feat(net): Map/House panel — slice 4a, House wire parsing groundwork
Adds the outbound HouseQuery action (0x021E, ClientCommandRequests. BuildHouseQuery / WorldSession.SendHouseQuery — ACE GameActionHouseQuery. Handle reads no payload) and inbound parsers for all four House wire opcodes GameEventType already defined (0x0225-0x0228, gmHouseUI::PostInit's registered notice handlers): GameEvents.ParseHouseData (BuyTime/RentTime/ Type/MaintenanceFree/Buy list/Rent list/Position — the Position field reuses CreateObject.ServerPosition's existing 32-byte Cell+Pos.XYZ+ Rotation.WXYZ shape rather than a new type), ParseHouseStatus (WeenieError u32), ParseUpdateRentTime, ParseUpdateRentPayment. Wire shapes verified against ACE's HouseDataExtensions/HousePaymentExtensions (references/ACE/ Source/ACE.Server/Network/Structure/HouseData.cs, HousePayment.cs) — noted that ACE's own UpdateRentTime/UpdateRentPayment writers are stubs (always 0u / always an empty list), captured as such rather than assumed live. GameEventWiring.WireAll gets four new optional delegate holes (onHouseData/onHouseStatus/onHouseUpdateRentTime/onHouseUpdateRentPayment) following the exact trade-family precedent — registered only when non-null, every existing caller compiles unchanged. This is the "enum/parser groundwork" half of Slice 4's pre-authorized fallback. NOT included (filed as an ISSUES entry): a RuntimeHouseState GameRuntime owner (construction-transaction ceremony, fault-injection points, disposal/convergence tracking — the same weight as RuntimeTradeState's integration, judged disproportionate for tonight alongside the completed Map tab), HousePageController's real Lines/ OnShown wiring, the DisplayPurchaseTimeText port, and the six other Display* line builders. The House tab currently mounts with genuinely empty content, matching retail's own PostInit (verified via MapHousePanelSlotProbeTests' live-DAT probe, not assumed). 9 new HouseEventsTests (parser round-trips + truncation), 1 new GameEventWiringTests case (all four opcodes reach their callbacks). Core.Net.Tests: 1004/1004 passed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 381 additions and 1 deletions
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@ -2517,6 +2517,15 @@ public sealed class WorldSession : IDisposable
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SendGameAction(ClientCommandRequests.BuildMansionRecall(seq));
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}
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/// <summary>Query the local player's house info — either owned house
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/// data (0x0225) or a no-house status (0x0226) comes back
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/// (0x021E).</summary>
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public void SendHouseQuery()
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{
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uint seq = NextGameActionSequence();
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SendGameAction(ClientCommandRequests.BuildHouseQuery(seq));
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}
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/// <summary>Query the local character's played time (0x01C2).</summary>
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public void SendQueryAge()
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{
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