feat(net): Map/House panel — slice 4a, House wire parsing groundwork
Adds the outbound HouseQuery action (0x021E, ClientCommandRequests. BuildHouseQuery / WorldSession.SendHouseQuery — ACE GameActionHouseQuery. Handle reads no payload) and inbound parsers for all four House wire opcodes GameEventType already defined (0x0225-0x0228, gmHouseUI::PostInit's registered notice handlers): GameEvents.ParseHouseData (BuyTime/RentTime/ Type/MaintenanceFree/Buy list/Rent list/Position — the Position field reuses CreateObject.ServerPosition's existing 32-byte Cell+Pos.XYZ+ Rotation.WXYZ shape rather than a new type), ParseHouseStatus (WeenieError u32), ParseUpdateRentTime, ParseUpdateRentPayment. Wire shapes verified against ACE's HouseDataExtensions/HousePaymentExtensions (references/ACE/ Source/ACE.Server/Network/Structure/HouseData.cs, HousePayment.cs) — noted that ACE's own UpdateRentTime/UpdateRentPayment writers are stubs (always 0u / always an empty list), captured as such rather than assumed live. GameEventWiring.WireAll gets four new optional delegate holes (onHouseData/onHouseStatus/onHouseUpdateRentTime/onHouseUpdateRentPayment) following the exact trade-family precedent — registered only when non-null, every existing caller compiles unchanged. This is the "enum/parser groundwork" half of Slice 4's pre-authorized fallback. NOT included (filed as an ISSUES entry): a RuntimeHouseState GameRuntime owner (construction-transaction ceremony, fault-injection points, disposal/convergence tracking — the same weight as RuntimeTradeState's integration, judged disproportionate for tonight alongside the completed Map tab), HousePageController's real Lines/ OnShown wiring, the DisplayPurchaseTimeText port, and the six other Display* line builders. The House tab currently mounts with genuinely empty content, matching retail's own PostInit (verified via MapHousePanelSlotProbeTests' live-DAT probe, not assumed). 9 new HouseEventsTests (parser round-trips + truncation), 1 new GameEventWiringTests case (all four opcodes reach their callbacks). Core.Net.Tests: 1004/1004 passed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 381 additions and 1 deletions
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@ -1771,6 +1771,48 @@ public sealed class GameEventWiringTests
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Assert.True(observed.Value.IsLoggedIn);
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}
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/// <summary>Batch C (Map/House toolbar panel, 2026-08-17): all four
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/// house wire opcodes (0x0225-0x0228) reach their registered
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/// callbacks.</summary>
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[Fact]
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public void WireAll_HouseFamily_ReachesTheirCallbacks()
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{
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var dispatcher = new GameEventDispatcher();
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GameEvents.HouseData? data = null;
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uint? status = null;
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uint? rentTime = null;
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IReadOnlyList<GameEvents.HousePayment>? rentPayment = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onHouseData: d => data = d,
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onHouseStatus: code => status = code,
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onHouseUpdateRentTime: t => rentTime = t,
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onHouseUpdateRentPayment: p => rentPayment = p);
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byte[] houseDataWire = new AceWireWriter()
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.Write(0u).Write(0u).Write(0u).Write(0u)
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.Write(0).Write(0)
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.Write(0x00120001u)
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.Write(0f).Write(0f).Write(0f)
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.Write(1f).Write(0f).Write(0f).Write(0f)
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.ToArray();
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.HouseData, houseDataWire))!.Value);
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dispatcher.Dispatch(GameEventEnvelope.TryParse(WrapEnvelope(
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GameEventType.HouseStatus, new AceWireWriter().Write(0u).ToArray()))!.Value);
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dispatcher.Dispatch(GameEventEnvelope.TryParse(WrapEnvelope(
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GameEventType.UpdateRentTime, new AceWireWriter().Write(1_700_000_000u).ToArray()))!.Value);
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dispatcher.Dispatch(GameEventEnvelope.TryParse(WrapEnvelope(
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GameEventType.UpdateRentPayment, new AceWireWriter().Write(0).ToArray()))!.Value);
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Assert.NotNull(data);
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Assert.Equal(0x00120001u, data!.Value.Position.LandblockId);
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Assert.Equal(0u, status);
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Assert.Equal(1_700_000_000u, rentTime);
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Assert.NotNull(rentPayment);
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Assert.Empty(rentPayment);
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}
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private static byte[] BuildEnchantment(
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ushort spellId,
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ushort layer,
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