docs+fix(ui): Campaign AS CLOSED — connected gate PASSED; AS-GF1 probes stripped; #443 narrowed
The owner ran the Campaign AS connected gate live and passed it. The two gate findings resolved in-round: the extras-list "black rectangle" is retail's own authored scroll-less clipped listbox (no scrollbar authored on 0x10000335, verified against the live DAT; wheel-scroll/resize reveal rows — AS-GF165f6f584ruled it not a code defect), and the paperdoll symptom narrowed from "renders nothing" to an intermittent FIRST-OPEN DELAY: the probe round proved the private render layer healthy from the first frames (nonzero handle, 34 MeshRefs, sane bounds/camera) for both the examination clone and the inventory doll, with mesh residency/upload latency the leading suspect. #443 stays open with that narrowed shape. Per the probe-dies-with-its-investigation rule this strips CreatureAppraisalViewportDiagnostics, its call sites, and the launch-options row in one commit (recoverable via git show65f6f584). App hermetic suite green (6,337/0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -24,11 +24,27 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## #443 — Examination window: player-target paperdoll viewport renders nothing (AS-GF1)
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## #443 — Examination/paperdoll private viewport: doll appears only after a delay on first open (was: "renders nothing")
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**Status:** OPEN — probe added, root cause NOT isolated.
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**Component:** examination window / creature-appraisal private viewport.
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**Filed:** 2026-08-25, AS-GF1 gate-fix session.
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**Status:** OPEN (narrowed at the gate — intermittent first-open DELAY, not
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a hard break; NOT gate-blocking, owner passed the Campaign AS gate with it).
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**Component:** private entity viewports (examination clone, inventory
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paperdoll — shared `PrivateEntityViewportRenderer`).
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**Filed:** 2026-08-25, AS-GF1 gate-fix session. **Narrowed same day at the
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gate's probe round:** with `ACDREAM_PROBE_CREATURE_APPRAISAL_VIEWPORT=1`
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(probe since DELETED per the probe-dies rule — recover it with
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`git show 65f6f584` if this recurs) the live session showed the render
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layer HEALTHY from the first probed frames — nonzero texture-table handle,
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34 MeshRefs, sane bounds and camera eye, for both the examination clone
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and the inventory paperdoll — while the owner initially saw an empty
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(black) pane that later popped in ("I can see the paper doll now, after a
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while"), and a subsequent fresh session showed it promptly. Leading
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suspect: private-clone MESH residency/upload latency in the shared arena
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(the pass records draws only for resident meshes; the probe cannot see
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residency). The gate's OTHER symptom (the "black rectangle" band over the
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extras rows at small window heights) is the authored scroll-less
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clipped-list behavior AS-GF1 ruled retail-correct below, plus the clip
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line moving with resize — owner-accepted at the gate.
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Owner report at the Campaign AS connected gate: the animated 3-D paperdoll
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in the examination window (LayoutDesc `0x2100006B` element `0x10000148`)
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