refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
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34 changed files with 2076 additions and 103 deletions
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@ -199,7 +199,6 @@ public sealed class InteractionRetainedUiCompositionTests
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PlayerIdentity: null!,
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PlayerController: null!,
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PlayerMode: null!,
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CharacterOptions: null!,
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SelectionCameraFactory: static _ => Stub<SelectionCameraSource>(),
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FrameDiagnostics: new DeferredRenderFrameDiagnosticsSource(),
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ExistingVitals: null,
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