fix(world): remove non-retail portal exit fade
This commit is contained in:
parent
842bd89c16
commit
dded9e6b17
21 changed files with 919 additions and 347 deletions
|
|
@ -306,8 +306,9 @@ temporary black tunnel cover is retired. F751 transit now renders retail's
|
|||
client-enum-resolved DAT Setup `0x02000306` with animation `0x030005AC` at
|
||||
40 frames/s in a dedicated CreatureMode-equivalent viewport, using retail's
|
||||
camera, distant light, random eased forward-axis roll, frame-aligned exit
|
||||
window, exact 100-sample fade curve, view-plane/FOV warp, and destination
|
||||
viewer reset. The viewport and fades compose below retained UI, so
|
||||
window, exact 100-sample view-plane curve, projection warp, and destination
|
||||
viewer reset. Retail switches the portal and world viewports directly without
|
||||
a black alpha fade; both compose below retained UI, so
|
||||
chat, panels, toolbar, cursor, and input remain live throughout travel. See
|
||||
`docs/research/2026-07-15-retail-portal-space-pseudocode.md`.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue