refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
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@ -242,7 +242,6 @@ public sealed class LiveSessionEventRouterTests
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OnSkillsUpdated: null,
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OnConfirmationRequest: null,
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OnConfirmationDone: null,
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OnCharacterOptions: null,
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ClientTime: () => 0d);
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private static LiveSocialSessionBindings NewSocialBindings(
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