feat(ui): complete retail item drop branches
Give retained buttons a reusable item-drop seam, wire the toolbar backpack target, and port retail stack-merge legality, capacity clamping, wire dispatch, destination selection, and immediate shortcut rekey notice. Record the live ACE merge gate and keep split quantity under AP-101. Co-Authored-By: Codex <codex@openai.com>
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19 changed files with 479 additions and 28 deletions
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@ -58,6 +58,8 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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private readonly Action<uint>? _sendUse;
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private readonly Action<uint>? _sendNoLongerViewing;
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private readonly Action<uint, uint, int>? _sendPutItemInContainer; // (item, container, placement)
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private readonly Action<uint, uint, uint>? _sendStackableMerge;
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private readonly Action<uint, uint>? _notifyMergeAttempt;
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private readonly ItemInteractionController? _itemInteraction;
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private bool _disposed;
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@ -80,6 +82,8 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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Action<uint>? sendUse,
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Action<uint>? sendNoLongerViewing,
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Action<uint, uint, int>? sendPutItemInContainer,
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Action<uint, uint, uint>? sendStackableMerge,
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Action<uint, uint>? notifyMergeAttempt,
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ItemInteractionController? itemInteraction,
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Action? onClose)
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{
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@ -91,6 +95,8 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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_sendUse = sendUse;
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_sendNoLongerViewing = sendNoLongerViewing;
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_sendPutItemInContainer = sendPutItemInContainer;
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_sendStackableMerge = sendStackableMerge;
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_notifyMergeAttempt = notifyMergeAttempt;
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_itemInteraction = itemInteraction;
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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@ -197,12 +203,15 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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Action<uint>? sendUse = null,
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Action<uint>? sendNoLongerViewing = null,
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Action<uint, uint, int>? sendPutItemInContainer = null,
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Action<uint, uint, uint>? sendStackableMerge = null,
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Action<uint, uint>? notifyMergeAttempt = null,
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ItemInteractionController? itemInteraction = null,
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Action? onClose = null)
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=> new InventoryController(layout, objects, playerGuid, iconIds, strength, selection,
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ownerName, datFont,
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contentsEmptySprite, sideBagEmptySprite, mainPackEmptySprite,
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sendUse, sendNoLongerViewing, sendPutItemInContainer, itemInteraction,
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sendUse, sendNoLongerViewing, sendPutItemInContainer,
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sendStackableMerge, notifyMergeAttempt, itemInteraction,
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onClose);
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private void OnObjectChanged(ClientObject o) { if (Concerns(o)) Populate(); }
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@ -417,6 +426,14 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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uint item = payload.ObjId;
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if (item == 0) return;
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// UIElement_ItemList::AcceptDragObject tries ItemHolder::AttemptMerge first
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// when a physical item is released on an occupied inventory cell. A legal
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// merge consumes the drop; an illegal merge falls through to insert/move.
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if (targetList == _contentsGrid
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&& targetCell.ItemId != 0
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&& TryMergeStacks(item, targetCell.ItemId))
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return;
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uint container; int placement;
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if (targetList == _contentsGrid)
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{
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@ -439,6 +456,39 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
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_sendPutItemInContainer?.Invoke(item, container, placement);
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}
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private bool TryMergeStacks(uint sourceId, uint targetId)
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{
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if (_sendStackableMerge is null
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|| _objects.Get(sourceId) is not { } source
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|| _objects.Get(targetId) is not { } target)
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return false;
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StackMergePlan? plan = StackMergePlanner.Plan(
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new StackMergeItem(
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source.ObjectId,
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source.WeenieClassId,
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source.StackSize,
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source.StackSizeMax,
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source.TradeState),
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new StackMergeItem(
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target.ObjectId,
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target.WeenieClassId,
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target.StackSize,
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target.StackSizeMax,
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target.TradeState),
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_itemInteraction?.CanMakeInventoryRequest ?? true,
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requestedAmount: Math.Max(1, source.StackSize));
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if (plan is not { } merge)
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return false;
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_sendStackableMerge(merge.SourceObjectId, merge.TargetObjectId, merge.Amount);
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// ItemHolder::AttemptMerge broadcasts this immediately after UIAttemptMerge;
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// it is an attempt notice, not a later server-confirm event.
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_notifyMergeAttempt?.Invoke(merge.SourceObjectId, merge.TargetObjectId);
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_selection.Select(merge.TargetObjectId, SelectionChangeSource.Inventory);
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return true;
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}
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/// <summary>True only when we KNOW the container is full (capacity known + contents indexed). A
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/// closed bag (unknown count) returns false → advisory accept; the server is authoritative.</summary>
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private bool IsContainerFull(uint container)
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@ -72,6 +72,8 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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private readonly Action<uint>? _sendRemoveShortcut; // (index)
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private readonly ItemInteractionController? _itemInteraction;
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private readonly Action<uint>? _selectItem;
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private readonly Func<uint>? _playerGuid;
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private readonly Action<uint, uint, int>? _sendPutItemInContainer;
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private bool _disposed;
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// Digit sprite DID arrays for slot labels (top row, numbers 1-9).
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@ -100,7 +102,9 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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Action<ShortcutEntry>? sendAddShortcut = null,
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Action<uint>? sendRemoveShortcut = null,
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Action? toggleCombat = null,
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Action<uint>? selectItem = null)
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Action<uint>? selectItem = null,
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Func<uint>? playerGuid = null,
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Action<uint, uint, int>? sendPutItemInContainer = null)
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{
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_repo = repo;
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_combatState = combatState;
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@ -114,6 +118,8 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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_sendAddShortcut = sendAddShortcut;
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_sendRemoveShortcut = sendRemoveShortcut;
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_selectItem = selectItem;
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_playerGuid = playerGuid;
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_sendPutItemInContainer = sendPutItemInContainer;
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for (int i = 0; i < SlotIds.Length; i++)
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{
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@ -145,6 +151,15 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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_characterButton = layout.FindElement(CharacterButtonId) as UiButton;
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_inventoryButton = layout.FindElement(InventoryButtonId) as UiButton;
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if (_inventoryButton is not null)
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{
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// gmToolbarUI::HandleInventoryButtonDragOver @ 0x004BD180 uses the
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// authored child overlay's Accept state (0x10000046 = 0x060011F7).
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// UiButton owns the retained drop-target seam; the panel owns policy.
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_inventoryButton.ItemDragAcceptSprite = 0x060011F7u;
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_inventoryButton.OnItemDragOver = InventoryButtonDragOver;
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_inventoryButton.OnItemDrop = HandleInventoryButtonDrop;
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}
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// Hide target-object meters + stack slider (gmToolbarUI::PostInit).
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foreach (var id in HiddenIds)
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@ -237,11 +252,14 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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Action<ShortcutEntry>? sendAddShortcut = null,
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Action<uint>? sendRemoveShortcut = null,
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Action? toggleCombat = null,
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Action<uint>? selectItem = null)
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Action<uint>? selectItem = null,
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Func<uint>? playerGuid = null,
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Action<uint, uint, int>? sendPutItemInContainer = null)
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{
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var c = new ToolbarController(layout, repo, shortcuts, iconIds, useItem, combatState,
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peaceDigits, warDigits, emptyDigits, itemInteraction,
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sendAddShortcut, sendRemoveShortcut, toggleCombat, selectItem);
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sendAddShortcut, sendRemoveShortcut, toggleCombat, selectItem,
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playerGuid, sendPutItemInContainer);
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c.Populate();
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return c;
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}
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@ -392,6 +410,24 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
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};
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}
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private static ItemDragAcceptance InventoryButtonDragOver(ItemDragPayload payload)
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=> payload.ObjId != 0 && payload.SourceKind != ItemDragSource.ShortcutBar
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? ItemDragAcceptance.Accept
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: ItemDragAcceptance.None;
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private void HandleInventoryButtonDrop(ItemDragPayload payload)
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{
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// gmToolbarUI::HandleDropRelease @ 0x004BE7C0 inventory-button branch:
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// only fresh physical items are placed into the player's main inventory.
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// A shortcut alias remains neutral and its remove-on-lift result stands.
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if (payload.ObjId == 0 || payload.SourceKind == ItemDragSource.ShortcutBar)
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return;
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uint player = _playerGuid?.Invoke() ?? 0u;
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if (player == 0 || _repo.Get(payload.ObjId) is null)
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return;
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_sendPutItemInContainer?.Invoke(payload.ObjId, player, 0);
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}
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/// <summary>
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/// Port of <c>gmToolbarUI::UseShortcut @ 0x004BD350</c>. Target mode
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/// is one-shot and precedes both normal use and selection.
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