refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
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34 changed files with 2076 additions and 103 deletions
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@ -193,6 +193,11 @@ public sealed class GameplayInputCommandControllerTests
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public IGameRuntimeClock Clock => throw new NotSupportedException();
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public IRuntimeEntityView Entities => throw new NotSupportedException();
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public IRuntimeInventoryView Inventory => throw new NotSupportedException();
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public IRuntimeInventoryStateView InventoryState =>
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throw new NotSupportedException();
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public IRuntimeCharacterView Character =>
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throw new NotSupportedException();
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public IRuntimeSocialView Social => throw new NotSupportedException();
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public IRuntimeChatView Chat => throw new NotSupportedException();
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public IRuntimeMovementView Movement => throw new NotSupportedException();
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public IRuntimePortalView Portal => throw new NotSupportedException();
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