feat(O-T7): drop WB project references; complete extraction

End of Phase O extraction. Final cleanup:

- Dropped <ProjectReference> entries to WorldBuilder.Shared and
  Chorizite.OpenGLSDLBackend from both AcDream.App.csproj and
  AcDream.Core.csproj.
- Added Chorizite.Core NuGet PackageReference to AcDream.Core.csproj
  (needed by Core.Rendering.Wb.TextureHelpers for TextureFormat enum;
  previously transitive through the WB project ref).
- Added BCnEncoder.Net.ImageSharp (1.1.2) + SixLabors.ImageSharp (3.1.12)
  as direct PackageReferences to AcDream.App.csproj — previously transitive
  via Chorizite.OpenGLSDLBackend project; used directly by ObjectMeshManager.

Item A (BaseObjectRenderManager static fields):
- Inlined CurrentAtlas/CurrentVAO/CurrentIBO into a new RenderStateCache.cs
  static class (AcDream.App.Rendering.Wb namespace) — the 4 consumers
  (ManagedGLIndexBuffer, ManagedGLTexture, ManagedGLTextureArray, ParticleBatcher)
  all reference RenderStateCache.* instead of BaseObjectRenderManager.*.
- Dropped using Chorizite.OpenGLSDLBackend.Lib from all 4 consumers and from
  WbDrawDispatcher (which had it only as a dead import).

Item B (ActiveParticleEmitter.ObjectLandblock):
- ObjectLandblock? erased to object?; WorldBuilder.Shared.Models.ObjectId? erased
  to ulong? — both fields are stored but never read by any consumer in our codebase.
- Dropped both WB using directives from ActiveParticleEmitter.cs.

Item C (IDatReaderWriter / IDatDatabase):
- Verbatim copy of both interfaces into IDatReaderWriter.cs in
  AcDream.App.Rendering.Wb namespace — DatCollectionAdapter and ObjectMeshManager
  already live in that namespace, so no using changes needed.
- Dropped using WorldBuilder.Shared.Services from DatCollectionAdapter.cs and
  ObjectMeshManager.cs.

Additional extractions required by the reference drop:
- GeometryUtils.cs: verbatim copy of WorldBuilder.Shared.Lib.GeometryUtils
  (float-precision overloads only; Vector3d double-precision overloads omitted —
  ObjectMeshManager uses only the float versions).
- Dropped using WorldBuilder.Shared.Lib from ObjectMeshManager.cs.

WbMeshAdapter.cs cleanup (spec O-D12):
- Deleted _wbDats (DefaultDatReaderWriter) field + ctor init + Dispose call.
- Deleted the [indoor-upload] NULL_RESULT diagnostic block (lines ~205-262) —
  its Phase 2 cell-resolution investigation is complete; its _wbDats.ResolveId
  dependency goes with this commit.
- Deleted _pendingEnvCellRequests field + isPendingEnvCell tracking in Tick().
- Simplified Tick() to a clean drain loop.

Deleted SplitFormulaDivergenceTest.cs — one-time N.5b data-collection sweep;
job done.

Verified acceptance criteria:
- Zero <ProjectReference> to WorldBuilder.* / Chorizite.OpenGLSDLBackend.* in any csproj.
- Zero 'using WorldBuilder.*' / 'using Chorizite.OpenGLSDLBackend.*' in src/.
- DefaultDatReaderWriter referenced in zero places in src/ (comments only).

Build green (0 warnings, 0 errors).
Tests: 1154 total (-1 from deleted SplitFormulaDivergenceTest), 1146 pass,
8 pre-existing failures (unchanged from baseline — physics/input tests
unrelated to this change).

Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-21 17:17:33 +02:00
parent a9ccc5acf5
commit dc722e70bd
15 changed files with 312 additions and 328 deletions

View file

@ -1,16 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AcDream.Core.Meshing;
using AcDream.Core.Rendering;
using Chorizite.OpenGLSDLBackend.Lib;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
using Silk.NET.OpenGL;
using WorldBuilder.Shared.Services;
namespace AcDream.App.Rendering.Wb;
@ -20,30 +16,19 @@ namespace AcDream.App.Rendering.Wb;
/// so the rest of the renderer doesn't need to know about WB's types directly.
///
/// <para>
/// The adapter constructs its own <c>DefaultDatReaderWriter</c> internally; it
/// does NOT share file handles with our <c>DatCollection</c>. This duplicates
/// index-cache memory (~50100 MB) but keeps the two subsystems fully decoupled.
/// Acceptable for Phase N.4 foundation work (plan Adjustment 1).
/// As of Phase O-T7, all DAT I/O routes through <see cref="DatCollectionAdapter"/>
/// (backed by our shared <see cref="DatCollection"/>) — the separate
/// <c>DefaultDatReaderWriter</c> file-handle set has been removed.
/// </para>
/// </summary>
public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
{
private readonly OpenGLGraphicsDevice? _graphicsDevice;
private readonly DefaultDatReaderWriter? _wbDats;
private readonly ObjectMeshManager? _meshManager;
private readonly DatCollection? _dats;
private readonly AcSurfaceMetadataTable _metadataTable = new();
private readonly HashSet<ulong> _metadataPopulated = new();
/// <summary>
/// EnvCell ids we've requested via PrepareMeshDataAsync but not yet
/// seen completion for in Tick(). Used by the [indoor-upload] probe
/// to log requested + completed pairs. Cleared per completion;
/// missing completions after a few seconds indicate WB silently
/// returned null (hypothesis H1 in the design spec).
/// </summary>
private readonly HashSet<ulong> _pendingEnvCellRequests = new();
/// <summary>
/// True when this instance was created via <see cref="CreateUninitialized"/>;
/// all public methods no-op when uninitialized.
@ -53,13 +38,13 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
private bool _disposed;
/// <summary>
/// Constructs the full WB pipeline: OpenGLGraphicsDevice → DefaultDatReaderWriter
/// Constructs the full WB pipeline: OpenGLGraphicsDevice → DatCollectionAdapter
/// → ObjectMeshManager.
/// </summary>
/// <param name="gl">Active Silk.NET GL context. Must be bound to the current
/// thread (construction runs GL queries; call from OnLoad).</param>
/// <param name="datDir">Path to the dat directory (same as the one supplied
/// to our DatCollection). DefaultDatReaderWriter opens its own file handles.</param>
/// <param name="datDir">Path to the dat directory. Retained for API compatibility;
/// DatCollectionAdapter routes all DAT I/O through our shared DatCollection.</param>
/// <param name="dats">acdream's DatCollection, used to populate the surface
/// metadata side-table via <c>GfxObjMesh.Build</c>. Shares file handles with
/// the rest of the client; read-only access from the render thread.</param>
@ -75,12 +60,8 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
_dats = dats;
_graphicsDevice = new OpenGLGraphicsDevice(gl, logger, new DebugRenderSettings());
_graphicsDevice.ParticleBatcher = new ParticleBatcher(_graphicsDevice);
_wbDats = new DefaultDatReaderWriter(datDir);
// Phase 2 diagnostic — replace NullLogger with a Console-backed
// logger so WB's internal catch block at ObjectMeshManager.cs:589
// (and similar) surfaces its swallowed exceptions instead of
// dropping them. ConsoleErrorLogger filters to LogLevel.Error+
// so successful operations stay quiet.
// ConsoleErrorLogger surfaces WB's silently-caught exceptions
// (ObjectMeshManager.PrepareMeshData try/catch at line ~589).
_meshManager = new ObjectMeshManager(
_graphicsDevice,
new DatCollectionAdapter(dats),
@ -186,80 +167,7 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
// isSetup: false — acdream's MeshRefs already carry expanded
// per-part GfxObj ids (0x01XXXXXX). WB's Setup-expansion path is
// unused.
var prepTask = _meshManager.PrepareMeshDataAsync(id, isSetup: false);
// [indoor-upload] requested probe — only for EnvCell ids.
if (RenderingDiagnostics.IsEnvCellId(id) && RenderingDiagnostics.ProbeIndoorUploadEnabled)
{
bool hadRenderDataAtRequest = _meshManager.HasRenderData(id);
_pendingEnvCellRequests.Add(id);
Console.WriteLine($"[indoor-upload] requested cellId=0x{id:X8} hadRenderData={hadRenderDataAtRequest}");
// Phase 2 — surface what WB's catch block silently swallows.
// ObjectMeshManager.PrepareMeshData has a try/catch at line 589
// that calls _logger.LogError(ex, ...) — but we construct
// ObjectMeshManager with NullLogger.Instance so the log is
// dropped. This continuation captures the same data scoped to
// EnvCell ids only. Runs on ThreadPool; non-blocking. Zero cost
// when the probe is off.
ulong cellId = id;
_ = prepTask.ContinueWith(t =>
{
if (t.IsFaulted && t.Exception is not null)
{
var ex = t.Exception.InnerException ?? t.Exception;
var stack = (ex.StackTrace ?? "").Split('\n')
.Take(3).Select(s => s.Trim()).Where(s => s.Length > 0);
Console.WriteLine(
$"[indoor-upload] FAILED cellId=0x{cellId:X8} " +
$"exception={ex.GetType().Name}: {ex.Message} " +
$"stack=[{string.Join(" | ", stack)}]");
}
else if (t.IsCompletedSuccessfully && t.Result is null)
{
// Phase 2 cause-narrowing: WB's PrepareMeshData can return
// null for several reasons (ResolveId empty / TryGet<EnvCell>
// failed / type Unknown). Cross-check against acdream's own
// DatCollection — if WE find the cell but WB doesn't, the
// divergence is between dat readers, not a missing record.
bool ourCellFound = false;
try
{
ourCellFound = _dats?.Cell.TryGet<DatReaderWriter.DBObjs.EnvCell>(
(uint)cellId, out _) ?? false;
}
catch { /* swallow — this is best-effort diagnostic */ }
int wbResolveCount = -1;
string wbSelectedType = "none";
bool wbDbTryGetEnvCell = false;
bool wbDbIsPortal = false;
try
{
var wbResolutions = _wbDats?.ResolveId((uint)cellId).ToList();
wbResolveCount = wbResolutions?.Count ?? -1;
if (wbResolutions is not null && wbResolutions.Count > 0)
{
var selected = wbResolutions
.OrderByDescending(r => r.Database == _wbDats!.Portal)
.First();
wbSelectedType = selected.Type.ToString();
wbDbIsPortal = selected.Database == _wbDats!.Portal;
try { wbDbTryGetEnvCell = selected.Database.TryGet<DatReaderWriter.DBObjs.EnvCell>((uint)cellId, out _); } catch {}
}
}
catch { /* swallow — best-effort */ }
Console.WriteLine(
$"[indoor-upload] NULL_RESULT cellId=0x{cellId:X8} " +
$"ourCellDb.TryGet={ourCellFound} " +
$"wbResolveId.Count={wbResolveCount} " +
$"wbSelectedType={wbSelectedType} " +
$"wbDbIsPortal={wbDbIsPortal} " +
$"wbDbTryGet<EnvCell>={wbDbTryGetEnvCell}");
}
}, TaskScheduler.Default);
}
_meshManager.PrepareMeshDataAsync(id, isSetup: false);
}
}
@ -298,26 +206,7 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
_graphicsDevice!.ProcessGLQueue();
while (_meshManager!.StagedMeshData.TryDequeue(out var meshData))
{
// [indoor-upload] completed probe — check BEFORE upload so we
// see what WB actually produced (vertex counts, parts) before
// any post-upload mutation.
bool isPendingEnvCell = RenderingDiagnostics.ProbeIndoorUploadEnabled
&& _pendingEnvCellRequests.Remove(meshData.ObjectId);
var renderData = _meshManager.UploadMeshData(meshData);
if (isPendingEnvCell)
{
int parts = meshData.SetupParts?.Count ?? 0;
bool hasGeom = meshData.EnvCellGeometry is not null;
int cellGeomVerts = meshData.EnvCellGeometry?.Vertices?.Length ?? 0;
bool uploadOk = renderData is not null;
Console.WriteLine(
$"[indoor-upload] completed cellId=0x{meshData.ObjectId:X8} " +
$"isSetup={meshData.IsSetup} parts={parts} " +
$"hasEnvCellGeom={hasGeom} cellGeomVerts={cellGeomVerts} " +
$"uploadOk={uploadOk}");
}
_meshManager.UploadMeshData(meshData);
}
}
@ -342,7 +231,6 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
if (_disposed) return;
_disposed = true;
_meshManager?.Dispose();
_wbDats?.Dispose();
_graphicsDevice?.Dispose();
}
}