fix(world): remove non-retail portal exit fade

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Erik 2026-07-15 23:20:52 +02:00
parent 842bd89c16
commit dded9e6b17
21 changed files with 919 additions and 347 deletions

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# Design — Retail teleport flow (the unified `TeleportAnimState` controller)
> **Presentation semantics corrected 2026-07-15.** The unified lifecycle and
> residency gate remain, but the proposed alpha-black cover was an adaptation.
> Retail's `FADE` states ease only SmartBox view-plane distance and switch the
> portal/world viewports directly. Current oracle:
> `docs/research/2026-07-15-retail-portal-space-pseudocode.md`.
**Date:** 2026-06-21
**Feature:** Work item B from `docs/research/2026-06-21-teleport-issues-handoff.md` — the keystone of the
teleport-issues cluster (#138, #145 residual, the floating-camera / input-not-locked / "takes too long"