</ItemGroup>

View file

@ -246,8 +246,18 @@ public static class ClientCommandResponses
/// <c>ParentGuid</c> tags IS the tree (lane C §0's DELETE verdict on
/// <c>Core/Allegiance/AllegianceTree.cs</c>); these are ports of
/// retail's own pointer-walk accessors (lane C §1.5).
///
/// <para>
/// FA2 fix-round SHOULD-FIX 5 (2026-08-12,
/// docs/research/2026-08-12-fa2-review-mechanism.md): promoted from
/// <see langword="private"/> to <see langword="internal"/> (with
/// <c>AcDream.Runtime</c> added to this project's
/// <c>InternalsVisibleTo</c>) so
/// <c>AcDream.Runtime.Gameplay.RuntimeAllegianceState</c> can reuse this
/// walk instead of re-implementing it a second time.
/// </para>
/// </summary>
private static class AllegianceProfileLookups
internal static class AllegianceProfileLookups
{
/// <summary>Port of <c>AllegianceProfile::GetData</c>.</summary>
public static AllegianceMemberRecord? FindData(