fix(world): remove non-retail portal exit fade
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# Design — Retail teleport flow (the unified `TeleportAnimState` controller)
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> **Presentation semantics corrected 2026-07-15.** The unified lifecycle and
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> residency gate remain, but the proposed alpha-black cover was an adaptation.
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> Retail's `FADE` states ease only SmartBox view-plane distance and switch the
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> portal/world viewports directly. Current oracle:
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> `docs/research/2026-07-15-retail-portal-space-pseudocode.md`.
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**Date:** 2026-06-21
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**Feature:** Work item B from `docs/research/2026-06-21-teleport-issues-handoff.md` — the keystone of the
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teleport-issues cluster (#138, #145 residual, the floating-camera / input-not-locked / "takes too long"
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