refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
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34 changed files with 2076 additions and 103 deletions
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@ -110,6 +110,9 @@ public readonly record struct RuntimeStateCheckpoint(
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int MaterializedEntityCount,
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int InventoryObjectCount,
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int InventoryContainerCount,
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RuntimeInventoryStateSnapshot InventoryState,
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RuntimeCharacterSnapshot Character,
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RuntimeSocialSnapshot Social,
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long ChatRevision,
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int ChatCount,
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RuntimeMovementSnapshot Movement,
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@ -127,6 +130,12 @@ public interface IGameRuntimeView
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IRuntimeInventoryView Inventory { get; }
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IRuntimeInventoryStateView InventoryState { get; }
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IRuntimeCharacterView Character { get; }
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IRuntimeSocialView Social { get; }
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IRuntimeChatView Chat { get; }
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IRuntimeMovementView Movement { get; }
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