docs(G.3): file login-INTO-a-dungeon gap (streaming not recentered at login)
Re-gate of Bug A revealed: logging in with the character saved inside a far dungeon hangs at the #107 auto-entry hold (frozen, no [snap]). The streaming center is set once at startup to the default and the login spawn never recenters it, so the dungeon never streams and IsSpawnCellReady never goes true. The teleport-arrival path recenters (G.3a); the login path doesn't. Filed under #133 with the fix shape (recenter onto the spawn landblock at login) + the ACE-reset workaround. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -70,6 +70,20 @@ pre-validation failed` spam) — re-gate after Bug A to confirm. NOTE: a render-
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EnvCell hydration decouple was tried in G.3a and REVERTED (`e7058ca`) — it made the
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EnvCell hydration decouple was tried in G.3a and REVERTED (`e7058ca`) — it made the
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player character invisible at Holtburg (it touched the shared building hydration
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player character invisible at Holtburg (it touched the shared building hydration
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path); re-approach separately if a geometry-less collision cell ever needs it.
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path); re-approach separately if a geometry-less collision cell ever needs it.
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**NEW GAP (2026-06-13 PM — login-INTO-a-dungeon):** logging in while the saved
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character is inside a far dungeon hangs at the auto-entry hold (player frozen,
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no `[snap]`/`auto-entered player mode`, movement input ignored). Root: the
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streaming center is set ONCE at startup to the default (`_liveCenterX/Y = centerX/
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centerY`, `GameWindow.cs:1942` → "centered on 0xA9B4FFFF") and the login spawn never
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recenters it; a dungeon spawn 46 km away never streams, so `IsSpawnCellReady(spawn
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cell)` stays false and the #107 hold waits forever. The TELEPORT-arrival path
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recenters (G.3a `TeleportArrivalController`); the LOGIN path does not. Fix shape =
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recenter streaming onto the spawn landblock when the login spawn first arrives
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(mind the #107 auto-entry hold's `SampleTerrainZ(pe.Position)` frame after the
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recenter). Pre-existing; only surfaces now that the test character can be saved in
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a dungeon. Workaround to unblock testing: move `+Acdream` out of the dungeon
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server-side (ACE) before logging in.
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**Severity:** HIGH (any far/dungeon teleport is unusable)
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**Severity:** HIGH (any far/dungeon teleport is unusable)
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**Filed:** 2026-06-13 (M1.5 dungeon-demo gate attempt — meeting-hall portal)
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**Filed:** 2026-06-13 (M1.5 dungeon-demo gate attempt — meeting-hall portal)
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**Component:** physics/streaming — teleport-arrival snap vs async landblock hydration
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**Component:** physics/streaming — teleport-arrival snap vs async landblock hydration
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