feat(O-T7): drop WB project references; complete extraction
End of Phase O extraction. Final cleanup: - Dropped <ProjectReference> entries to WorldBuilder.Shared and Chorizite.OpenGLSDLBackend from both AcDream.App.csproj and AcDream.Core.csproj. - Added Chorizite.Core NuGet PackageReference to AcDream.Core.csproj (needed by Core.Rendering.Wb.TextureHelpers for TextureFormat enum; previously transitive through the WB project ref). - Added BCnEncoder.Net.ImageSharp (1.1.2) + SixLabors.ImageSharp (3.1.12) as direct PackageReferences to AcDream.App.csproj — previously transitive via Chorizite.OpenGLSDLBackend project; used directly by ObjectMeshManager. Item A (BaseObjectRenderManager static fields): - Inlined CurrentAtlas/CurrentVAO/CurrentIBO into a new RenderStateCache.cs static class (AcDream.App.Rendering.Wb namespace) — the 4 consumers (ManagedGLIndexBuffer, ManagedGLTexture, ManagedGLTextureArray, ParticleBatcher) all reference RenderStateCache.* instead of BaseObjectRenderManager.*. - Dropped using Chorizite.OpenGLSDLBackend.Lib from all 4 consumers and from WbDrawDispatcher (which had it only as a dead import). Item B (ActiveParticleEmitter.ObjectLandblock): - ObjectLandblock? erased to object?; WorldBuilder.Shared.Models.ObjectId? erased to ulong? — both fields are stored but never read by any consumer in our codebase. - Dropped both WB using directives from ActiveParticleEmitter.cs. Item C (IDatReaderWriter / IDatDatabase): - Verbatim copy of both interfaces into IDatReaderWriter.cs in AcDream.App.Rendering.Wb namespace — DatCollectionAdapter and ObjectMeshManager already live in that namespace, so no using changes needed. - Dropped using WorldBuilder.Shared.Services from DatCollectionAdapter.cs and ObjectMeshManager.cs. Additional extractions required by the reference drop: - GeometryUtils.cs: verbatim copy of WorldBuilder.Shared.Lib.GeometryUtils (float-precision overloads only; Vector3d double-precision overloads omitted — ObjectMeshManager uses only the float versions). - Dropped using WorldBuilder.Shared.Lib from ObjectMeshManager.cs. WbMeshAdapter.cs cleanup (spec O-D12): - Deleted _wbDats (DefaultDatReaderWriter) field + ctor init + Dispose call. - Deleted the [indoor-upload] NULL_RESULT diagnostic block (lines ~205-262) — its Phase 2 cell-resolution investigation is complete; its _wbDats.ResolveId dependency goes with this commit. - Deleted _pendingEnvCellRequests field + isPendingEnvCell tracking in Tick(). - Simplified Tick() to a clean drain loop. Deleted SplitFormulaDivergenceTest.cs — one-time N.5b data-collection sweep; job done. Verified acceptance criteria: - Zero <ProjectReference> to WorldBuilder.* / Chorizite.OpenGLSDLBackend.* in any csproj. - Zero 'using WorldBuilder.*' / 'using Chorizite.OpenGLSDLBackend.*' in src/. - DefaultDatReaderWriter referenced in zero places in src/ (comments only). Build green (0 warnings, 0 errors). Tests: 1154 total (-1 from deleted SplitFormulaDivergenceTest), 1146 pass, 8 pre-existing failures (unchanged from baseline — physics/input tests unrelated to this change). Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
a9ccc5acf5
commit
dc722e70bd
15 changed files with 312 additions and 328 deletions
|
|
@ -18,6 +18,11 @@
|
|||
implement IUniformBuffer from Chorizite.Core; NuGet PackageReferences are not
|
||||
forwarded from ProjectReferences so we must declare it explicitly here. -->
|
||||
<PackageReference Include="Chorizite.Core" Version="0.0.18" />
|
||||
<!-- Phase O-T7: BCnEncoder.Net.ImageSharp + SixLabors.ImageSharp were previously
|
||||
transitive via the WorldBuilder project reference. Now direct deps of
|
||||
ObjectMeshManager.cs (extracted in T2). -->
|
||||
<PackageReference Include="BCnEncoder.Net.ImageSharp" Version="1.1.2" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
|
||||
<PackageReference Include="Silk.NET.OpenGL" Version="2.23.0" />
|
||||
<PackageReference Include="Silk.NET.OpenGL.Extensions.ARB" Version="2.23.0" />
|
||||
<PackageReference Include="Silk.NET.Windowing" Version="2.23.0" />
|
||||
|
|
@ -35,12 +40,6 @@
|
|||
<ProjectReference Include="..\AcDream.Core.Net\AcDream.Core.Net.csproj" />
|
||||
<ProjectReference Include="..\AcDream.UI.Abstractions\AcDream.UI.Abstractions.csproj" />
|
||||
<ProjectReference Include="..\AcDream.UI.ImGui\AcDream.UI.ImGui.csproj" />
|
||||
<!-- Phase N.4 Task 9: WbMeshAdapter constructs the WB GL pipeline directly.
|
||||
AcDream.Core already references these projects, but project references are
|
||||
not transitive in .NET — AcDream.App must list them explicitly to compile
|
||||
against Chorizite.OpenGLSDLBackend and WorldBuilder.Shared types. -->
|
||||
<ProjectReference Include="..\..\references\WorldBuilder\WorldBuilder.Shared\WorldBuilder.Shared.csproj" />
|
||||
<ProjectReference Include="..\..\references\WorldBuilder\Chorizite.OpenGLSDLBackend\Chorizite.OpenGLSDLBackend.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Update="Rendering\Shaders\*.*">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue