refactor(runtime): expose canonical gameplay state

Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 09:12:30 +02:00
parent 9d0d9b07e0
commit dcb61efb5a
34 changed files with 2076 additions and 103 deletions

View file

@ -1747,6 +1747,16 @@ public sealed class WorldSession : IDisposable
SendGameAction(ClientCommandRequests.BuildEmote(seq, message));
}
/// <summary>
/// Send retail SetCharacterOptions (0x01A1) for the first character
/// option bitmap.
/// </summary>
public void SendSetCharacterOptions(uint options)
{
uint seq = NextGameActionSequence();
SendGameAction(SocialActions.BuildSetCharacterOptions(seq, options));
}
public void SendAddFriend(string name)
{
uint seq = NextGameActionSequence();