refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints. Co-authored-by: Codex <codex@openai.com>
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34 changed files with 2076 additions and 103 deletions
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@ -1747,6 +1747,16 @@ public sealed class WorldSession : IDisposable
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SendGameAction(ClientCommandRequests.BuildEmote(seq, message));
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}
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/// <summary>
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/// Send retail SetCharacterOptions (0x01A1) for the first character
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/// option bitmap.
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/// </summary>
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public void SendSetCharacterOptions(uint options)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildSetCharacterOptions(seq, options));
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}
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public void SendAddFriend(string name)
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{
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uint seq = NextGameActionSequence();
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