refactor(runtime): expose canonical gameplay state

Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 09:12:30 +02:00
parent 9d0d9b07e0
commit dcb61efb5a
34 changed files with 2076 additions and 103 deletions

View file

@ -37,6 +37,8 @@ internal sealed class CurrentGameRuntimeAdapter
LocalPlayerIdentityState playerIdentity,
LiveEntityRuntime entities,
RuntimeEntityObjectLifetime entityObjects,
RuntimeInventoryState inventory,
RuntimeCharacterState character,
RuntimeCommunicationState communication,
ILocalPlayerControllerSource playerController,
WorldRevealCoordinator worldReveal,
@ -51,6 +53,8 @@ internal sealed class CurrentGameRuntimeAdapter
playerIdentity,
entities,
entityObjects,
inventory,
character,
communication,
playerController,
worldReveal,
@ -79,6 +83,9 @@ internal sealed class CurrentGameRuntimeAdapter
public IGameRuntimeClock Clock => _view.Clock;
public IRuntimeEntityView Entities => _view.Entities;
public IRuntimeInventoryView Inventory => _view.Inventory;
public IRuntimeInventoryStateView InventoryState => _view.InventoryState;
public IRuntimeCharacterView Character => _view.Character;
public IRuntimeSocialView Social => _view.Social;
public IRuntimeChatView Chat => _view.Chat;
public IRuntimeMovementView Movement => _view.Movement;
public IRuntimePortalView Portal => _view.Portal;
@ -92,6 +99,15 @@ internal sealed class CurrentGameRuntimeAdapter
IRuntimeChatCommands IGameRuntimeCommands.Chat => _commands;
public IRuntimePortalCommands PortalCommands => _commands;
IRuntimePortalCommands IGameRuntimeCommands.Portal => _commands;
public IRuntimeInventoryStateCommands InventoryCommands => _commands;
IRuntimeInventoryStateCommands IGameRuntimeCommands.InventoryState =>
_commands;
public IRuntimeSpellbookCommands SpellbookCommands => _commands;
IRuntimeSpellbookCommands IGameRuntimeCommands.Spellbook => _commands;
public IRuntimeCharacterCommands CharacterCommands => _commands;
IRuntimeCharacterCommands IGameRuntimeCommands.Character => _commands;
public IRuntimeSocialCommands SocialCommands => _commands;
IRuntimeSocialCommands IGameRuntimeCommands.Social => _commands;
public RuntimeStateCheckpoint CaptureCheckpoint() =>
_view.CaptureCheckpoint();